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  1. #1
    Player
    Steady's Avatar
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    Jun 2013
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    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90

    Parry Suggestions

    So one thing that I think would make Parry a more viable stat would be to add a counter attack trait to it. While still it would be a chance reaction, it would increase it's value quite a bit if each parry not only reduced damage, but inflicted damage as well.

    I suppose if you wanted to flavor it up a bit more, you could do things like...

    Give Drk's Magic Parry, which could allow Drk's a chance to parry magic attacks and cause MP drain based of % mitigated.
    Give Pld's Tactical Parry, which parried attacks will reduce mob damage out for x-seconds.
    Give War's Intimidation Parry, which parried attacks increase crits for x-seconds.

    If your going to make a stat so chanced based, then the reward needs to match the rarity of the chance. I feel with the right modifications, Parry could be stat worth bothering with, but I do think that countering attacks/reflecting damage could be a way to go about it.
    (2)

  2. #2
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    The development team isn't going to read General Discussion threads for battle system changes that are likely already fairly far along.
    (1)

  3. #3
    Player
    Steady's Avatar
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    Jun 2013
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    Character
    Steady Styrmdraga
    World
    Faerie
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    Warrior Lv 90
    Meh, I'm just daydreaming and waiting on pizza :P.
    (0)

  4. #4
    Player Rennies's Avatar
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    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    How about we make Parry keep its current effect (maybe increase the frequency added per point, I'm not familiar with whether that is high or low) and add a 10% speed boost+10% TP reduction on Parries?

    It would be more interesting and fun than the stats we have right now. It'd be something you actually feel, and not just parse.

    OH LOOK ITS STEADY STYRMDRAGA
    (0)

  5. #5
    Player
    Steady's Avatar
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    Jun 2013
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    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rennies View Post
    How about we make Parry keep its current effect (maybe increase the frequency added per point, I'm not familiar with whether that is high or low) and add a 10% speed boost+10% TP reduction on Parries?

    It would be more interesting and fun than the stats we have right now. It'd be something you actually feel, and not just parse.
    Ah, kinda like the random Faerie buff you get when SCH?
    (0)

  6. #6
    Player Rennies's Avatar
    Join Date
    Feb 2016
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    Limmies
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    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Steady View Post
    Ah, kinda like the random Faerie buff you get when SCH?
    Well, Selene's buff is pretty negligible. But yeah, except it comes with a TP cost reduction to prevent tanks from spamming themselves into uselessness.
    (0)

  7. #7
    Player
    Steady's Avatar
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    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Well, to be fair, a randomized TP cost reduction would be pretty similar. Definitely wouldn't make it a stat on par with a dps stat.
    (0)

  8. #8
    Player Rennies's Avatar
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    Feb 2016
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    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Steady View Post
    Well, to be fair, a randomized TP cost reduction would be pretty similar. Definitely wouldn't make it a stat on par with a dps stat.
    But, it does come with a DPS stat :L It's like Crit, except instead of increasing damage, it increases speed! Crit is the most "fun" stat in the game right now, there's no harm in having an alternate version. Anything's better than what we have.

    If you disagree, may your butter forever be hard and your bread always soft.
    (0)

  9. #9
    Player
    Fluffernuff's Avatar
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    May 2016
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    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    yes, the act of deflecting a physical attack towards you translates into more damage. Lets just add more DPS numbers to a purely defensive stat.

    While we're at it, lets add shield spikes to the game so PLD can do DPS every time they block.

    I'll gladly cleave DRGs now so they use keen flurry so they can add their DPS in too.

    I find it a bit funny that a WAR wants counterattack damage to parries. i mean, its not like they already have a counterattack. Or the highest parry rate of the tanks. I mean, why wouldn't they want parry procs... RI totally needs to be Vengeance, too...


    I want parry to do something as well. I hate the fact Tanks get shafted with a stats that is actually numerically useless. Thats a load of crap. However tying damage into a defensive stat? that's asking for trouble. At best, I want it to maybe enable more damage instead. I think just making it negate damage, or at least reduce more than blocking would be better
    (1)

  10. #10
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Fluffernuff View Post
    I want parry to do something as well. I hate the fact Tanks get shafted with a stats that is actually numerically useless. Thats a load of crap. However tying damage into a defensive stat? that's asking for trouble. At best, I want it to maybe enable more damage instead. I think just making it negate damage, or at least reduce more than blocking would be better
    i agree, and my suggestion for parry i posted a while ago was that they remove the parry battle effect from the parry stat. the parry battle effect will stay in the game and then you will have a fixed chance to parry (like 10% ~ 15% or so), so you can use your increased parry cds and procc reprisal and low blow. so the devs don't have to rework these skills.

    and the parry stat is free to do something compleley different with it, like a defensive determination for example.
    (0)

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