Just like the title suggests, the current crafting system is tedious and should be resolved in a quality of life update. Right now if you are geared with most of the newest gear available then crafting old items level 54 and below can be done with very little effort. a little higher than that may require food to macro finish but still is quite easy. Beyond that things may require a specific rotation and a few HQ materials to finish HQ.

Its all fine initially but after gearing, melding, and and eating the appropriate food its honestly just becomes arbitrary to do the crafting process itself. its always the same rotation with the current highest tier crafts requiring either a bit of luck or several HQ mats to finish HQ.

So I propose a Auto-Craft system be put in place to cut out the middle man of doing lower tier crafts. It could be a system where you place a set arrangement of abilities to play out in a quick fashion for a number of crafts for anything below the current highest tier of crafts. this would help quickly complete crafts that are easy or quickly make the mats for higher level crafts.

Another Idea for this is instead of arranging abilities to play out in quick succession is to have it be stat based. once your stats are high enough then you automatically can HQ a craft. If you use HQ mats then the requirements on stats would be lowered the more you use.

This may just be ranting and most will probably disagree with the idea of a auto-craft system but I'm tired of the whole crafting mini game as a whole and I'm sure there are those that would agree that after making 100 of so-and-so that you'd think we would be able to just skip the whole process.