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  1. #11
    Player
    NoctisShiva's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Noctis Shiva
    World
    Shiva
    Main Class
    Ninja Lv 60
    I'd say, if we get the 4th mudra, it wouldnt be like the other mudras like that you need to do 4 mudra combinations and get more skills, that would be way too many skills since you could also do 2 and 3 mudra combos with the 4th one so yeah, that are too many skills.
    I see it more like a mudra that you can only use once in a while , or even only with kassatsu , that you use after any kind of 3 step mudra to summon doppelgangers named ten, chi , jin, like in the jobquest ^^ and i think it would be more like a strong attack with those doppelgangers attacking at the same time and then vanish rather than you got 3 doppelgangers fighting for a while with you
    (0)
    Last edited by NoctisShiva; 01-01-2017 at 01:51 PM.

  2. #12
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Zojha View Post
    I say it like that because you add only one button. The reason SE doesn't want to introduce lots of new abilities (and might actually prune some) is because of hotbar bloat - gotta place all the abilities somewhere on your hotbars. In that regard, 6 skills that take 6 slots is quite a lot - 6 skills that only take 1 slot is a lot less. Due to this, NIN currently has more skills than most jobs, but doesn't require more hotbar space.
    It's not a matter of button count, it's a matter of complexity. Yoshida said that he likes the current difficulty/complexity (depending on which translation you see) for jobs and wants them to stay roughly the same in Stormblood. The only way to do that and add six skills with your new Mudra would be to remove a whole ton of stuff that already exists.

    And besides, removing buttons from the hotbar is simple. That part's incredibly easy from a design standpoint, and definitely possible from a technical standpoint. It just likely requires too many adjustments and would be a jarring change to many classes, so they're saving it for the expansion.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #13
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I doubt it, since the penalty of messing up on top of loss DPS for aiming to get 3 or even 2 signs can be harsh based on your latency, I don't see them adding on top of a concept in which you summon a rabbit on your head if you good.

    Rather than focus on new mudras, I'm hoping that they add more utility to ninjutsu. The combos honestly I feel could be less since as NIN we are missing the aspect of what makes a Ninja a Ninja and it's not the 20 second Raiton/Suiton as needed to trick attack. When it comes down to most encounters that's all NIN is once you apply the Huton. So personally I'm hoping we see more abilities like Kassatsu that augment our jutsu in some way to add more utility to those actions and hopefully make Hyoton something more useful for PVE compared to it's PVP only usefulness currently.
    (0)

  4. #14
    Player
    Jattou's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Jattou Aveiros
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by NoctisShiva View Post
    I see it more like a mudra that you can only use once in a while , or even only with kassatsu , that you use after any kind of 3 step mudra to summon doppelgangers named ten, chi , jin, like in the jobquest ^^ and i think it would be more like a strong attack with those doppelgangers attacking at the same time and then vanish rather than you got 3 doppelgangers fighting for a while with you
    Ever since the lv50 quest I've been wanting the 4th mudra as a burst cooldown of some kind, I think it would be nice to have existing ninjutsu be augmented or "supercharged" by the 4th rather than have an entire spellbook consisting of Hyoton level useless useful spells that are entirely situational (if even that). I also found this post that puts forth another idea I like-


    Quote Originally Posted by Thistledown View Post
    Hmm I'm not overly familiar with the whole Eastern philosophy but isn't Ten-Chi-Jin a some sort of holy triad in what, Taoism or something?

    So if there were to be new mudra I motion it to be a separate one Yin and Yang to have Yin Mudra and Yang Mudra giving enhanced/changed effect.
    Having a split spellbook where Raiton is a single strike that hits hard as we've been using, while on the other Raiton is a bit weaker but now applies a potent DoT, etc.
    (0)
    Last edited by Jattou; 01-07-2017 at 11:47 PM.

  5. #15
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    If they add a fourth I hope they keep max casts at 3 mudras -> ninjutsu.
    (0)

  6. #16
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Another Mudra isn't necessary. They can simply remove the whole "only the last mudra used matter", this way they could easily double the amount of available spells usable.

    Personnaly, I'm a bit disapointed by the ninja.
    When I rolled, I thought the job would be centered around the use of mudra. instead, once you have Huton up. You only use it once every 20sec on raiton or suiton.
    This is a problem not only the ninja but many job currently have. They give every job too much of everything
    Almost every job has 2-3 dots, 1 buff to keep up, 1 debuff to keep up. This effetively reduce the difference between job A and B.
    HW didn't improve on this as only one of our new skill have anything to do with Mudra. Armor crush, and it is by far the skill I've been the most pleased to learn.
    Shadewalker and Somescreen are ok as they bring interesting utility, but Duality and Dream Within a Dream are utterly dull. Especially Dream within a Dream. Kassatsu was amazing to learn, DwaD just left me with a "ah ok... the animation is cool I guess..."

    For StormBlood I do not want a new mudra, 3 is enough, but instead I want the mudra to be more depending of the order.
    Some example

    Ten-Jin-Chi : Doton
    Jin-Ten-Chi : 岩遁 Ganton: Replace the DoT combo, applie a DoT, sand is turning around the target

    Jin-Chi-Ten : Saton 砂遁, a small sandstorm engulf us, reducing all dmg taken by 30%, only Huton or Chiton can be up at any given time
    Chi-Jin-Ten : Huton

    Ten-Chi-Jin : Suiton
    Chi-Ten-Jin : 貝遁 Shinton Engulf the Ninja in water, creating a powerful absorbing shield for 6sec

    Ten-Chi : Raiton
    Jin-Chi: 影遁 You quickly kneel and sink into a puddle of shadow on the ground, you're stealth for at least 5sec. (pvp skill) Dump all threat. Or possible greatly increase your movement speed

    Chi-Ten : Katon
    Jin-Ten : 息遁 Sokuton: Blow a healing mist at the target (with sakura blowing everywhere!) healing all nearby ally for 500 potency based of Dex.

    Ten-Jin : Hyoton
    Chi-Jin: 震遁 Shinton : Create a small earthquack damaging and stunning everyone around you for 3sec. Less dmg than katon.

    We have a new trait allowing us to keep up to 2 charges of Ninjutsu
    I don't see the Ninja as someone who should use Ninjutsu whenever available, the Ninja should be a reactive class always adapting. Two charges on Ninjtutsu (one charge every 20sec) would not affect our dps by much... (20sec over a 5min fight?). But being able to use one ninjutsu for optimal dps and always having that one "back up" mudra for emergency situation, weither we need more dps or survivibility.
    Finally, as a combo skill has been added to refresh the duration of futon, the current DoT combo would refresh the duration of the sand DoT. It wouldn't change the gameplay as a whole, but instead of using Huton once and then alternating raiton and suiton, this approach would gives more life to the mudra system.


    Kassatsu cooldown reduced to 60sec

    Duality reworked, improve the next Ninjutsu granting it enhanced effect.
    Quick example


    Doton : If there are 3 or more ennemy within the sand, damage taken increased by 15%
    岩遁 Ganton: Spread the DoT to nearby ennemies
    Saton 砂遁 : Affect nearby allies for 10sec
    Chi-Jin-Ten : Affect nearby allies for 10sec

    Suiton : Reset Ninjutsu cooldown
    貝遁 Shinton : Shinton explodes for 600 potency if it doesn't expire.

    Raiton: Raiton is casted three times on the target over 4sec (zap zap zap)
    影遁 Affect up to 2 nearby allies

    Katon : Explodes three times
    息遁 Sokuton: Also applies a HoT healing for the 100% of the healing done over 12sec

    Hyoton : Also silence the target for half the duration
    震遁 Shinton : Also apply paralises for 9sec.



    My point here with those ideas is just to show that a lot of cool things could be done with the mudra system. Making the whole class very versatile and centered around its use of a unique mechanic, and not your usual combo based job with something to use every now and then.
    The list might seem overwhelming but I've just set in stone all possible combinaition. (except for 1 mudra shuriken)
    I don't think it would make the job too complicated.
    Most of these skills are very situationnal and any ninja sticking to a DoT + Huton + raiton + suiton would have all he needs for a boss. Every combination doesn't have to be about dps too. We currently have a limited amount of combination, but if they were to add a 4th mudra or do something close to what a I proposed, making everything about dps would just make some skill better than other making us only use a few. The shuriken is a good example, why use shuriken when you have Raiton.


    Oh and also, Mudra cooldown reduced from 0.5sec to 0.1sec. So we can actually chain them quickly


    side quote
    Quote Originally Posted by ckc22 View Post
    If they add a fourth I hope they keep max casts at 3 mudras -> ninjutsu.
    100% agree
    (0)
    Last edited by Sylvain; 01-11-2017 at 01:23 PM.

  7. #17
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Powercow View Post
    It's not a matter of button count, it's a matter of complexity.
    Yoshida has expressed a desire to slightly simplify rotations, and reduce skill bloat by removing or combining skills. A lot of work needs to be done to counter skill bloat in this game... SCH/SMN suffers particularly.

    For example; SA and TA could be combined in to a single skill with the effect and potency depending on your position.

    Dancing Edge can be removed and the slashing debuff moved to Shadow Fang while increasing the DOT duration to 21s.

    Personally, I hope they finally do away with the class system and bin cross-class skills then buff job abilities to compensate where necessary. e.g; Kiss buffs could be increased to 25% + more effects in return for dumping IR, B4B, etc etc. New job specific buffs can be added for burst requirements.

    In 4.0 this frees up a lot of room to expand battle complexity with what makes each class cool and unique rather than the boring every-job cross class buffs and redundant skills everywhere.
    (1)

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