Weeeeell, they kind of do have some HP and some mechanics to work with. When you don't have 5 alliances wailing away at them all at once.
Feel sorry for the a-rank called out when everyone's already wound up from an s-rank.

Join a "Hunt Linkshell", as example, i have 2 active LS on my server (in which i both an active member).
People usually wait at least 3-4 minutes before pulling an A rank(even ARR ones).
S Rank is a different story, though. Usually, people wait 10~ mins there, but sometimes "early pullers" do the job.



Keep in mind there is no such thing as pre-pulling. SE has gone on to say that once a hunt is found, it is up to the player(s) if they want to wait for others, but are under no obligations to do so as it falls under the same category as any other open world mob. This means they are free game. On the flip-side, resetting hunts is a report-able offense.
Asking for these things in light of SE's stance means you're probably not going to get them. If you're simply missing in getting full participation, it goes off aggro. A healer that doesn't DPS, but spams AoE heals and over-heals like crazy will pull full participation credits. A tank in tank stance will pull full participation (usually), even without a party. Poor DPS need to stack on damage quickly if they want full participation, but as long as they have a tank and/or a healer that are doing the previous, the group should get full participation.
Player


^ huh what? I didn't see the 2 people you quoted. Wrong thread?


Nothing needs to be done, you didn't make it in time and that's on you.Could the development team please make it that Hunts for Heavensward and ARR areas not be able to be attacked immediately after they are spawned? I am trying to get a piece of glam from Flame's with Allied seals. And I can't ever participate in ARR Hunts to gain that due to everyone camping it or using a program to let them know where and when hunts spawns. It is giving players who are actually wanting to kill hunts the disadvantage.
Make the hunts impervious to any attacks. and if someone pulls it early without giving others time, to let it wipe them and their party. A lot of people are getting sick of early pulling. Something needs to be done about this.
Please, Dev Team. Make something happen!
I'm curious to know what program most hunters are using to know the location of monsters when they spawn, i'v been searching by my own from time to time with team, but srsly being the first on a hunt and seeing someone else calling it out instantly on all ls, when i spend more time hunting for this person in the aera to prove me i'm wrong and this kind of 3rd prog don't exist.

On GuildWork there's a client you can get which tells you when and where a Hunt is spawned. Which is highly unfair and cheating. It doesn't give players who doesn't cheat the extreme disadvantage. I refuse to lower myself to that level.I'm curious to know what program most hunters are using to know the location of monsters when they spawn, i'v been searching by my own from time to time with team, but srsly being the first on a hunt and seeing someone else calling it out instantly on all ls, when i spend more time hunting for this person in the aera to prove me i'm wrong and this kind of 3rd prog don't exist.
It's a shame a hunt's HP can't increase depending on the amount of players surronding it, lol.
Some mathematical link to your HP and the hunt's dictating how much more HP it gains above its base health. To a limit, obviously...
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