Hmmm, so basically the community caused this particular nerf in the future of pvp. Never thought that ppl would start the "camp" game in this. That's the 1st I've heard of it.
Hmmm, so basically the community caused this particular nerf in the future of pvp. Never thought that ppl would start the "camp" game in this. That's the 1st I've heard of it.
I've only seen one case of a spawn camp in seal rock but it didn't last very long as it's just not very productive to do that vs grabbing nodes that spawn since the third team gets free reign over the rest of the battlefield.
As far as the premade break goes, that's a good step in the right direction. I'm personally a fan of putting the premades in to their own queue, if they want shorter queue times, queue solo, period. But I'll take what I can get.
I would NEVER spawn camp...
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It's a bigger issue in JP. This fix is honestly more catered to the JP community. In NA, the 8man premades will still decide the outcomes of games.
Randomizing GC for pre mades is a pretty good work around. It should help getting people more victories overall. Ilike the idea of expanding the safety zone or simply creating random spawns. I also like removing the LB penalty when dying, but i would have also liked a revision to battle fever.
Idk I freelance solo 100% of the time and still win at the minimum 1 out of every 3 matches each week which would put me at an average 33% winrate so it didn't seem to me like the premades were that big of a deal. Perhaps there are more or stronger premades queuing in the other data centers rather than primal? Fair change I guess though.
This is 1v1v1 spawn camping is not an issue, dont feed them they will be forced to leave and deal with the third alliance claiming all the objectives and out numbering anybody not currently at the spawn camping point. Wait for your alliance to show up and remove the campers by force. Biggest issue is communication , people dont like to listen but they sure do like to complain.
I've only seen spawn camping in two scenariosThis is 1v1v1 spawn camping is not an issue, dont feed them they will be forced to leave and deal with the third alliance claiming all the objectives and out numbering anybody not currently at the spawn camping point. Wait for your alliance to show up and remove the campers by force. Biggest issue is communication , people dont like to listen but they sure do like to complain.
1) The spawn camping team is very close to winning and it is faster to focus on kills than the PvE objective. For example, Twin Adder is at 1585/1600 points and they just need 3 kills for the win, so they go to Maelstrom's spawn to get them.
2) One GC is throwing the match so that another GC will lose (and, incidentally, the third GC wins). For example, Maelstrom really doesn't want Twin Adder to win, so they throw themselves at Adders endlessly, forcing Adders to constantly fight them, and allowing Immortal Flames to get all the objectives and win.
For the first scenario, I don't really see a problem with it. It doesn't happen too often, and when it does it's for a very short time.
The second scenario is something we will never be able to fix. Even if you made it impossible to spawn camp, you will never be able to prevent people from throwing all logic out the window and throwing themselves at one team.
Exactly what someone before me posted, this reply is catered to JP community not sure about NA.
In JP PVP the scenarios yoshida mentioned happens alot of times and players have been complaining. Not sure about NA ways of PVP, in JP there usually a "macro" commander who would issue orders to the alliance whether to stop attacking, retreat, move to (A,B,C) position or destroy ice.
Then we have static PVP Party. Oh god why is this a thing? This group of players would usually break off from the rest of the alliance and goes to raid/kill other GC spawn point. It's incredibly frustrating.
Having experienced this, where I was randomly slotted into a JP team that had macro's for everything, including the ice spawn patterns, it was amazing. But I do understand where they are coming from because 24 coordinated players absolutely steamrolled the other GCs, who I can only assume where made of randoms. I've been on the other side of the fence as well, where you're getting steamrolled, and it's pretty demoralizing.In JP PVP the scenarios yoshida mentioned happens alot of times and players have been complaining. Not sure about NA ways of PVP, in JP there usually a "macro" commander who would issue orders to the alliance whether to stop attacking, retreat, move to (A,B,C) position or destroy ice.
I don't think any of their proposed fixes will actually do anything tho, as a single pre-made team can still use alliance chat to attempt to force the other teams into co-operating, and opposing that is simply a matter of using the chat to try and use some tactics. And spawn camping is simply a matter of just sitting there waiting for either enough of your team to respawn so you can push back, or your team to return to spawn to smash the campers from behind (or go steal their tomelith).
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