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  1. #1
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Hmmm, so basically the community caused this particular nerf in the future of pvp. Never thought that ppl would start the "camp" game in this. That's the 1st I've heard of it.
    (1)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Osmond View Post
    Hmmm, so basically the community caused this particular nerf in the future of pvp. Never thought that ppl would start the "camp" game in this. That's the 1st I've heard of it.
    I've only seen one case of a spawn camp in seal rock but it didn't last very long as it's just not very productive to do that vs grabbing nodes that spawn since the third team gets free reign over the rest of the battlefield.

    As far as the premade break goes, that's a good step in the right direction. I'm personally a fan of putting the premades in to their own queue, if they want shorter queue times, queue solo, period. But I'll take what I can get.
    (0)

  3. #3
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    I would NEVER spawn camp...

    (1)

  4. #4
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    It's a bigger issue in JP. This fix is honestly more catered to the JP community. In NA, the 8man premades will still decide the outcomes of games.
    (0)

  5. #5
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Randomizing GC for pre mades is a pretty good work around. It should help getting people more victories overall. Ilike the idea of expanding the safety zone or simply creating random spawns. I also like removing the LB penalty when dying, but i would have also liked a revision to battle fever.
    (0)

  6. #6
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Idk I freelance solo 100% of the time and still win at the minimum 1 out of every 3 matches each week which would put me at an average 33% winrate so it didn't seem to me like the premades were that big of a deal. Perhaps there are more or stronger premades queuing in the other data centers rather than primal? Fair change I guess though.
    (0)

  7. #7
    Player
    phantom23's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Rick Grimes
    World
    Famfrit
    Main Class
    Warrior Lv 70
    This is 1v1v1 spawn camping is not an issue, dont feed them they will be forced to leave and deal with the third alliance claiming all the objectives and out numbering anybody not currently at the spawn camping point. Wait for your alliance to show up and remove the campers by force. Biggest issue is communication , people dont like to listen but they sure do like to complain.
    (2)

  8. #8
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by phantom23 View Post
    This is 1v1v1 spawn camping is not an issue, dont feed them they will be forced to leave and deal with the third alliance claiming all the objectives and out numbering anybody not currently at the spawn camping point. Wait for your alliance to show up and remove the campers by force. Biggest issue is communication , people dont like to listen but they sure do like to complain.
    I've only seen spawn camping in two scenarios

    1) The spawn camping team is very close to winning and it is faster to focus on kills than the PvE objective. For example, Twin Adder is at 1585/1600 points and they just need 3 kills for the win, so they go to Maelstrom's spawn to get them.

    2) One GC is throwing the match so that another GC will lose (and, incidentally, the third GC wins). For example, Maelstrom really doesn't want Twin Adder to win, so they throw themselves at Adders endlessly, forcing Adders to constantly fight them, and allowing Immortal Flames to get all the objectives and win.

    For the first scenario, I don't really see a problem with it. It doesn't happen too often, and when it does it's for a very short time.

    The second scenario is something we will never be able to fix. Even if you made it impossible to spawn camp, you will never be able to prevent people from throwing all logic out the window and throwing themselves at one team.
    (1)

  9. #9
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Exactly what someone before me posted, this reply is catered to JP community not sure about NA.

    In JP PVP the scenarios yoshida mentioned happens alot of times and players have been complaining. Not sure about NA ways of PVP, in JP there usually a "macro" commander who would issue orders to the alliance whether to stop attacking, retreat, move to (A,B,C) position or destroy ice.

    Then we have static PVP Party. Oh god why is this a thing? This group of players would usually break off from the rest of the alliance and goes to raid/kill other GC spawn point. It's incredibly frustrating.
    (0)

  10. #10
    Player
    Xiomara's Avatar
    Join Date
    May 2015
    Posts
    164
    Character
    Xiomara Sage
    World
    Tonberry
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dalmacus View Post
    In JP PVP the scenarios yoshida mentioned happens alot of times and players have been complaining. Not sure about NA ways of PVP, in JP there usually a "macro" commander who would issue orders to the alliance whether to stop attacking, retreat, move to (A,B,C) position or destroy ice.
    Having experienced this, where I was randomly slotted into a JP team that had macro's for everything, including the ice spawn patterns, it was amazing. But I do understand where they are coming from because 24 coordinated players absolutely steamrolled the other GCs, who I can only assume where made of randoms. I've been on the other side of the fence as well, where you're getting steamrolled, and it's pretty demoralizing.

    I don't think any of their proposed fixes will actually do anything tho, as a single pre-made team can still use alliance chat to attempt to force the other teams into co-operating, and opposing that is simply a matter of using the chat to try and use some tactics. And spawn camping is simply a matter of just sitting there waiting for either enough of your team to respawn so you can push back, or your team to return to spawn to smash the campers from behind (or go steal their tomelith).
    (0)

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