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  1. #1
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    I suspect it would be hard to make things so that every class is mostly only doing their jobs and has 100% uptime given a range of gear levels one can go into a fight with. DPS is something tanks and healers do during thier downtime when they aren't doing thier primary job (or at least healers, I don't tank, but it seems higher DPS is a consequence of doing their job efficiently). If you are stronger than necessary for the fight, either job will have downtime from healing and surviving, so they can push a little damage. If your stats are too low, then you're at best bleeding health less slowly than the Enemy, worst, you're losing the fight. That's a pretty fine knife's edge to balance your stats on, which becomes untenable when you don't have a specific set of stats for each fight.
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  2. #2
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by javid View Post
    The game meta has shifted several times since 1.0 to 2.0 to 3.0 ....so it can again shift in 4.0 ..... so I'll tell you like the last guy. I'm completely fine with you thinking all my ideas are STUPID!!! But I'll still have them and tell others about them.
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it? I'm not saying your ideas are "stupid". I never said that. I'm saying your ideas will not work in the current structure of the game. They would need to fundamentally change the game which I feel is completely selfish of one person to want to change the game that drastically for their liking when there are already thousands who are paying because they like the way it is. Why can't you understand that what your asking isn't a small change? It would completely change the entire game and the ppl who sub currently would leave.
    (0)

  3. #3
    Player
    javid's Avatar
    Join Date
    Mar 2011
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    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it? I'm not saying your ideas are "stupid". I never said that. I'm saying your ideas will not work in the current structure of the game. They would need to fundamentally change the game which I feel is completely selfish of one person to want to change the game that drastically for their liking when there are already thousands who are paying because they like the way it is. Why can't you understand that what your asking isn't a small change? It would completely change the entire game and the ppl who sub currently would leave.
    GUY... you're not being productive in this thread.. just let it alone... still making strawman arguments to beat up and attempt to sound reliable. The game meta did change from 2.0 to 3.0. Secondary STATS (det, crit, parry, sks, sps )curves were all nerfed, Primary skills were adjusted, Block & parry for example no longer benefited from primary STATS, Skill speed and Spell Speed now contribute to DoT/HoT effects, etc, etc, all these major changes most definitely adjusted the game meta from 2.0 to 3.0 ....

    And leave that "selfish" argument aside guy, the purpose of the forum is for exactly what I'm suggesting and for others to suggest to the developers what they want to see in the game if possible....
    (0)
    Last edited by javid; 01-04-2017 at 06:01 AM.

  4. #4
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    More tank changes.

    They can easily design the parry stat to work like the crit stat. Having the rating effect both occurrence and potency. This way parry tanks will have their parries stick out!

    For example make like base parry 20% mitigation and and 10% base occurrence then have it climb to a max of 35% mit and 25-30% occurrence base on max parry stat. For a passive ability 8.8-10.5% mitigation is a full time Rage of Halone and definitely noticeable IF they raise the avg dmg tanks eat or lower the total HPS heals dish out (along with all the nerfs I suggested). Imagine using dark dance with max parry stat( better than bulwark !!)
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  5. #5
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by javid View Post
    They can easily design the parry stat to work like the crit stat. Having the rating effect both occurrence and potency. This way parry tanks will have their parries stick out!

    For example make like base parry 20% mitigation and and 10% base occurrence then have it climb to a max of 35% mit and 25-30% occurrence base on max parry stat. For a passive ability 8.8-10.5% mitigation is a full time Rage of Halone and definitely noticeable IF they raise the avg dmg tanks eat or lower the total HPS heals dish out (along with all the nerfs I suggested). Imagine using dark dance with max parry stat( better than bulwark !!)
    They could. Yoshi-P did say in a Famitsu interview during NA fanest that it was very likely Parry and Accuracy would be removed as stats in 4.0. You'd probably still have base parries happening given some skills proc on it now, just no way to modify the trigger rate or pollute your gear substats with it. If that happened... which is likely.... and everyone'd get a dps boost in the deal... bc no more parry or accuracy.
    (0)
    Last edited by Madrone; 01-10-2017 at 07:35 AM.

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed. The game is successful so why change it?
    Because a MMO that won't evolve can quickly become boring.
    The meta worked in 2.0 because we had exactly two tanks (and two healers) for an 8-man party. When a 3rd one was added, the very strict DPS meta nearly kicked PLD out of the loop. Since any tank must be able to tank anything, if you focus on only one metric, you can't really have all tanks as equally efficient. And what will happen when we'll get a 4th tank ? Or a 5th ?
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Garotte14 View Post
    The game meta did change from 1.0 to 2.0. Because it failed. Since 2.0, the "meta" has not changed.
    Just gotta say... the meta didn't change, in principle, from 1.0 to 2.0. 1.0 kicked Gladiators because they didn't have enough damage or health compared to Marauders. 1.2 kicked Paladins because they didn't have enough damage, enmity, or eHP over time compared to Warriors.
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Just gotta say... the meta didn't change, in principle, from 1.0 to 2.0. 1.0 kicked Gladiators because they didn't have enough damage or health compared to Marauders. 1.2 kicked Paladins because they didn't have enough damage, enmity, or eHP over time compared to Warriors.
    Well to be fair, 1.23 kicked everything in favor of Warriors...except the occasional healer
    And the enmity system back then was broken as hell.
    (0)

  9. #9
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    TANK 4.0 IDEAS

    Shurrikhan here is a Tank Design for ya that would utilize everything we already have.

    DRK, the latest addition to tanking has a few built in rewards for tanking and also an self-sustain system for MP. Though it doesn't have the best CD rotations for non-magical fights, it is the closest design to what I've suggested I want to see in game. I'll list what's already in play; then list the addendum.

    Blood Price
    Awesome skill!! Reward for taking dmg, AND it doesn't have to be heavy dmg, the MP return is flat, so i means you can use this as an OT during raid AOE's! Primarily though it's a MT CD. WAR and PLD have no skill comparable to this type of reward for taking dmg (closest is sheltron, however once you shield swipe....you can't keep swiping meaning its only useful for one block per sheltron... and Vengeance that hits the enemy for 50 potency).
    PLD- how about they reduce the recast time on shield swipe make it a 5 sec recast! We'd notice the 10 sec difference especially during Bulwark!
    WAR- how about for Vengeance they increase the potency from 50 to 150! Yes that's huge !

    Enhance Unmend
    This perk, though minute, is a reward for pulling. You get 30% chance Unleash is free (as DRK MP is life!!) Again WAR & PLD have no such perks for getting aggro or sustaining aggro for that matter. That can be addressed.

    Reprisal
    This by far (as for examples) is the best form of reward for tanking in game. If you parry any attack you get a free OGCD with a decent potency, 210, and enfeeble the Mob with a 10% damage down. Again WAR & PLD have no comparison ( actually shield swipe pacifies mobs however its only useful in dungeons...). And NO STORM'S PATH and Rage of Halone do NOT count since DRK also has Delirium and neither of those skills are reactionary benefits to MT'ing.

    Low Blow
    Benefits are minute since most end game mobs can't be stunned (would be nice if more situations benefit from stun); the point of mentioning this skill is it has a chance to reset its recast if you parry an attack....again another benefit for MT'ing. PLD & WAR have no such resets.

    Each of the DRK skills mentioned above are examples of skills that activate (and/or are optimized) while tanking. Although parry rates are extremely low that can be adjusted in 4.0. But DRK gives you the feel that you are being rewarded for taking dmg!!

    Here are the only three examples of defensive CD's that vary on AVG with stats: Bulwark, Foresight, and Dark Dance. With the exception of Foresight, the stat influences are minute on AVG; nevertheless they are examples of what I've been suggesting. They can thru little adjustment make stats influence on these CDs and other more significant. The perk doesn't have to be something you depend on, however it can be noticeable like a CRIT Adloquium (You will notice it). And the Crit doesn't have to necessarily be just more mitigation! They can use the Crit as a proc for some other tank buff; like crit CD's can be what resets WAR/PLD stun skills for example, Or reset other Defensive CDs.

    They can do a lot more to reward each class for actually performing their roles optimally is what I'm saying. YES DPS WILL ALWAYS BE IMPORTANT...NOBODY IS TALKING ABOUT SOLE ROLE PLAYING......
    (0)
    Last edited by javid; 01-04-2017 at 08:21 PM.

  10. #10
    Player
    Tactical's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    18
    Character
    Medraut Brydydd
    World
    Midgardsormr
    Main Class
    Monk Lv 80
    >OP triple posting
    yare yare da ze

    Did you know? Random chances of mitigation sucks, because it's too inconsistent.

    Parrying and blocking aren't mandatory, but more of an "oh, it happened, okay" thing. Meanwhile, if a Scholar gets a Critical Adloquium, or a Black Mage gets off a Critical Fire IV? HELLA HYPE, HELLA AWESOME.

    Why? Because people love big numbers. Showing people "You cast Fire IV. Critical! Ravana lost its HP bar." is much, much cooler than "Sophia walks up slowly, and tankbusters you in the face. You take some damage (reduced by some small amount from blocking/parrying) that could have been prevented, had there been a competent healer to stop it."

    I'm not sure why you mention that DRK is a Job that rewards tanking, when WAR does that, as well.

    In Defiance, we have Inner Beast, an attack that heals you for the exact same amount of damage you deal with it, and Steel Cyclone, a powerful AoE that hits around the Warrior (though I'm sure a cone, much like with Overpower, would promote good tanking, so that you can keep enemies spun). Both ignore the damage penalty from Defiance, but can only be used while Warrior has five stacks of Wrath, which you can get by doing your combos or certain actions.

    Thus, we can see how WAR functions as a tank: Keeping enemies focused on them with POWERFUL COMBOS and SWEEPING SLAMS, as opposed to providing a tertiary resource to use for other, puny, and pitiful attacks. While they lack PLD's or DRK's mitigation, Defiance's HP bonus allows for a competent healer to keep them alive, and continue "buying time" for DPS, who will undoubtedly save the day with their own STRIKES of JUSTICE. (Of course, if someone else is playing the role of main tank, a good WAR is perfectly content with doing some good ol' FELL CLEAVE CRITS, as stacks of Wrath are automatically converted to stacks of Abandon when going from Defiance to Deliverance).

    EDIT: Funny how I opened my post in another thread with the same lines, and someone responded to me how to overcome the character limit. Life's weird sometimes, no? Here is the original pastebin, though.
    (0)
    Last edited by Tactical; 01-08-2017 at 07:47 AM. Reason: how to post

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