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Thread: Loot Rules

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  1. #1
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    ChloeGrace's Avatar
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    Loot Rules

    Why are non-standard loot rules only available for undersized parties or those with party size requirements in DF?

    I just had my first aquapolis ninja. Insisted on doing his own maps first, since they were all in the same zone, took about 3M in drops and decided he needed to do Sophia Ex instead.

    There needs to be a way to:

    1. Have an option that allows need/greed rolls only for jobs you have leveled that can equip the gear you're rolling on, otherwise pass only. This stops people who haven't even unlocked ACN (for example) from rolling on caster stuff.

    2. Give the party leader an option to be loot master, even for open world parties.

    3. Allow a party leader to demote a need roll to a greed roll. Or, at least, give a greed-only option.

    4. For the love of moogles, POST WHO HAS ROLLED in the loot window, perhaps as a mouseover tooltip with checkmarks next to names like the ready check window. That way, we can see exactly who is trolling the roll.
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    Last edited by ChloeGrace; 12-22-2016 at 02:19 PM.

  2. #2
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    Laraul's Avatar
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    Giving so much power to the party leader over loot distribution would be too tempting to exploit. I once joined a Pony Farm group and the leader enabled loot master option without informing the rest of the group. After a few attempts doing Titan Ex, a Pony dropped and the leader/lootmaster made sure she got it first. A few of the other party members cried fowl to no avail and then ditched the party. Ironically the leader was open to doing more runs but half the party left because they couldn't trust her (For the record I already had the Pony so it was irrelevant to me).
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  3. #3
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    LucianaRothcall's Avatar
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    @Laural (i.. not sure if theres even a way to send PMs on this forum.. so sorry for the off topic post ><) you mentioned having a stutter issue in the game with a video in a post last year, did you happen to find a solution? having the same kind of stutter in dungeons with SLI 1080s and having no luck with solving it

    On topic.. isnt there a greed only option already?
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    Last edited by LucianaRothcall; 12-22-2016 at 05:07 PM.

  4. #4
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    Quote Originally Posted by ChloeGrace View Post
    4. For the love of moogles, POST WHO HAS ROLLED in the loot window, perhaps as a mouseover tooltip with checkmarks next to names like the ready check window. That way, we can see exactly who is trolling the roll.
    I could see them showing who rolled a need, greed, or pass via the party list somehow (maybe a N/G/P over the job icon). At least within an instance where it's not possible to kick someone while looting. Outside instances though it may still be possible to kick people. I don't know as I've never tried kicking someone while while looting on spoils.
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  5. #5
    Player
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    Quote Originally Posted by LucianaRothcall View Post
    isnt there a greed only option already?
    Unfortunately, no. It's only available via DF, and when in a duty with party size requirements, or when using an undersized party.

    Quote Originally Posted by Laraul View Post
    ... via the party list somehow (maybe a N/G/P over the job icon).
    Which could work if there was only one piece of loot drop. Such an interaction between UI elements would be a nightmare to code, though. Better to keep all the loot UI stuff in one place.
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  6. #6
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    Chocolys's Avatar
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    Quote Originally Posted by ChloeGrace View Post
    Why are non-standard loot rules only available for undersized parties or those with party size requirements in DF?
    Because you're not supposed to impose your own rules when in a random matched group in DF. There is no before-hand chosen or aknowledged leader. What should a particular loot rule you want applied be favorized to another member who would prefers another one? That's why these is a default rule for everyone in random matched group in DF. If you want to use a specific set of loot rule, you need to use a premade party so everyone knows the rule will be whatever the party leader decides to set.

    On top of that it could so easily abused. For example a group of 3 players who queued together could their impose their own rules for their own interests to the last guy who did not agree to that when queueing using the DF.

    But if you mean adding a Loot Rule option in the Duty selection window just before you enter the queue, so you would only be matched with people who wants the same rule. Yeah, why not as long as it cannot be used on Roulette, as it would defeat the purpose of the roulette which is to find teammate for people who needs to complete a specific duty, so the potential candidates should not even be splitted in various excluding matching loot rules slowing the queueing process even more.

    Now I don't like how works the default loot system, but that's another issue.
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    Last edited by Chocolys; 12-22-2016 at 08:11 PM.

  7. #7
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    I think you may have misunderstood, so I'll try to clarify.
    I'd like to see better loot management options outside of DF parties. Currently, the only way to access these options is to:
    a. queue for an instance using the duty finder,
    b. be in a full party where the instance has a party requirement, OR be in an undersized party, and
    c. enable the option in the DF settings.

    The point: it should not be tied to the DF at all, but parties in general.
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  8. #8
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    Quote Originally Posted by ChloeGrace View Post
    I think you may have misunderstood,<snip>
    Ah yeah I did.
    Yes, it would be nice indeed to have more options for open world parties.
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  9. #9
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    Niwashi's Avatar
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    Quote Originally Posted by ChloeGrace View Post
    1. Have an option that allows need/greed rolls only for jobs you have leveled that can equip the gear you're rolling on, otherwise pass only. This stops people who haven't even unlocked ACN (for example) from rolling on caster stuff.
    A pattern like that gives some players more loot than others, which is generally accepted as being unfair. It's why the standard loot pattern is based on just the class/job you're currently playing and not what else you have, because that ensures that everyone has exactly one, and therefore gets the same chances for being able to roll Need.

    (At best, I could perhaps see how a more involved system that allows somebody to play one job while looting as though they were another could work, but only if they specify in advance which job that they're looting for, before seeing what drops, and that would be in place of the ability to Need roll for the job they're playing.)


    Quote Originally Posted by ChloeGrace View Post
    2. Give the party leader an option to be loot master, even for open world parties.
    Lootmaster is too highly exploitable for anything but regular static parties who coordinate with each other regularly and can also do so about how to distribute the loot. And in that situation you can easily replicate its effects by discussing the loot before anyone rolls. Decide who's going to get an item, and then everyone else pass on it while only the selected recipient rolls.


    Quote Originally Posted by ChloeGrace View Post
    4. For the love of moogles, POST WHO HAS ROLLED in the loot window, perhaps as a mouseover tooltip with checkmarks next to names like the ready check window. That way, we can see exactly who is trolling the roll.
    It already does eventually show who rolled, but I agree it'd be good to bring up that info immediately (at least as checkboxes to indicate who had or had not selected something even if there is some exploit I can't think of off-hand that they're trying to protect us from by not showing what people rolled until after the distribution is complete).


    Quote Originally Posted by ChloeGrace View Post
    The point: it should not be tied to the DF at all, but parties in general.
    When the current system was developed, open-world parties were for things like FATE grinding or used as a social channel while friends quested together. Later when Hunts were added, that became another popular reason for open world parties. But none of those involve loot distribution. When the only distributable loot was in instances, the current setup of having the settings for it be in DF worked perfectly well. And it made sense considering that they also had to ensure it could only be used with pre-formed groups and not with random parties put together by DF's player matching system.

    But if SE is going to expand on open world group content to include stuff with significant loot (other than just random mat drops), then the system is due for a re-design. (Unfortunately, a re-design to move this from the DF interface to the party interface might not be a simple change, so I wouldn't expect it quickly.)
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    Last edited by Niwashi; 12-30-2016 at 04:23 AM.

  10. #10
    Player
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    Quote Originally Posted by ChloeGrace View Post
    Why are non-standard loot rules only available for undersized parties or those with party size requirements in DF?
    what exactly do you mean with "party size requirements in DF"? non-standard loot rules are always available when you enter a dungeon with a full group. we used lootmaster for farming alexander normal, for example. you have to build the party first, when you get any randoms through DF you can't use other loot rules, wich is fine, because the random person might not be okay with non-standard rules.

    Quote Originally Posted by ChloeGrace View Post
    1. Have an option that allows need/greed rolls only for jobs you have leveled that can equip the gear you're rolling on, otherwise pass only. This stops people who haven't even unlocked ACN (for example) from rolling on caster stuff.
    i personly don't like this. i tend to play only one job, so all what i would get are more people who roll against me. if they want to roll need they should enter with the job who can equip that gear, otherwise that's what lootmaster is for.

    Quote Originally Posted by ChloeGrace View Post
    2. Give the party leader an option to be loot master, even for open world parties.
    yes, that would be nice ^^

    Quote Originally Posted by ChloeGrace View Post
    3. Allow a party leader to demote a need roll to a greed roll. Or, at least, give a greed-only option.
    but we have a greed-only option. lootmaster can also turn every drop into a greed-only roll.

    Quote Originally Posted by ChloeGrace View Post
    4. For the love of moogles, POST WHO HAS ROLLED in the loot window, perhaps as a mouseover tooltip with checkmarks next to names like the ready check window. That way, we can see exactly who is trolling the roll.
    we already have this too, kind of. but it's a bit difficult to make out who has not rolled, because the names are just written in the chatbox between all the other text. maybe with a chat filter?
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