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  1. #1
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    I wish SSpeed increased TP/MP native regen.

    Crits damage ceiling could have been tied to DET opposed to more Crit, making a balance of the two more important than just Crit > Det.

    I wish WM felt more like a song and less like a stance though. Remaining stationary is a fine mechanic for it, but like if the animation and sound effect was a head-banging power chord on the harp which is spammed like meditation or dark arts. swoooon
    If you're going Crit and Det as Bard you're doing it wrong, Crit and Sks.

    TP is a non issue btw.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lone-wolfe-02 View Post
    If you're going Crit and Det as Bard you're doing it wrong, Crit and Sks.

    TP is a non issue btw.
    That's the point though. As Crit increases, so does oGCD contribution due to Bloodletter procs, which Skill Speed has no effect on, and yet there is no point at which Determination becomes preferred over Skill Speed (except perhaps after having just reached an optimal plateau both for HSs, oGCD safeties, and CD sync). In turn, the high Skill Speed devalues stance-dancing, during which time Skill Speed has no effect on auto-attacks. The number tuning just feels absolutely off if there was ever supposed to be an element of choice involved. (And if there's not, then why bother it at all?)

    The TP drain for Bards is ridiculously low, but the "TP is a non-issue" bit is pretty much limited to them, Machinists, and Ninjas. It's not a universal. The other physicals are still pigeon-holed into relatively low SS due to, again, its scaling, its lack of a proportionate animation speed, and its lack of proportionate TP recovery.

    tl;dr: as a generalization, one build thereof being workable =/= a fulfilling take on a class


    Quote Originally Posted by Belhi View Post
    At the cost of static dps? They are going to have to balance it and it means coming at a cost.

    Seriously both MCH and BRD are quite capable of stance dancing when they have to move if they really want to. Its not like it completely removes the ability to dps while moving.
    Heavy Shot + auto-attacks are some 233 potency per second, while Feint spamming for your only guaranteed mobile dps while in the 15-second lock-in period on WM/GB is only 156 potency. It may not completely remove the ability to dps while moving, but it is punishing, and the shift between the two could be a whole lot smoother.

    (Again, I prefer the slightly more sniper-y, burstier, prepped movement feel of WM over the freer but blander ARR iteration of Bard, but I do wish WM could have been introduced more gradually, stemming from core Archer mechanics, and worked more fluidly.)
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    Last edited by Shurrikhan; 12-30-2016 at 05:15 PM.