Good bards know how to move without losing autos, so those weren't good bards.
Good bards know how to move without losing autos, so those weren't good bards.
Nothing wrong with WM, the cast times are barely noticeable.
I am actually just curious, I get that BARb is simple from 1-50 but do you think its more fun b/c they slap a cast bar on it - take out all the new flashy abilities out the equation. So to you and others adding a cast bar makes Barb more fun and challenging? The cast bar doesn't even make sense. The animation is the BArb charging/aiming an arrow then why does she need it for Iron Jaws - where the BARD just waves its fingers and arm around!?
Yes, Bard is more fun to play at 52, even before it gets any actual toys. Empyreal Arrow just cements that, and more BRD abilities going forward should be given a similar behavior, like Iron Jaws.I am actually just curious, I get that BARb is simple from 1-50 but do you think its more fun b/c they slap a cast bar on it - take out all the new flashy abilities out the equation. So to you and others adding a cast bar makes Barb more fun and challenging? The cast bar doesn't even make sense. The animation is the BArb charging/aiming an arrow then why does she need it for Iron Jaws - where the BARD just waves its fingers and arm around!?
Also if Iron Jaws' animation is somehow perplexing to you in a game with literal magic in it (on a job that has some magical affinity, no less), I think you're just looking for things to complain about.
I prefer WM play. I wish it was acquired more smoothly, in multiple trait steps starting in Archer itself, and that stance-dancing was less punishing (15s locked into WM, or GB for that matter, is simply too long), but overall it feels more entertaining than Bard did for me when I mained it through ARR. Not hugely, but an improvement nonetheless.
Also, Det and SS balancing when?
I just want all three to have an equal effect on AAs and at least a near-equal effect on oGCDs, so that stance-dancing doesn't basically go extinct past a certain SS value. For every physical class, Crit outweighs the others by far more than its RNG could ever warrant. Why, at an optimal rotational plateau, should Det and SS be so outpaced by Crit on anyone but a Bard? And why should their values be so changed by what stance you're in?
To be honest, though, we could also just remove Determination, and no one would be the wiser, as unlike Crit, which can still be felt in gameplay by all of three jobs, the value of Determination is in the numbers over time only.
I wish SSpeed increased TP/MP native regen.
Crits damage ceiling could have been tied to DET opposed to more Crit, making a balance of the two more important than just Crit > Det.
I wish WM felt more like a song and less like a stance though. Remaining stationary is a fine mechanic for it, but like if the animation and sound effect was a head-banging power chord on the harp which is spammed like meditation or dark arts. swoooon
It was only if you looked away from the target, but now you get autos even while facing away.
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It's terrible, but I also wish BRD wouldn't lose as much DPS for movement as it currently does in WM. At least MCH get procs that allows for movement, whilst BRD gets no such breaks. While they don't need to move all the time, you're essentially stuck in place like a BLM without the barriers BLM can at least put up. Or an instant teleport/slide (sans being close to a target and getting repelling shot).
Yes, I know about stutter stepping or using Feint if you really needed to move or simply stance dancing. However, we're also talking about play-ability and how easy it is to pick up a class. While BRD is pretty straight forward, it completely changes once you get WM and I honestly don't think it was for the better to suddenly tack on casting bars. I'd much more prefer to be able to move and cast, or, better yet, casting bars turning into damage output modifiers with no charge being your standard potency amount (x1) and a full charge being bonus damage (like x1.5 or x2- probably not as high, but setting it for an example).
EDIT: Basically, unless you're melee, I'm not too keen on everything being a caster.
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