If you're going Crit and Det as Bard you're doing it wrong, Crit and Sks.I wish SSpeed increased TP/MP native regen.
Crits damage ceiling could have been tied to DET opposed to more Crit, making a balance of the two more important than just Crit > Det.
I wish WM felt more like a song and less like a stance though. Remaining stationary is a fine mechanic for it, but like if the animation and sound effect was a head-banging power chord on the harp which is spammed like meditation or dark arts. swoooon
TP is a non issue btw.
That's the point though. As Crit increases, so does oGCD contribution due to Bloodletter procs, which Skill Speed has no effect on, and yet there is no point at which Determination becomes preferred over Skill Speed (except perhaps after having just reached an optimal plateau both for HSs, oGCD safeties, and CD sync). In turn, the high Skill Speed devalues stance-dancing, during which time Skill Speed has no effect on auto-attacks. The number tuning just feels absolutely off if there was ever supposed to be an element of choice involved. (And if there's not, then why bother it at all?)
The TP drain for Bards is ridiculously low, but the "TP is a non-issue" bit is pretty much limited to them, Machinists, and Ninjas. It's not a universal. The other physicals are still pigeon-holed into relatively low SS due to, again, its scaling, its lack of a proportionate animation speed, and its lack of proportionate TP recovery.
tl;dr: as a generalization, one build thereof being workable =/= a fulfilling take on a class
Heavy Shot + auto-attacks are some 233 potency per second, while Feint spamming for your only guaranteed mobile dps while in the 15-second lock-in period on WM/GB is only 156 potency. It may not completely remove the ability to dps while moving, but it is punishing, and the shift between the two could be a whole lot smoother.
(Again, I prefer the slightly more sniper-y, burstier, prepped movement feel of WM over the freer but blander ARR iteration of Bard, but I do wish WM could have been introduced more gradually, stemming from core Archer mechanics, and worked more fluidly.)
Last edited by Shurrikhan; 12-30-2016 at 05:15 PM.
As a MCH main? Yes - please. I dislike suddenly being super mobile when I scale down to level 50 dungeons, raids and trials only to be forced to endure a cast bar at higher levels. I do hope it's something removed in the upcoming combat revamp.
At the cost of static dps? They are going to have to balance it and it means coming at a cost.
Seriously both MCH and BRD are quite capable of stance dancing when they have to move if they really want to. Its not like it completely removes the ability to dps while moving.
Whenever I see this topic, I always think it's made by people who just want BRD to go back to being the easiest and most lenient job to play that only has to put in a fraction of the effort other jobs do for passable results.
Sure, give BRDs back their mobility. But, there needs to be something else to actually make the job as skill-demanding as any other job.
Maybe it's just me but I am far more comfortable playing with WM than without.
Same with Gauss Barrel.
To me it's more stressful without them lol
This. I feel like a lot of people forget about this. I actually love WM. I never have the issues with it that some people are saying.
Not talking about procs from a BLM; I'm aware that using them on a BLM runs a risk of not only a DPS loss, but can result in a loss of Enochian if you're not paying attention.Oh please, don't even compare. We may have shields and super slide, but our cast times are longer than a BRD's and we can't exactly click on Firestarter and Thundercloud procs if our Enochian is running low on CD juice (so our instant casts can actually cause a DPS loss), whereas you can use proc'd Straight Shot and Bloodletter (multiple times if lucky).
Also, a BLM's casts line up with their cooldowns, unlike a BRD, but having more potencies and buffs to increase their damage. BLM has never wanted for damage, but BRD has generally been on the lower end of the stick in terms of DPS.
Right, because a comparison for an entire class is valid against your longest cast that you use only when you have swiftcast and convert on a single target. You're also not taking into an account for when the server tick is, otherwise you run into stutter stepping still interrupting your cast on a BRD. A BLM's cast times are high enough that you probably won't run into that issue, but to say it won't happen is folly, as is to completely ignore that simple fact.
Last edited by JunseiKei; 12-30-2016 at 06:09 PM. Reason: Typo.
Except BRDs aren't on the lower end of the stick in terms of DPS. They weren't in 2.X. They aren't in 3.X. Aside from a few lulls (where it wasn't so much that BRD was bad, MCH was just better), BRD has always been one of the best jobs in terms of DPS.
Alright, for that I will relent. I'm biased since I appear to run into worse BRDs than most of the other classes.
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