Quote Originally Posted by Naunet View Post
I mean, honestly, who would care if they have a bunch of beast tribe tokens they won't need anymore in their currency tab? It's much better than having them take up inventory slots. XD
Not the point. Those tokens sitting in a tab like that have data associated with them which needs to be accounted for. With them able to be tossed aside when you no longer need them, that's data they no longer need to store.

Quote Originally Posted by Moonlite View Post
I was meaning even more simple then putting stuff into tabs. I get that they have bad design issues. I was going one simpler every tribe gives same token. Shrinking down recipes. A quick search shows we have five different types of blood in game. If you can't solve the technical aspect of the issue why not start with a simpler solution. Instead of charging/punishing the player base.
They really can't do the same token since then you can do a bunch of Kobold quests and get Vath rewards. They need to be distinct to the tribes to separate what you can buy with them.

As far as shrinking recipes, I'd be all for reducing the total number of materials needed, there's a TON of recipes at 60 that require an abhorrent amount of materials. However, like the beast tribes, the 5 different types of blood come from enemies of varying difficulty. Once again this is to force you to have to go to higher-level areas with higher level jobs to get those materials. Every single MMO breaks up their crafting like this, it's nothing new. The trouble is that none of the materials are never really unnecessary at the higher levels which forces you to hold on to far more materials than you should have to.

So what they're doing now is solving the technical aspect by working on the way they save the data as well as updating the hardware, and the PS3 support drop probably helped a bit too. It's a work in progress, and we're just going to have to be patient is all.