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  1. #21
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SigmaOZ View Post
    Increasing the stack size would already make a huge difference, besides that SE should make most things that are not unique, like equipment, be stack-able, that way we would have more space and they couldn't use as excuse it uses too much data!...

    Two bytes of data per item would do fine, it could go up to 65,535 units per stack!...
    Same gears, that are not unique, can still have different dye, spiritbound, remaining durability and materias
    (0)
    Last edited by Felis; 12-31-2016 at 07:00 AM.

  2. #22
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Malzian View Post
    Granted, they very well could add those tokens to the currency tab for seals and such, but they don't want to put you in a position where you've collected a thousand tokens from a 2.x beast tribe that you can't ever get rid of. The current system allows you to get rid of those tokens you no longer needed.
    I mean, honestly, who would care if they have a bunch of beast tribe tokens they won't need anymore in their currency tab? It's much better than having them take up inventory slots. XD
    (2)

  3. #23
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,475
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Malzian View Post
    Quality Discussion
    I was meaning even more simple then putting stuff into tabs. I get that they have bad design issues. I was going one simpler every tribe gives same token. Shrinking down recipes. A quick search shows we have five different types of blood in game. If you can't solve the technical aspect of the issue why not start with a simpler solution. Instead of charging/punishing the player base.
    (0)

  4. #24
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Naunet View Post
    I mean, honestly, who would care if they have a bunch of beast tribe tokens they won't need anymore in their currency tab? It's much better than having them take up inventory slots. XD
    Not the point. Those tokens sitting in a tab like that have data associated with them which needs to be accounted for. With them able to be tossed aside when you no longer need them, that's data they no longer need to store.

    Quote Originally Posted by Moonlite View Post
    I was meaning even more simple then putting stuff into tabs. I get that they have bad design issues. I was going one simpler every tribe gives same token. Shrinking down recipes. A quick search shows we have five different types of blood in game. If you can't solve the technical aspect of the issue why not start with a simpler solution. Instead of charging/punishing the player base.
    They really can't do the same token since then you can do a bunch of Kobold quests and get Vath rewards. They need to be distinct to the tribes to separate what you can buy with them.

    As far as shrinking recipes, I'd be all for reducing the total number of materials needed, there's a TON of recipes at 60 that require an abhorrent amount of materials. However, like the beast tribes, the 5 different types of blood come from enemies of varying difficulty. Once again this is to force you to have to go to higher-level areas with higher level jobs to get those materials. Every single MMO breaks up their crafting like this, it's nothing new. The trouble is that none of the materials are never really unnecessary at the higher levels which forces you to hold on to far more materials than you should have to.

    So what they're doing now is solving the technical aspect by working on the way they save the data as well as updating the hardware, and the PS3 support drop probably helped a bit too. It's a work in progress, and we're just going to have to be patient is all.
    (1)

  5. #25
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,475
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    See where you feel that they can't do kobold and vath the same. In fact weren't the tokens added close to the same time for similar function except ixal. Lets take anima crystals you need 6 different for a total slots total of 18. Would it have been game breaking if each zone dropped the same one and just needed 18. Drop rates and recipe could have been adjusted. Five types of blood could equal one with scaling of need. If the high level mob has 75% drop rate and you need 5 imes as much people would farm the higher one anyways.

    I feel that they made a decision to punish(yes punish) players in the current system by making poor choices. I would not feel so slighted if A) they had added more retainer space per account freely or B) evaluated the items in game since C) fixing inventory if it takes even to 4.2 since they said not at launch will be 2018.
    (1)

  6. #26
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    They should also just overhaul the retainer system, and give the game a proper bank like every other mmo. I shouldn't have to talk to 4-8 npcs just for all my stuff. That's tedious.
    (1)

  7. #27
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    They should put the token to key item too rather than our inventory
    (1)

  8. #28
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,298
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Yes please! Fix currency window as well.

    Quote Originally Posted by DamianFatale View Post
    They should also just overhaul the retainer system, and give the game a proper bank like every other mmo. I shouldn't have to talk to 4-8 npcs just for all my stuff. That's tedious.
    I have 8 retainers.
    4 are for glam and the other 4 are for crafting/gathering mats.

    Even the way to talk to them is annoying.
    > ring the bell.
    > choose 1 retrainer.
    > quit.

    What if I needed to talk to multiple retainers? Repeat the process and watch them apear, talk, then talk again before they disappear.
    (1)

  9. #29
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yeol View Post
    Even the way to talk to them is annoying.
    Menus everywhere! Menus inside menus inside menus inside menus!
    (0)

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