Same gears, that are not unique, can still have different dye, spiritbound, remaining durability and materiasIncreasing the stack size would already make a huge difference, besides that SE should make most things that are not unique, like equipment, be stack-able, that way we would have more space and they couldn't use as excuse it uses too much data!...
Two bytes of data per item would do fine, it could go up to 65,535 units per stack!...
Last edited by Felis; 12-31-2016 at 07:00 AM.
See where you feel that they can't do kobold and vath the same. In fact weren't the tokens added close to the same time for similar function except ixal. Lets take anima crystals you need 6 different for a total slots total of 18. Would it have been game breaking if each zone dropped the same one and just needed 18. Drop rates and recipe could have been adjusted. Five types of blood could equal one with scaling of need. If the high level mob has 75% drop rate and you need 5 imes as much people would farm the higher one anyways.
I feel that they made a decision to punish(yes punish) players in the current system by making poor choices. I would not feel so slighted if A) they had added more retainer space per account freely or B) evaluated the items in game since C) fixing inventory if it takes even to 4.2 since they said not at launch will be 2018.
They should also just overhaul the retainer system, and give the game a proper bank like every other mmo. I shouldn't have to talk to 4-8 npcs just for all my stuff. That's tedious.
Yes please! Fix currency window as well.
I have 8 retainers.
4 are for glam and the other 4 are for crafting/gathering mats.
Even the way to talk to them is annoying.
> ring the bell.
> choose 1 retrainer.
> quit.
What if I needed to talk to multiple retainers? Repeat the process and watch them apear, talk, then talk again before they disappear.
They should put the token to key item too rather than our inventory
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