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  1. #1
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Moonlite View Post
    Not to be mean, but I did laugh. They have serious game design issues or at least we have been told. They would need to cancel stormblood and rebuild the game from scratch. I truthfully don't understand it. Is it because of playstation, japanese company, lack of skill they can't seem to get some simple features that are in other games.
    The amount of data your character hauls around in the form of equipment, materia stats, items, and item arrangment makes for a pretty large file. Making sure you don't accidentally lose something means that data is being saved like every 15 seconds. For every character. That takes a large, high performance storage array, and at least the way things are coded and the with the hardware in use now. They've been pushing the limits.

    Hotbars, gearsets, macros, and ui settings are stored client side. Retainers and other storage chests are separate because they are accessed rarely, and only on demand.
    (0)
    Last edited by Madrone; 12-31-2016 at 01:14 AM.

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Moonlite View Post
    Not to be mean, but I did laugh. They have serious game design issues or at least we have been told. They would need to cancel stormblood and rebuild the game from scratch. I truthfully don't understand it. Is it because of playstation, japanese company, lack of skill they can't seem to get some simple features that are in other games.
    Yes, having bag slots being filled with bags of multiple sizes is truly a shining example
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DamianFatale View Post
    When I said add tabs, I didn't mean that instead of inventory space. I literally meant at least a full page for crafting items.
    Already ingame
    You can choose if a new item should put into the first free slot or if it should sorted into a inventory tab by category automatic. Of course, work only if enough space is in the inventory.
    (1)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I'm hoping their improvement of inventory includes putting all those various currency and token bits into the Currency window, rather than our inventory. xD
    (2)

  5. #5
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Naunet View Post
    I'm hoping their improvement of inventory includes putting all those various currency and token bits into the Currency window, rather than our inventory. xD
    That would help too.
    (0)

  6. #6
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    I would be surprised if they dont include the new inventory changes with 4.0 at launch
    (1)

  7. #7
    Player
    Nightlistic's Avatar
    Join Date
    Aug 2016
    Location
    City-State: Gridania
    Posts
    42
    Character
    Countess Rayne
    World
    Malboro
    Main Class
    Dancer Lv 75
    Should make is so things like crafting mats, Ventures, etc go higher than 99.
    (5)

  8. #8
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Increasing the stack size would already make a huge difference, besides that SE should make most things that are not unique, like equipment, be stack-able, that way we would have more space and they couldn't use as excuse it uses too much data!...

    Two bytes of data per item would do fine, it could go up to 65,535 units per stack!...
    (1)
    Last edited by SigmaOZ; 12-31-2016 at 04:21 AM.

  9. #9
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by SigmaOZ View Post

    Four bytes of data per item would do fine, it could go up to 65,535 units per stack!...
    But.. That's two bytes!
    (0)

  10. #10
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Quote Originally Posted by vp_cmc View Post
    But.. That's two bytes!
    You're right, corrected!...
    (0)

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