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  1. #1
    Player
    DamianFatale's Avatar
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    May 2015
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    Ishgard
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    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Inventory Suggestion

    They should add new categories, in addition to inventory, and armory. I am tired of pointless animal sinews, and bat wings filling up my inventory space. Why not just have a crafting material tab, a consumable/ food tab, and maybe other tabs, to make organization more specific.
    (4)

  2. #2
    Player
    Tsubaki75's Avatar
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    Sep 2015
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    Tun Tavern
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    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Even if they added tabs they wouldn't change the total inventory space from the max. Just sell or drop the items you don't need. Or turn them into better matts and put them on the mb
    (1)

  3. #3
    Player
    Moonlite's Avatar
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    Feb 2014
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    Uldah
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    1,468
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by DamianFatale View Post
    They should add new categories, in addition to inventory, and armory. I am tired of pointless animal sinews, and bat wings filling up my inventory space. Why not just have a crafting material tab, a consumable/ food tab, and maybe other tabs, to make organization more specific.
    They have said they have plans to fix inventory during stormblood. But nothing besides we are working on it, keep paying us extra for our poorly designed system.
    (3)

  4. #4
    Player
    Tsubaki75's Avatar
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    Sep 2015
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    Tun Tavern
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    Akatsubaki Dovakin
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    Brynhildr
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    Reaper Lv 90
    Yoshi said they would be expanding the inventory space yes, it'll prob be a patch or 2 after the expansion. I hope retainers get more space also
    (2)

  5. #5
    Player
    Moonlite's Avatar
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    Feb 2014
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    Uldah
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    Midnight Falcon
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    Balmung
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    Pugilist Lv 100
    Quote Originally Posted by Tsubaki75 View Post
    Yoshi said they would be expanding the inventory space yes, it'll prob be a patch or 2 after the expansion. I hope retainers get more space also
    A patch or two means very late 2017 or 2018 yet they still charge for retainers and will likely still at the launch of stormblood.
    (0)

  6. #6
    Player
    DamianFatale's Avatar
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    May 2015
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    Ishgard
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    3,089
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    Arctura Fengari
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    Balmung
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    Dancer Lv 90
    When I said add tabs, I didn't mean that instead of inventory space. I literally meant at least a full page for crafting items.
    (1)

  7. #7
    Player
    Moonlite's Avatar
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    Feb 2014
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    Uldah
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    Midnight Falcon
    World
    Balmung
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    Pugilist Lv 100
    Quote Originally Posted by DamianFatale View Post
    When I said add tabs, I didn't mean that instead of inventory space. I literally meant at least a full page for crafting items.
    Not to be mean, but I did laugh. They have serious game design issues or at least we have been told. They would need to cancel stormblood and rebuild the game from scratch. I truthfully don't understand it. Is it because of playstation, japanese company, lack of skill they can't seem to get some simple features that are in other games.
    (0)

  8. #8
    Player
    Malzian's Avatar
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    Aug 2013
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    Ul'dah
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    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moonlite View Post
    Not to be mean, but I did laugh. They have serious game design issues or at least we have been told. They would need to cancel stormblood and rebuild the game from scratch. I truthfully don't understand it. Is it because of playstation, japanese company, lack of skill they can't seem to get some simple features that are in other games.
    The main reason for the limitation on the inventory system was the fact that the game saves character data twice as often as most MMOs do (every 15 seconds instead of every 30). As you increase inventory space you increase the amount of data to be written by a substantial amount and therefore it made it difficult to give us more space. Yoshi-P has said that they're reworking the way the game saves data to make it more efficient, which will allow them the ability to give us more space, but the change required new hardware infrastructure to do so which has been put in place for the 4.0 launch already.
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  9. #9
    Player
    Moonlite's Avatar
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    Feb 2014
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    Uldah
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    Midnight Falcon
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    Balmung
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    Pugilist Lv 100
    Quote Originally Posted by Malzian View Post
    The main reason for the limitation on the inventory system was the fact that the game saves character data twice as often as most MMOs do (every 15 seconds instead of every 30). As you increase inventory space you increase the amount of data to be written by a substantial amount and therefore it made it difficult to give us more space. Yoshi-P has said that they're reworking the way the game saves data to make it more efficient, which will allow them the ability to give us more space, but the change required new hardware infrastructure to do so which has been put in place for the 4.0 launch already.
    I read the corporate speak as much as you. That doesn't explain the poor decisions of the design team. Just to point out a few how many beast tribe tokens, how many recipes reuse 2.0 items, I could literally spend a day pointing out bad itemization of this game. They also felt the need to charge when the increase retainers yet did not increase the number of free ones.
    (2)

  10. #10
    Player
    Malzian's Avatar
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    Aug 2013
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    Ul'dah
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    Kylrin Arresard
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    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moonlite View Post
    I read the corporate speak as much as you. That doesn't explain the poor decisions of the design team. Just to point out a few how many beast tribe tokens, how many recipes reuse 2.0 items, I could literally spend a day pointing out bad itemization of this game. They also felt the need to charge when the increase retainers yet did not increase the number of free ones.
    I'm not speaking entirely from the perspective of someone who just read the corporate line, but as a programmer and a network administrator as well.

    For the most part people get the idea that 'saving data twice as often' is equivalent to 'writing down twice as much information'. Unfortunately, that's really now how these types of systems work. Speaking from the technical perspective there's a lot more to consider.

    First you have to understand how data is saved which is not always 'we have new data here, write it next to the old data there' but more 'what of has changed that we need to record and how do we organize that data to record' even before going through the process of sending that data across the network to be written to a disk, all of which takes time that increases closer to exponentially than to linearly.

    For the itemization, yes it's bad, but it fits into the current schema of how they process this data. If they add a new token that goes into your inventory, it's easier to fit into this schema than adding some new form of storage, i.e. A currency wallet for those tokens. Granted, they very well could add those tokens to the currency tab for seals and such, but they don't want to put you in a position where you've collected a thousand tokens from a 2.x beast tribe that you can't ever get rid of. The current system allows you to get rid of those tokens you no longer needed.

    Personally I think they should itemize those tokens in the same way they did crystals, but there could be a dozen other reasons we're not aware of for why they didn't... Likely the whole turn-in system they set up for those is incompatible with the way crystals are stored, though let it be known that the whole 'drag the item here or right click' system was supposed to go away after Beta and never did.

    So honestly, it does explain many of their decisions once you realize how that whole 'twice as often' bit affects the system at large and not just the small inventory part you're considering.
    (1)
    Last edited by Malzian; 12-31-2016 at 05:53 AM. Reason: Clarity and Autocorrect...
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

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