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  1. #1
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Reading through 42 pages of this(as of this post) subject, I would like to interject with a question. If job identity was so very much not a concern for the FFXIV dev team as a whole, why bother attaching job storylines to the most iconic job specific gear? I recall the journey taken in 1.0 to gain my AF for War and Pld, helping my brother with his Drg, Pld, and War AF, aswell as many friends. They were not the simple toned down variants we now have (save for HW jobs... How cheated i felt!), they were arduous excursions that (for my part) made obtaining that last item an achievement that truly bespoke of you belonging to those orders.

    While crafted gear could be unlocked for this purpose (a mistake imo, but less so than the previously demanded option), they don't have as much connection with FF jobs and as such would not infringe their identity as much.

    With Warrior, each piece is tailored made for the profession to draw out the "Inner Beast" , For Dragoons the armor itself is made with the very blood of their enemies. There is a history there, an attention to purpose that i feel some people here simply don't care about or are ignorant of.

    The excuse that other games do it also rings hollow... Wild Star, Rift, Lord of The Rings Online? Sadly some of these games are little more than souless cash shop dress up programs hiding what used to be an MMORPG... I mean there is a reason your playing FFXIV rather than those that give you your "freedoms"...

    1.0 gave us the feature of anyone wearing what they wanted with a detriment to overall stat performance, that changed with patch 1.21 when jobs were released to not only set a focus on roles but better define our characters in direct relation to the jobs we chose. The very iconic armor pieces some here would claim serve so little purpose became our drive to unlock in those bygone days. It was something we could identify previous FF titles with, something that meant to some of us a great deal as Dalamud grew ever closer.

    I can understand wanting an more armored look for healers/ mages, the idea of a shadowy set of robed armor would be much appreciated as a Dark Knight myself. However the idea of a Ninja garbed Warrior swinging his great axe, a Dark Knight armored Bard, or even a Astrologian impersonating a White Mge just feels wrong...

    Why is it ok for bikini's, pig onesie's, holiday garb, and other level 1 glamours to be used by all? Because they are soulless and represent nothing but what they were created for. A funny joke available to all with time and coin to obtain, having all the history and importance of the time it took to pick it up.

    After all that i am surprised to see so many want an overhaul to a system they know nothing about instead of simply asking for replicas of the current AF gear to made available to all... I would be against it, but does that not make more sense? Replica Gallant Surcoats have to be easier to make than all the revisions offered here...
    (8)
    Last edited by Alacran; 01-06-2017 at 07:36 AM.

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Alacran View Post
    After all that i am surprised to see so many want an overhaul to a system they know nothing about instead of simply asking for replicas of the current AF gear to made available to all... I would be against it, but does that not make more sense? Replica Gallant Surcoats have to be easier to make than all the revisions offered here...
    After what had been a great post up until then, you close with suggesting the exact opposite? Replicas of the AF are still AF. Creating and unlocking them for every job to use is no different than unlocking the original AF for every job to use.

    Creating more other stuff is great of course. I'd like to see a wider variety in the styles available to different jobs, like more armour options for mages or more robes available to tanks. I could even see using some of the basic style that's done in a job's AF as inspiration for "All Classes" cosmetic gear. But not a replica, and not an "almost" replica with only a slight difference or two. It would have to be a completely different piece that nobody could confuse with the real thing.
    (6)

  3. #3
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Niwashi View Post
    After what had been a great post up until then, you close with suggesting the exact opposite? Replicas of the AF are still AF. Creating and unlocking them for every job to use is no different than unlocking the original AF for every job to use.
    My apologies, I simply could not fathom the reason for the mental gymnastics that were being proposed when another more viable (no less wrong imo) solution existed.

    For myself the current system is fine, never should a job specific gear be used by any other than the job it was crafted for. Crafter gear should suffice if any change be made (again imo, not necessary)
    (3)

  4. #4
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alacran View Post
    **very good post**
    this. Job specific AF gear should be locked to their jobs.

    though i'd certainly want certain things unlocked - like say the storm elite skirt (allied hunt seal exchange) which is locked to tank only and other minor clothcraft/leatherwork stuff that are locked to a certain role and would completely be fine if worn by other roles/jobs/classes
    (1)

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