The lore of this game comes in two variations: Gameplay explanations and World Building

The latter is the serious and heavy lore of the MSQ, Sidequests and similar. Here the lore is written first, then gameplay is applied

The former is the opposite. Here the gameplay is created first, then an explanation for why that happens comes second.


On the subject of glamour crystals it is definately the former that applies. It was player input that created the system. The rules are therefor more fluid. I get that. It is not lore that makes them unusuable by other jobs.

But as many has stated, the artifact armor is special. It is.. well. an artifact. Yes you could wear them on any job if this was a more realistic setting, but that would diminish the specialness that comes with it. Instead of being an artifact suited for a specific job it just becomes another piece of equipment.

The game needs iconic gear as a means to show how great new players eventually could become. Just remember the iconic DRG artwork. If anyone could equip that whole set without being a DRG that would essentially make it no longer a DRG set, despite obviously looking like the classic DRG's that preceed it.
This would cause confusion among new players. What even is a WAR if the only thing that makes it a WAR is the job stone?

bswpayton, you say that it'll be alright beecause not everyone will equip the whole set. That is untrue, just the option to equip the entire set on a job that isnt made for it devalues it completely. The latter lore example; the world building, is applied to artifact armor. It is there because the lore dictates it. And yes, the job system is explained, albeit very badly, in game. It took me a while before i understood.

tldr: Artifact Armor is special, and if everyone is special, noone is.