Umbrite will get nerfed into the ground and people will be happy. Hopefully the last anima quests they add are not just another huge tomestone grind. If we can avoid repeating the past, the whole questline will be nice and smooth.
Umbrite will get nerfed into the ground and people will be happy. Hopefully the last anima quests they add are not just another huge tomestone grind. If we can avoid repeating the past, the whole questline will be nice and smooth.
Tbh, I thought the "books" step of the whole Animus thing (or whatever part it was for the original relic weapon) was a great step...EXCEPT for the 1500 Myth tomes or WTFever it cost for them to get. If they hadn't cost so many stupid tomes, I would have thought that part of the quest was really well-designed - go out and do this variety of content to power up your weapon. A+, will not punch hole in monitor again. Why did we never get more quests like that? (Or better yet, like the original relic questline with the HM primal fights and Chimera/Hydra?)
We stopped getting actual feel good content because apparently a good amount of people couldn't clear Titan HM. Thus in turn Yoshi didnt want to make the quest line "stressful" so it was turned into a LONG boring grind that anyone could accomplish in time.Tbh, I thought the "books" step of the whole Animus thing (or whatever part it was for the original relic weapon) was a great step...EXCEPT for the 1500 Myth tomes or WTFever it cost for them to get. If they hadn't cost so many stupid tomes, I would have thought that part of the quest was really well-designed - go out and do this variety of content to power up your weapon. A+, will not punch hole in monitor again. Why did we never get more quests like that? (Or better yet, like the original relic questline with the HM primal fights and Chimera/Hydra?)
The funny thing is its still purposely not done by people until nerfs/buffs happen to the quest lines instead of doing it in its current state. But yet its still catered to that type of player for some reason.
Last edited by bass9020; 12-30-2016 at 01:25 AM.
Uhm...as someone who did the original late, I found that was the worst step, particularly because you couldn't do multiple books at the same time (Leading to you constantly visiting the same places to kill mobs you could have killed the first time around) and because of the specific FATEs that you had to wait hours for.
The step (as a whole) made you visit every dungeon once, do every high level leve once, kill every high level mob 3-10 times and do almost every high level FATE once (I 'think' there are no overlaps, but I'm not 100% sure). Either way...I personally don't get what's particularly good about that. Maybe the fact you spent more time in the overworld? I "can" see an appeal in that. But that aside, uh...egh.
Yeah, I kinda forgot about how crap the hours-long respawn on some of the FATEs were. But mostly, what I liked about it was that yeah, you were out in the overworld, doing content you hadn't bothered with in a while, and (with the exception of the fact that you needed Myth tomes to BUY the stupid things) it wasn't reliant on just spamming dungeons over and over again for tomestones. Literally, if they removed the tomestone requirement and the FATE respawn was like what it is now (they buffed respawns hugely), I would love it. Compare that to a later step, light farming, where you COULD get light from a variety of sources but realistically the best way was to just farm faceroll HM primal windows over and over...basically, I just like relic steps that have you doing a variety of things, whether it's because the game MAKES you do them or because all sources are equally viable. But any time it's tied to a tomestone currency or something like light-farming, the easiest way to do it is to just spam one type of thing over and over, and that's boring to me.Uhm...as someone who did the original late, I found that was the worst step, particularly because you couldn't do multiple books at the same time (Leading to you constantly visiting the same places to kill mobs you could have killed the first time around) and because of the specific FATEs that you had to wait hours for.
The step (as a whole) made you visit every dungeon once, do every high level leve once, kill every high level mob 3-10 times and do almost every high level FATE once (I 'think' there are no overlaps, but I'm not 100% sure). Either way...I personally don't get what's particularly good about that. Maybe the fact you spent more time in the overworld? I "can" see an appeal in that. But that aside, uh...egh.
The Crystal Sand part of this most recent relic was an okay step too. But tying that to Umbrite, tome farm-fest city? No thank you.
I hate how everything in this game relies upon collecting some sort of moronic tomestone or another.
EDIT: For clarification, though, I really do think the original part of the relic questline was the best. It was a wholly unique series of trial fights that really made you FEEL like you were earning your weapon, not just "buying" it from a vendor. I can respect that a lot of people don't want to put the effort into learning those types of fights, which is why I mentioned that of the "casual friendly" steps, the books step was my favorite (minus the Myth tome requirement).
Last edited by loreleidiangelo; 12-30-2016 at 02:05 AM.
I think one way that they could nerf the umbrite step a little is allowing us to buy the umbrite with poetics as well. Think about it, you need to do the CT quest 5 times to get the 5 aether oils for the hyperconductive step and each CT dungeon is worth 100 poetics each, once you complete the CT quest for the Aether Oil, you have enough tomes for an umbrite.
Then again, just nerfing the price would work. I also expect they will introduce a quest similar to the CT trio quest for aether oils but using the Mhach storyline raids and the reward will be umbrite. (Since 3.5 introduces the final part of that raid trilogy.)
I'll be farming all the relics once the umbrite step is nerfed. Last thing I feel like doing is that god awful step again.
If we get an Animus clone in the Anima and it requires me to wait hours for FATEs there is 0 chance I will even bother starting it.Tbh, I thought the "books" step of the whole Animus thing (or whatever part it was for the original relic weapon) was a great step...EXCEPT for the 1500 Myth tomes or WTFever it cost for them to get. If they hadn't cost so many stupid tomes, I would have thought that part of the quest was really well-designed - go out and do this variety of content to power up your weapon. A+, will not punch hole in monitor again. Why did we never get more quests like that? (Or better yet, like the original relic questline with the HM primal fights and Chimera/Hydra?)
Iunno, its not awful. I just finished my 3rd 260,a nd will have my 4th next week. Its not too terrible, and I havent really been grinding them out, just dailies and roulettes. I can get another up to 230 once I get around to it. and I have one im working on getting to 240 too.
Yeah, I amended my statement in a reply to another poster, that I didn't care for the long respawn timers on the FATEs. But aside from that and the tome requirement to buy the books, I kinda liked doing all the old dungeons and whatnot again, and leves. At least over what basically amounts to another tomestone grind, on top of the other tomestone grinds we've had ad nauseum since the game launched.
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