Quote Originally Posted by Xenosan View Post
They have to do something different for pet management, not every pet job should resemble faeries and egis.

but I am perfectly fine if BST's pet was as simple as functioning like a large Minion with an HP bar (as in: no pet aggro, no pet hitbox, no pet positioning), where damage to player is split 80% to 20% between player and pet, pet gets healed for 20% of the heal to the BST, and delivers AAs with +enmity (routed to the BST). The pet serves essentially as the BST's Tank and DPS stances. A combination of some semblance to Defiance and Darkside, with still plenty of unique capacity.
This is an overly complicated design for no reason. You'd have them make complex systems in the game for a single job, a health link that's overall pointless and an enmity shift that's even more pointless. Why bother making a system for the pet to route enmity to the BST, instead of just having the BST do all the enmity and centralize it in a much simpler and easier way.

They don't have the best track record with pet jobs, and often times pet jobs are among the least played jobs. It's potentially a ton of extra work for just one job.