Ok, and another mount reward is going to be that much of an incentive? Why bother when you can just palace of the dead every time? Regardless, if you got to entice people with a reward JUST for leveling up without a cheat, you're doing something wrong.
But at the same time, won't you be playing the same higher level dungeons over and over? It's like they might as well delete all those areas from the game then. Instead of making an expansion, make yearly games that has new areas except they keep your character on a server.
Would you rather spam the same dungeons with boring mechanics and next to no abilities, or spam new stuff with fresh areas and all your abilities? It's a no brainer.But at the same time, won't you be playing the same higher level dungeons over and over? It's like they might as well delete all those areas from the game then. Instead of making an expansion, make yearly games that has new areas except they keep your character on a server.
Coming pre-leveled is a handicap? That seems like a really strange way of thinking about it. I guess if leveling is what you really care about, then yeah, it's an issue. But, it seems contrary to the entire MMO format, where you max level quickly and then focus on the endgame progression.It's almost as if there should be a punishment for having free reign over several jobs on a whim with one character. I honestly pride myself whenever I manage to reserve the time to cap a class, but knowing a class that I am looking forward to may be in this next expansion, and knowing it'll be handicapped in a way that shreds what fun I could have playing it throughout the list of dungeons in the game is somewhat depressing.
I realize this doesn't stop me from playing the lower dungeons, but that kind of defeats the purpose, doesn't it?
I think you may have misunderstood what I wrote. I know all of my actions on every job I've played, but I know them by hotkey rather than by name. If I need to use Hallowed Ground, I don't think "I need to use HG. HG is on Shift+R." I think "I need to use Shift+R." It saves a mental step, and makes learning the class easier.But wouldn't that only work for that job? Also, if you are putting all the same actions for every job in the same places, so you really don't have to know the action from name and icon, aren't you just playing all the jobs as the same job? You might as well make macros that say "Combo opening," "Combo action 2," "Combo closer." Yeah, I have patterns on my NIN for what I do, but I know what those actions actually do because I learned them in case I have to change things up.
Endgame content actually serves a purpose. That's the difference. MMO's are (in general) about the endgame grind, working your way to harder content, and getting better gear once you're level capped. The leveling content is basically just filler to keep you occupied until you get there, with the added benefit of having story.But at the same time, won't you be playing the same higher level dungeons over and over? It's like they might as well delete all those areas from the game then. Instead of making an expansion, make yearly games that has new areas except they keep your character on a server.
Last edited by dragonseth07; 12-28-2016 at 08:25 AM.
Endgame is all still just gear grinding. You're doing the same places over and over again and (with some people) complaining about not going through them fast enough because of noobs. I don't know, I'm in that group that actually likes leveling. I leveled most of the jobs in FFXI and didn't do much endgame. Same on 14. I still have to do Sohr Khai and never stepped in Alexander. But back to endgame serving a purpose. What is it? Getting gear that will be obsolete in the next patch?Endgame content actually serves a purpose. That's the difference. MMO's are (in general) about the endgame grind, working your way to harder content, and getting better gear once you're level capped. The leveling content is basically just filler to keep you occupied until you get there, with the added benefit of having story.
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