Leveling from 1-70 should be an optional path that rewards players with a mount, exclusive to the job they've gone through the levels with. Like a nice lovely owl for Astrologian and Ho-oh for Red Mage, because I'm not the creative type.
Leveling from 1-70 should be an optional path that rewards players with a mount, exclusive to the job they've gone through the levels with. Like a nice lovely owl for Astrologian and Ho-oh for Red Mage, because I'm not the creative type.
Why does everything have to be rewarded with a mount in this game?
I've actually done this with floors 20-30's PotD, lvl floor range and spammed fates in a certain level when I am trying out new classes to get the feel for all the abilities.Or better yet! Only queue up for dungeons of the level you wish to play, and you can start way back at level 1 in potd if you wish and go from there. Then you get the content you want, I get the content I want and its a win/win. In this day and age leveling is just redundant and outdated, especially in a game where you can level every job on 1 character.
Why should there be a reward at all for something so silly?
Not really, from 1-30 and heck even 1-50 and honestly certain jobs change distinctly from 50-60, so to suggest that playing the job from lv 1 somehow teaches you the job better is honestly inaccurate.To each their own, but I will point out that starting at lower level is also helpful for learning actions of the job before throwing a bunch of high level newbs that have no idea what actions do what into a dungeon....
As an example, take Final Fantasy XI, when people figured out they could power level folks from 30-99 in Abyssea. The people who got power leveled had no clue how to play their job and just caused grief and mayhem for the rest of us.
From NIN 30-50 you learn how to use jutsu and weave in huton for the reduction in skillspeed meanwhile once you hit 54 you learn a new 3 step combo closer that refreshes 30 seconds to your huton buff as long as it's active up to 70 seconds max changing the way you now use your jutsu to focus more on being pure offensive once you got the first huton off.
BRD/MCH change pretty drastically with their stationary stances forcing them to have to be aware of their position when they attack and to move out of AOE's as needed while potentially losing DPS out of it.
BLM gets 2 new abilities leylines which gives them an extra reason to stay stationary in the location of their choice and enochain which gives them a "huton" like aspect of upkeeping a buff that allows them to use Fire IV as long as they weave back and forth with Blizzard IV to keep Enochain up.
Basically a lot of jobs change the way they play from 50+ and most jobs don't even start til 30+ but even then with NIN it's just "shuriken" every 30 seconds til you get 35 and even then it's a choice between raiton single target or Katon aoe dmg, and with the changes to katon and it's damage potency there is even less thinking if you have least 3 mobs or more in the group.
Overall, it honestly isn't that hard to learn X job and even then, if people reallly want that slow pace of learning the job, just do POTD, yes you level up faster but quite honestly, it's way better to learn the job like that ina quick pace to get a slow ease of each skill then to press 1 til level 5 and then press 1-2 and sometimes 3 til level 10 and then sometimes press 4 but not until 20+ where you might be doing 1-2-3, 4-5 and then back to 1-2-3.
The complexity of the game isn't there at lower levels and it is just smarter for them to cut that unnecessary fat out when introducing a new job. Players aren't learning anything other than how to excel at George Jetson's job of pressing one button.
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Also when it comes to XI, it's skill ceiling was highly different from XIV. in XI you had something called combat and magic skill, so even if you were power leveled to 50, unless you took the time to lv your combat/magic skill you were pretty much as worthless as half that level if not worse. Powerleveling worked with jobs that shared certain combat skills and allowed the player to bypass the long grind to get x job up but even then XI had another gap in skill that required farming and gil to obtain, magic scrolls. So ya, it's true that if I were to start new as a lv 1 WHM and get PL and only PLed to 99 and nothing else, i'd be far behind because I'd have the magic skill of a lv 1 WHM along with 0 spells to actually play my job.
XIV doesn't have this issue so the aspect of starting at X level doesn't effect the game in the same way it effected XI.
The problem with going to lower dungeons is that you'll still be leveling behind the scenes. Now you are learning the actions for levels 1-30 and have these "hidden" 30-40 actions that you'll have to learn when you get to the 30 dungeons. Then by the time you get to 40 dungeons you have level 50+ actions to learn later. Also, about reading tool tips, it's not about reading them. It's more about putting names to actions. You can read all the tool tips you want, but knowing if stun was feather tickle or clobberhead in the middle of a fight could be frustrating.
Last edited by Dat_Jynx; 12-28-2016 at 06:36 AM.
^ thisI prefer starting closer to cap as it allows me to jump to the most recent endgame as soon as possible. Whether I learn my skills or not is not a result of the job level being closer to cap, but a result of my lack of understanding of said skills, combos and rotations. It's a common misconception that the issue with RDM being 50 is that people don't have enough time to learn their skills, that's incorrect.
you really dont need to play 70lvls to learn a job
after all once you hit max level your rotation changes and you gonna learn it again
I think part of this issue is how people think of their abilities.
I couldn't tell you what most of the names are for the abilities on PLD without looking them up, or even describe their icons. But, I can tell you what hotkey on my bar does what, with remarkable detail. I couldn't tell you the name of the GCD stun or what it looks like on the bar, but I can tell you that it's Ctrl+1. People put a lot of effort into learning their spells the wrong way, I think.
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