High level all the way. Leveling itself isn't fun or engaging. It's just a time barrier to using the job at endgame.
High level all the way. Leveling itself isn't fun or engaging. It's just a time barrier to using the job at endgame.
To each their own, but I will point out that starting at lower level is also helpful for learning actions of the job before throwing a bunch of high level newbs that have no idea what actions do what into a dungeon....
As an example, take Final Fantasy XI, when people figured out they could power level folks from 30-99 in Abyssea. The people who got power leveled had no clue how to play their job and just caused grief and mayhem for the rest of us.
Last edited by Vespar; 12-28-2016 at 03:05 AM.
This is gonna sound mean, but what kind of idiot would pick up a class with 30 abilities and not go learn how to play it before going to group content?
If someone can't be bothered to read tooltips and figure out a basic rotation, maybe they should stick to Candy Crush.
No offense taken at all, normally I'd share your sentiments, but sadly... it has happened. A lot more than I'd care to admit. In fact this is exactly what happened when folks got a hold of MCH, AST, and DRK. Granted its gotten better since HW's initial launch, but trust me, for a few days to weeks dungeon runs were hell. The only difference now, is they'll be starting at 50 and have even more actions....
And its not just idiots actually, it takes time to learn how to pair actions together in a more productive way. Practice makes perfect, and its generally a lot easier to learn something over time if you break it down into chunks and add-on to what you've learned, rather than handing someone a manual and expecting them to know it all off by heart from front to back after one read. That's where levelling comes in. You start out with a few actions and build your knowledge and skill slowly over time. by the time you reach max level, you should have a pretty darn good idea of what your doing.
Last edited by Vespar; 12-28-2016 at 03:12 AM.
Unfortunately, those types of people are just as likely to get new abilities and not actually read what they do. They aren't going to be anymore arsed to learn than if you simply give them all their abilities. For those wanting to practice, nothing prevents them from going back into old content.No offense taken at all, normally I'd share your sentiments, but sadly... it has happened. A lot more than I'd care to admit. In fact this is exactly what happened when folks got a hold of MCH, AST, and DRK. Granted its gotten better since HW's initial launch, but trust me, for a few days to weeks dungeon runs were hell. The only difference now, is they'll be starting at 50 and have even more actions....
And its not just idiots actually, it takes time to learn how to pair actions together in a more productive way. Practice makes perfect, and its generally a lot easier to learn something over time if you break it down into chunks and add-on to what you've learned, rather than handing someone a manual and expecting them to know it all off by heart from front to back after one read. That's where levelling comes in. You start out with a few actions and build your knowledge and skill slowly over time. by the time you reach max level, you should have a pretty darn good idea of what your doing.
Starting at 30 is a good compromise for me. If you still do not know your job by the time you are 70 then that's on you. No one says you have to power lvl and go from 30 to 70 in two days, take your time and learn your rotations and skill synergies.
I enjoy leveling and wouldn't mind starting the new jobs from 1.
However, I think that SE wants to make it reasonable for players to play through the Stormblood story on the new jobs without having a huge grind to reach the starting level.
There's always Palace of the Dead and queuing for low level dungeons and Guildhests for those that enjoy getting used to their abilities slowly.
This. I don't really want to have to choose between levelling a new job or the MSQ come 4.0. I mean yeah, there will be a little grinding even if the new jobs start at 50, but won't be as bad as starting from 1.I enjoy leveling and wouldn't mind starting the new jobs from 1.
However, I think that SE wants to make it reasonable for players to play through the Stormblood story on the new jobs without having a huge grind to reach the starting level.
There's always Palace of the Dead and queuing for low level dungeons and Guildhests for those that enjoy getting used to their abilities slowly.
A surprisingly large amount of players do not know (or at least do not care to bother with) their basic rotation.This is gonna sound mean, but what kind of idiot would pick up a class with 30 abilities and not go learn how to play it before going to group content?
If someone can't be bothered to read tooltips and figure out a basic rotation, maybe they should stick to Candy Crush.
http://king.canadane.com
Leveling potions coming up would like a word, lol
I imagine there will be much players clueless about their job, even moreso then now which is scary
But honestly i do not mind that jobs start at 30 but have to say no to level 1 or 60 like some have mentioned
As someone who has all jobs but astro to 60, i do not wish to start at level 1, i am not that bored
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