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Thread: Job Level 1?

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  1. #1
    Player
    AlphaFox's Avatar
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    Rena Ryuugu
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    Coeurl
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    Thaumaturge Lv 80
    I wouldn't argue if we were given a choice on starting level. I mean if it defaults to starting at 50 then just let us gain skills as we would in PotD till we hit 50 then pick it up from there. No story or anything till we hit where its suppose to begin, makes everyone happy I'd think, then perhaps a step further (if possible) then new players who have HW+SB would be able to start on the new jobs as well from 1 (perhaps make it a pre-req to have a character at 50 before you can start there?) but warn them that Redmage or any other job released with SB has no story till level 50.
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  2. #2
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Cyrusskorrey View Post
    Howdy, simple thought for people to chew.

    New jobs and such being added at level 30 and 50.

    this is something i like but at the same time. i kinda wish i could choose to start
    bare bones at level 1.

    I enjoy the grind to 30, and it really helps me get a better feel for a class/job.
    Will never happen for jobs.
    Just ask the devs to let the 5.0 jobs start as classes.
    Because if a job start at level 1, then where is the reason to skip the class quests?

    Quote Originally Posted by Averax View Post
    Start a not new job, those tend to start at level 1
    Every job start at 30. And I still hope that the 4.0 jobs will also start at 30.
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    Last edited by Felis; 12-28-2016 at 05:42 AM.

  3. #3
    Player
    Blueyes's Avatar
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    Blue Plenilune
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    Diabolos
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    Blue Mage Lv 80
    I want to point out that saying that jobs shouldn't start at level 1 for reasons that going from 1 to 30 (or 1 to 50) is a long and boring experience... it's an irrelevant point to bring up because time investment is tentative. To give a simplified example, let's say going from 30 to 70 requires 100,000 experience points. Now let's say going from 1 to 70 requires 100,000 experience. See what's being said here? The exp curve can always be adjusted so that the time investment remains roughly the same regardless of starting level. However, only one of these options gives the feeling of truly leveling your character from the ground up.

    There is also the rule that "new jobs should start at 30 because all jobs start at 30." That is another point that could very well become irrelevant with their plans to eventually dissolve the class system in 5.0. That's going to mean either every single player starting the game will immediately jump to level 30, which I would rather not see, or we're going to start seeing jobs start at level 1.

    Speaking truthfully, I think the real reason we saw Heavensward jobs start at level 30 was because they didn't want to take the time developing quests for those jobs from level 1 to 30 which would be expected. However, technically speaking they could still start at level 1 and SE could choose to not write quests anyway. Similar to how, despite progressing through level 50 as a new job, no quests were written for players to obtain their first set of signature job-specific armor, nor were the armor sets created at all for level 50. So while it is true that people would probably be annoyed by the lack of story content for these new jobs, that in itself isn't enough to justify completely skipping those levels when it isn't a necessity for them to create those quests regardless.

    So these are just some logical counterpoints to foreseeable arguments against having jobs start at level 1. I have always been in favor of having the newer, class-less jobs start at level 1 because I consider it to be the proper way to grow your character.
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  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Blueyes View Post
    I want to point out that saying that jobs shouldn't start at level 1 for reasons that going from 1 to 30 (or 1 to 50) is a long and boring experience... it's an irrelevant point to bring up because time investment is tentative. To give a simplified example, let's say going from 30 to 70 requires 100,000 experience points. Now let's say going from 1 to 70 requires 100,000 experience. See what's being said here? The exp curve can always be adjusted so that the time investment remains roughly the same regardless of starting level. However, only one of these options gives the feeling of truly leveling your character from the ground up..
    See, I find continuously adjusting the experience gain defeats the purpose. The easier leveling becomes, the less invented I'll be in it. For example, grinding the jobs I haven't leveled yet through PotD or Beast Tribe dailies is a mindless task I do because it's efficient. I rarely think about, and half the time don't even bother doing the quests associated with whatever job I'm leveling until I'm at 60 or I decide to take it into roulettes. Frankly, the one aspect of PotD I find incredibly dull is leveling. Why? It's so fast, it's rendered meaningless. Compare that to old RPGs where I actually enjoy the same grind-y process. A primary reason is because you'll notice the power difference in linear focused games, whereas in XIV, it doesn't matter due to your playstyle ultimately revolving around a static rotation. Another bigger factor is single player games actively hinder progression or pose a higher challenge if you happen to be underleveled. XIV doesn't. Still using that Esoteric gear from Heavensward's launch? Toss on a little extra from all the extra lore you get or just upgrade and you can do practically everything. Undergeared for that raid? Other players will carry you because they're likely better geared.

    The lack of direct incentive to level hurts my personal enjoyment. When I can more or less equip a full set of Ironworks and keep it all the way to 60, leveling, once again, becomes something I do. Not something I feel empowered by. I had fun the first job through because the MSQ accentuated my experience. A few jobs thereafter still retained that fresh feeling. Now that I'm on my fourth and fifth? It exists as something to do and little more. If they aren't going to enrich the experience in some manner. Make it as fast as possible so I can move on to other stuff. At least, that's my current stance.
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    Last edited by Bourne_Endeavor; 12-28-2016 at 06:53 AM.

  5. #5
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Blueyes View Post
    There is also the rule that "new jobs should start at 30 because all jobs start at 30." That is another point that could very well become irrelevant with their plans to eventually dissolve the class system in 5.0. That's going to mean either every single player starting the game will immediately jump to level 30, which I would rather not see, or we're going to start seeing jobs start at level 1.
    current classes will not get dissolve. There will be just no new classes. Sadly it also mean no new DoH and DoL classes.

    Quote Originally Posted by Rennies View Post
    Because not everyone wants to buy an expansion to play the same Sastasha, Thousand Maws of Totalcrap, and Aurum Vale.
    Then never do Level Dungeon Roulette.
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    Last edited by Felis; 12-28-2016 at 11:07 AM.

  6. #6
    Player Rennies's Avatar
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    Keisero Starborn
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    Faerie
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    Quote Originally Posted by Felis View Post
    current classes will not get dissolve. There will be just no new classes
    Pretty sure they've stated that they will eventually fully overhaul the class/job system.
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  7. #7
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    dragonseth07's Avatar
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    Ratithgar Jovasch
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    Sargatanas
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    Paladin Lv 90
    Quote Originally Posted by Rennies View Post
    Pretty sure they've stated that they will eventually fully overhaul the class/job system.
    You are correct. They would like to, in the future, remove combat Classes and replace them completely with Jobs. Apparently, it's just too damn hard to read the game prompts and learn your Job at level 30. So, they'll make it so that you can't screw that up anymore.
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  8. #8
    Player Rennies's Avatar
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    Keisero Starborn
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    Quote Originally Posted by dragonseth07 View Post
    You are correct. They would like to, in the future, remove combat Classes and replace them completely with Jobs. Apparently, it's just too damn hard to read the game prompts and learn your Job at level 30. So, they'll make it so that you can't screw that up anymore.
    It's also a completely useless system. Classes add nothing of value to the game, it's just flavor text.
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  9. #9
    Player Rennies's Avatar
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    Keisero Starborn
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    Quote Originally Posted by Felis View Post
    Then never do Level Dungeon Roulette.
    Well, doubt SE's gonna change their minds on this "issue" (and thank God for that). I don't wanna spend most of my time waiting for queues in old, irrelevant content when I play Red Mage. That's how you lose subs.
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  10. #10
    Player
    Neophyte's Avatar
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    Mim Silmaril
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    Phoenix
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    Summoner Lv 90
    Quote Originally Posted by Felis View Post

    Then never do Level Dungeon Roulette.
    Or, well, what about people who want 'the journey' just do those dungeons regardless their level.

    Leveling a dps job (especially when it's hyped and queues are long):
    Queue for all low lvl. dungeon around 3-4 times in order while doing fates and leves like 'Out to sea' (16k/min) and a daily levelling roulette (and guildheist).

    Once 50, it's levelling/50/trial/MSQ/guildheist.

    Or it's PotD right away.

    You can have your journey. Just do every dungeon in order (instead of doing them 3x+fates to reach the next).

    Een if you start ar lvl. 50, you have to get lvl. 60 first to even start SB MSQ. So just think of those people wjo want to play SB story with RDM.
    DPS queues will be horrid anyway.. so giving people more different things to q for other than Haukke manor, lvl. 28, is a wise decision.
    No one wants to sit in a 2h q for this one dungeon at SB release... spreading all those RDMs over most of the roulettes/dungeons eases that issue.
    (0)
    Last edited by Neophyte; 12-28-2016 at 04:55 PM.

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