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  1. #1
    Player
    Jotunhammer's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Spearhawk Hawkwing
    World
    Phantom
    Main Class
    Reaper Lv 76

    What happened SE?

    Square has ever been the pinacle of storytelling and emotional rollercoaster throughout every game. I played all Final Fantasy I-XV and I got to say, I expected more from an MMO based on the game.

    My main gripes are this....

    1. storyline, there is no real "red thread" about this all, it is an endless amount of "go there, do this" and it does not connect togather in a good way.

    2. emotional attachment. SE use to rule the world with the storytelling, Opera scene in FFVI ( https://www.youtube.com/watch?v=hgZXiHfNt0M ) and the ghost train, and this ( https://www.youtube.com/watch?v=DLCE6xQEXoQ) it is awesomeness, and this is only a mere fraction of the events. In the MMO there is no such thing, there is an detachment between the hero and the storyline, there is no real emotional bond.

    3. Voice acting. That is among the BEST ways to give a story life, need MORE voice acting. and FMV, Final Fantasy games use to be famous for their FMV.
    (0)
    I am the light in the darkness and the darkness in the light

  2. #2
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    I never expect much from a MMO storyline so I'm not disappointed on that aspect.
    I still think you're a bit harsh with your critics about the story, because there is lot of story elements going on globally.
    However unlike single player Final Fantasy games where it feels our character is at the center of story, in FF XIV regardless of the importance of the hero, it feels more like our character is just a guest or just a passing witness. The simplified cutscenes where our hero just basically nods or emote back does not help that feeling.

    About the emotional attachment, yes I agree. But in single player FF games, you control and bond with your NPC teammates along the story. They're basically most of the time with you and story elements are strongly tied to your companions as well. There is no such thing in FF XIV because your teammates are simply other players. There is no NPC engaged with you beside during the limited cutscenes time, so there is no practical form of attachment to them.

    Voice acting is really what I'm missing from the game. After being spoiled by other MMO with full voice over and deeper cutscenes such as SWTOR, I cannot stand anymore the pack of text bubbles throw at us during FF XIV cutscenes. While I initially did read every chat bubble during cutscenes when the game was just released, now I still watch the cutscenes but I skip every dialogue

    As for why technically the game is not as deep and polished than a single player game, I think it's mostly due to time/cost constraint. Developping a game with a massive client-server architecture and multiplayer gameplay is a lot more complex than just developing a single player game.
    (0)
    Last edited by Chocolys; 12-28-2016 at 12:00 AM.

  3. #3
    Player
    Jotunhammer's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Spearhawk Hawkwing
    World
    Phantom
    Main Class
    Reaper Lv 76
    Oh and in regards of voice acting, I think its because SE produces for the japanese as well as english speaking countries and it would not be cost effective to buy actors for both parts.
    (0)
    I am the light in the darkness and the darkness in the light

  4. #4
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,234
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jotunhammer View Post
    Oh and in regards of voice acting, I think its because SE produces for the japanese as well as english speaking countries and it would not be cost effective to buy actors for both parts.
    Japanese, English, German, French, Korean and Chinese

    Those are just the ones I know of. But I believe they talked about extending it into middle and south America to which would add at minimum Spanish and Portuguese to the mix Having all that text for every little thing in the game is extensive enough, think about providing voice for all that as well.

    As much as I would absolutely love voice acting for everything I would much rather see them add more wandering npc's into the game to make things feel more lively. In most games these days only crucial npcs are static, then there are tons wondering around doing their business, shopping or playing or just going for a stroll. Same with wildlife, there are no bugs or critters, just big things you kill. The world as it is seems really dead.
    (0)

  5. #5
    Player
    Jotunhammer's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Spearhawk Hawkwing
    World
    Phantom
    Main Class
    Reaper Lv 76
    About the emotional attachment, yes I agree. But in single player FF games, you control and bond with your NPC teammates along the story. They're basically most of the time with you and story elements are strongly tied to your companions as well. There is no such thing in FF XIV because your teammates are simply other players. There is no NPC engaged with you beside during the limited cutscenes time, so there is no practical form of attachment to them.

    SWTOR, their system of companion works really well and you can still be in groups and team and it works excellently., thats just one example of having a sidekick.
    True... I am most a solo player because i have had a LOT of guilds through my many years of MMOing and I got jaded, so many good friends gone from gaming etc
    so I rather not trust or build such bonds again because it does hurt when a long time friend quits playing and you split.
    (1)
    I am the light in the darkness and the darkness in the light

  6. #6
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jotunhammer View Post
    SWTOR, their system of companion works really well and you can still be in groups and team and it works excellently., thats just one example of having a sidekick.
    Yes, it's something SWTOR did well for the companions (I'm talking about the story attached ones, not the cash-shop ones). Not only SWTOR allows you to bring your companions (one at a time sadly ) in open world but inside instances as well, and they are directly part of the story. Nothing as emotional as a classic FF SP game but still enough to have to enjoy their interaction and to bring them with you in battle.

    I would have loved something similar in FF XIV.
    (0)

  7. 01-04-2017 10:53 AM

  8. #8
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I can't agree with you more Jotun. I am in a small, basically closed to all but very selective recruiting FC and that's fine for me. After 16+ yrs of MMO gaming I have had enough of the basic fodder of these types of players. Jaded is my middle name now
    (0)

  9. #9
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,234
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Coming from 1.0 they did tons then to create an emotional bond. My whole ls was on voice chat that last night and even the "manliest" of guys were crying when dalamud struck and we saw our precious world go up and Lou get enveloped by Bahamut's wrath. That did carry over for many of us come 2.0. Idk how it is now but I still have a soft spot for many npcs and was horrified when others kicked the bucket.

    The fetch quests really do get tedious tho so I could see that breaking the emotion down a bit.
    (0)

  10. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    My response...

    1. FF14 definitely has a continuous meta story. It takes a while to come into focus but as the game progresses it becomes very apparent. I suspect that 2.0 was rather rushed and so was somewhat messy. After all they basically had to rebuild the game in the space of about 2 years and even then had a lot of limitations due to the systems they had to work with. Admittedly I am looking at this from the perspective of a lvl 60 character who is up to the latest MSQ. If your lvl 50 you have a much different perspective.

    2. I would say events that play out from 2.55 up to now have quite a few very emotional moment. Case in point, there was a point in the HW story where I always knew someone had reached because they would inevitably type 'NOOOOOOOOO!!!!' In the FC chat. The DRK storyline was amazing. Again, you notice they didn't have much of a chance to do this in 2.0. In 3.X you spend a lot longer getting to know the people your working with.

    3. They Voice act a lot of the MSQ cut scenes but it takes a lot of money to voice act large portions of the game and ambient dialog. The only way they could reasonably do this would either result in less story scenes or a higher sub. The first I wouldn't like and the second I think the majority of players wouldn't like. Beyond that there are system and AI limitations.
    (0)

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