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  1. #1
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I've already listed several practical considerations if you go back and read. E.g. RDM and BLU. SAM has a place to share with either MNK ot DRG depending on whether they prefer the eastern look or the tankier plate look for it.

    As for DRK (and AST) not getting its own look... that can probably be explained by the relative populations of tank and healer archetypes. Putting all the tanks (and healers) into one loot group of 3+ jobs favours playing more than one or two of those archetypes because you'll have several of them well geared by virtue of gearing one. Limiting dps to one or two per gear set encourages playing different archetypes since you won't automatically have a bunch of dps jobs well geared because you geared one of them. In short, it's a subtle way of nudging players to be more likely to play the less popular tank and healer archetypes.
    (0)

  2. #2
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Radacci View Post
    robes aren't suited for any kind of combat, it's just an annoying unrealistic gimmick.
    Oh please. Thematically, BLM and SMN are fine with robes since they don't move when casting.

    And their combat stye doesn't require a lot of movement.
    (1)

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Mhaeric View Post
    You just argued in favour of RDM having their own look for gear. Red Mages in every incarnation from the main series wear leather and chain type armor unlike other casting jobs.

    Blue Mage will very likely be coming at some point
    thematically sure, but it would be ridiculous to give them their own line of gear, for only that; as i said, then they might as well give a darkness line of gear to DRK as well, and a savagery to WAR, and maybe Librarian for SCH while we're at it.
    they aren't going to add new types of gear, unless there's a practical reason for it...at least i hope so -.- if they add a fencing set, i'll get really triggered.

    depends on what role they will be.
    it's better to gear 4 similar jobs at the same time, than having to gear 15 separate jobs...you can be any job on one character, so why wouldn't one caster job be able to use caster gear, that all other casters, can? no one has ever complained about DRK sharing gear with PLD/WAR, so why are ppl complaining about RDM sharing gear with other casters, when they are as thematically varied?
    we had 6 to begin with, then they added scouting, and fencing next? so when will it end? beast for BLU, cause robes don't fit their looks? blademaster for SAM, cause the other tank/drg gear don't fit them?

    Quote Originally Posted by hagare View Post
    Oh please. Thematically, BLM and SMN are fine with robes since they don't move when casting.

    And their combat stye doesn't require a lot of movement.
    they are fine with being in sleeping bags too, since they aren't moving a lot, that doesn't mean it makes sense.
    ranged don't move a lot either, esp after getting cast bars, so lets stuff them in robes too?

    anyway lol, i thought this thread would only need 1 simple reply, but trust the FF community to overly complicate things cause of nostalgia.
    just remember Yoshi has been quite adamant about keeping things simple, and dumbing down content for beginners, as well as pruning skill bloat, so it's not unlikely that you'll eventually have 5+ jobs sharing gear.
    it's enough with every job having their own artifact armors.
    (3)

  4. #4
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    I don't get this argument. What does it matter in which group Red Mage gets plugged in. If you're not glamouring the Pimp hat and jacket 24/7-365 until Yoshida flips out and dumps this game, why bother playing Red Mage. Though don't get your hopes up that Red Mage artifact gear will be released with the disk, cause that's not gonna happen. So just suffer for a while.
    (3)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    speaking of artifact armors, how many ppl do you actually see running around in thematically accurate glamours? 0,1% of players?
    99% of red mages are going to be female miq/au'ra in a variety of skimpy clothing that has nothing to do with RDM theme, so /shrug.
    (2)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Radacci View Post
    speaking of artifact armors, how many ppl do you actually see running around in thematically accurate glamours? 0,1% of players?
    99% of red mages are going to be female miq/au'ra in a variety of skimpy clothing that has nothing to do with RDM theme, so /shrug.
    Guess I'll be in the 0.01% that does neither with my Red Mage once I main that job.
    (1)

  7. #7
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    So here's the can of worms as far as I can see being discussed: Just how much like a caster and how much like a melee will it be as a hybrid?

    Defense) RDM should probably have better physical defense than DoM if they're jumping into melee range. It isn't essential, but it'd be a situation like DRG in early 2.0 when it had bad magic defense.

    Aesthetics) RDM probably shouldn't do the robed mage look a whole lot. Its not historically restricted to mage armor.

    Loot pool/gear sharing) I'd like to easily switch between RDM and BLM (or SMN), but I'm more inclined to think it'll have its own INT-based left side set. More loot in the pool is going to eventually lead to more token exchanges or more drops per chest.

    Main stat) Probably INT. All magic except Ninjitsu is either INT or MND. Will it have a stancing/conversion system where it can change effectiveness of certain skills/spells?

    Substats) Speeds need to be unified by 4.0 battle system changes, along with removal of accuracy and parry. Or RDM needs to have 1 speed apply to melee and magic.

    Auto-attacks) Yoshi mentioned auto-attacks and adjusting damage output for being at range so it isn't penalized by its in/out positional style. A big difference between melees and casters and ranged is their weapon D/auto-attacks/stance which are meant to balance output of their very different attack patterns. Will be interesting to see how they make it work for RDM.

    Cross Role Skills/Native utility) Same choices as casters? More options due to hybrid nature? Any of the CNJ healing kit for situational use (Raise, Stoneskin, Cure, Protect)? If it has a utility heal or personal heal, how would it compare to caster Physick or melee Second Wind? Will it inflict one or more damage vulnerabilities, and which? Will its damage be entirely magical? What sort of utility aside from caster debuffs will it bring to the table natively?

    Limit Break) Caster or Melee?

    8-man slot) Will RDM displace DRG/MNK/NIN offering comparable utilities/damage vulnerability infliction? Or will it compete with casters? Will it be able to fill in function for either slot in most ways (except for LB)?


    LB & gear type will be the defining factors I think when it comes to party slot. Who you compete with for gear should be who you compete with for a spot in the party most of the time. LB type is an important factor in party comp as well, given 3 types present in a healthy dps comp, and 4 dps slots available.
    (0)
    Last edited by Madrone; 12-30-2016 at 03:11 AM.

  8. #8
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    That sure is a whole lot of your opinion.
    (0)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'm leaning towards casting gear myself.
    (1)

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