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  1. #51
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    All the XIV Jobs have a relatively different combat style to each other within their respective roles. The whole melee deal will simply be a thing that helps distinguish RDM in XIV, (like DRK with MP management, AST with Cards, SCH with fairy etc), not something to warrant giving it its own separate Caster loot table.
    (1)

  2. #52
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Similar to how Ninja got it's own when released, Red Mage will very likely get it's own gear line post 50 (or possibly 60) and be added to the existing casting gear prior to that. The only thing I wouldn't be sure of is if their class specific line would start at 50 or 60. Probably 50 if I had to guess. I.e. 50/60+ gear would be a melee/caster hybrid look of light leather slash cloth with INT as a main stat, and anything lower level than that would be glamour available to ACN/THM.
    (0)
    Last edited by Mhaeric; 12-28-2016 at 02:45 PM.

  3. #53
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I personally think it would be best if RDM were classed as a melee. Now we're going to have 3 melee competing for two dps raid spots and 5 non-melee competing for the 2 other raid spots, and still only 3 jobs with a melee LB.

    Stat-wise it should use INT or STR because we already have 3 DEX users. On the other hand it could use DEX and share gear with NIN. After all, they are both agile and fast jobs who utilize magic and wear leather.

    My guess is that it will use INT as its main stat and have its own DoM gear set, while Samurai fills the melee dps void and shares gear with DRG.
    (0)
    Graphics
    MSQ
    Viper

  4. #54
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by GMERC View Post
    Neither of which are bad things.
    it's ok as an added bonus (glam items) but not as a main "attraction" for highest level gear.

    Quote Originally Posted by Duelle View Post
    Because a lot of gear that was given to BRD/MCH suits RDM's aesthetic incredibly well (WoD aiming set, for example)..
    the same can be said for most gear, most of which are role locked.
    HA fending armor looks great on DRG for example....can't do that.
    HA healing gear would look awesome on nin (assassins creed:ish look) can't do that.
    it would be nice if they could just remove most of the restrictions, and it would be awesome.

    it would be absurd to put RDM in ranged gear, for that; i hope they just make less of the boring robes+pointy hat, and make caster gear that looks good on both BLM/SMN as well as RDM - also they will probably continue to make gear where casters/ranged share look anyway.
    with glam system, it doesn't really matter what the gear actually looks like anyway.

    Quote Originally Posted by hagare View Post
    because RDM has a different combat style *supposedly*
    They weave in and out of melee range as they do spells and skills.
    Robes just aren't suited for that kind of combat style.

    BLM and SMN have similar aesthetic since they are both mainly turret casters. Even if SMNs are less so.
    But I can see them taking the easy way out in just not caring about aesthetics outside of AF gear.
    Because again, glamours.
    robes aren't suited for any kind of combat, it's just an annoying unrealistic gimmick.
    (0)
    Last edited by Radacci; 12-28-2016 at 09:22 PM.

  5. #55
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Redmage must be DoM (Mage).

    Classes using STR:
    • Monk
    • Dragoon
    • Samurai (?)

    Classes using INT:
    • Blackmage
    • Summoner
    • Redmage

    Classes using DEX:
    • Bard
    • Machinist
    • Ninja
    (2)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  6. #56
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Caitlyn View Post
    Redmage must be DoM (Mage).

    Classes using STR:
    • Monk
    • Dragoon
    • Samurai (?)

    Classes using INT:
    • Blackmage
    • Summoner
    • Redmage

    Classes using DEX:
    • Bard
    • Machinist
    • Ninja
    For stats, yes, that is very likely what the case will be and is nicely balanced. But that list breaks down when used as an argument for equippable gear which is what the question is about. The STR and DEX gear sets both already have 2 separate sets each.
    1. DRG (maiming)
    2. MNK/SAM? (striking)
    3. NIN (scouting)
    4. BRD/MCH (aiming)
    5. BLM/SMN (casting)

    I suspect that RDM will get its own "6. RDM (fencing)" rather than become part of a "5. BLM/SMN/RDM (casting)" set. Caveat: low level gear, and thus low level glamour items, will be more general, obviously.
    (0)
    Last edited by Mhaeric; 12-28-2016 at 09:30 PM.

  7. #57
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Mhaeric View Post
    For stats, yes, that is very likely what the case will be and is nicely balanced. But that list breaks down when used as an argument for equippable gear which is what the question is about. The STR and DEX gear sets both already have 2 separate sets each.
    1. DRG (maiming)
    2. MNK/SAM? (striking)
    3. NIN (scouting)
    4. BRD/MCH (aiming)
    5. BLM/SMN (casting)

    I suspect that RDM will get its own "6. RDM (fencing)" rather than become part of a "5. BLM/SMN/RDM (casting)" set. Caveat: low level gear, and thus low level glamour items, will be more general, obviously.
    there's specific reasons for them having different sets.
    DRG has it's own set, cause it has more plate-oriented sets, unlike other melee jobs.
    NIN is dex based, unlike other melee jobs.
    since RDM should obviously be int, there's 0 reason for them to not share gear with BLM/SMN. actually there's a good reason for them to share caster gear....loot bloat...we DO NOT NEED MORE SETS TO ROLL ON IN DUNGEONS AND RAIDS - are we supposed to get a new set for every new job? i pointed out DRK as an example earlier...there's just 2 sets that fit them, so should they get a "darkness" line of gear for that too?
    (1)

  8. #58
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Radacci View Post
    there's specific reasons for them having different sets.
    DRG has it's own set, cause it has more plate-oriented sets, unlike other melee jobs.
    NIN is dex based, unlike other melee jobs.
    since RDM should obviously be int, there's 0 reason for them to not share gear with BLM/SMN.
    You just argued in favour of RDM having their own look for gear. Red Mages in every incarnation from the main series wear leather and chain type armor unlike other casting jobs.

    Quote Originally Posted by Radacci View Post
    loot bloat...we DO NOT NEED MORE SETS TO ROLL ON IN DUNGEONS AND RAIDS - are we supposed to get a new set for every new job?
    This is a more valid argument in favour of stacking armor types. The other side of that argument, however, is loot meaningfulness. Are we supposed to easily gear multiple jobs with a single drop? E.g. Blue Mage will very likely be coming at some point (even possibly instead of SAM - that's still not 100% settled) and that would easily share a set with RDM. Having 4 mage jobs rolled into the caster set would make gearing all 4 simultaneously very easy. And really, we are talking at this point about only 7 current distinct set lines counting fending and healing too. The addition of one to make it 8 isn't exactly what I would call a bloated loot situation given that there will soon be 15 jobs.
    (2)
    Last edited by Mhaeric; 12-28-2016 at 09:54 PM.

  9. #59
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Radacci View Post
    robes aren't suited for any kind of combat, it's just an annoying unrealistic gimmick.
    Oh please. Thematically, BLM and SMN are fine with robes since they don't move when casting.

    And their combat stye doesn't require a lot of movement.
    (1)

  10. #60
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Mhaeric View Post
    E.g. Blue Mage will very likely be coming at some point (even possibly instead of SAM - that's still not 100% settled) and that would easily share a set with RDM.
    I just had a thought that maybe this is why they specifically declined to talk about Red Mage gear. I.e. It is to be a gear set shared with Blue Mage, and they didn't want to give out any accidental information or hints about the Blue Mage job being the second job in Stormblood.
    (0)

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