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  1. #1
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100

    Red Mage Gear - DoM or DoW?

    Has it, or may it be confirmed:

    Will the armor that RDM uses be the caster pieces, currently labeled for SMN/BLM or Disciple of Magic? Or, will they use the melee pieces, usable now by all Disciple of War classes?

    This information, obviously, is of critical importance.

    Because, you see, we have glamours to plan. :I
    (2)

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    it's a caster job, so it will obviously use caster gear (same as BLM/SMN, except artifact armors which are job specific)

    Edit: also how are you going to plan for 4,0 glamor items, when they don't exist in-game, yet? are you assuming there will be no interesting looking gear in Stormblood, and you'll only use ARR/HW glam items?
    (7)
    Last edited by Radacci; 12-27-2016 at 10:08 PM.

  3. #3
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Radacci View Post
    Edit: also how are you going to plan for 4,0 glamor items, when they don't exist in-game, yet? are you assuming there will be no interesting looking gear in Stormblood, and you'll only use ARR/HW glam items?
    Oh, I mean for existing gear. I've got a bunch of ACN/THM/BLM/SMN-restricted gear from dungeons lying around that don't see a lot of use right this moment, but am envisioning all kinds of possibilities for RDM, along with whatever wonderful outfits Stormblood will bring us.

    I have, and shall continue to wholeheartedly subscribe to the belief that fashion is the true endgame.
    (5)

  4. #4
    Player
    gastovski's Avatar
    Join Date
    Oct 2016
    Posts
    55
    Character
    Altair Ibn-la'ahad
    World
    Odin
    Main Class
    Rogue Lv 60
    Mage, magic.
    (6)

  5. #5
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    To be honest, I could see them in light disciple of war, and dps magic gear. They've got a sword, and the magic skills to match both.
    (1)

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by DamianFatale View Post
    To be honest, I could see them in light disciple of war, and dps magic gear. They've got a sword, and the magic skills to match both.
    so they would basically roll on str gear then....not gonna happen.

    Quote Originally Posted by Zohar_Lahar View Post
    I'm guessing it'll either be Caster set (if INT based), or perhaps it'll use the Aiming set (if DEX based). I really doubt it'll use STR or MND.
    it's a caster job, why would it use dex??

    Quote Originally Posted by Omegakiyohime View Post
    My money would be them going the Nin route. Int as a main stat so they share accessories with Blm/Smn and separate "of fencing" or something pieces that stylistically fit the job more than the heavy robes of BLM/SMN i.e. Nin switching up whether it shares designs with Mnk or Brd. Rdm may also need a boosted Def stat (higher than caster/lower than melee) since it may have to deal with animation locking and being in melee range.

    It really just comes down to how SE envisions the class looking.
    mages need to be in melee range for raid mechanics (stacking) so they should get def boost then? not gonna happen.
    there's no danger in being in melee range unless you're tanking, and RDM isn't tank, so they don't need def boost.
    by that logic dragoons should have the same def as tanks, because jump locks.
    if you die because of animation lock, it's your own fault.

    hopefully it means they will make some caster gear that don't follow the lame and boring robe+pointy hat theme.
    since they are lazy they'll probably just let you use glamour instead.
    (1)
    Last edited by Radacci; 12-28-2016 at 02:01 AM.

  7. #7
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Radacci View Post
    it's a caster job, why would it use dex??
    Ninja has magic damage through its ninjutsu and it scales off DEX?
    (1)



    Baby, tell me, what's your motive?

  8. #8
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Radacci View Post
    so they would basically roll on str gear then....not gonna happen.

    mages need to be in melee range for raid mechanics (stacking) so they should get def boost then? not gonna happen.
    there's no danger in being in melee range unless you're tanking, and RDM isn't tank, so they don't need def boost.
    by that logic dragoons should have the same def as tanks, because jump locks.
    if you die because of animation lock, it's your own fault.
    Melee jobs already do have a higher Def stat because they are more likely to get hit by physical attacks while casters have a higher Mdef and lower defense because they are more likely to be targeted by ranged magic attacks. Drgs already have a higher def than the other melee classes. And by no mangling of logic would Drg ever need as much def as a tank. The name of the game isn't "Do not get hit". Yes, SE expects you to dodge things. However, you aren't meant to be shredded to bits after 1 hit.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Radacci View Post
    it's a caster job, why would it use dex??
    Because a lot of gear that was given to BRD/MCH suits RDM's aesthetic incredibly well (WoD aiming set, for example).
    mages need to be in melee range for raid mechanics (stacking) so they should get def boost then? not gonna happen.
    there's no danger in being in melee range unless you're tanking, and RDM isn't tank, so they don't need def boost.
    This entirely hinges on how the mobility skills we saw affect gameplay. If the mobility skills are along the lines of Elusive Jump/Repelling Shot, then you won't be using them much and can afford to not have any bonuses to defense or mitigation. If the gameplay of the job is built around getting to range to cast spells because of some bullshit mechanic that makes those spells full potency at range, that's another story.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by GMERC View Post
    Neither of which are bad things.
    it's ok as an added bonus (glam items) but not as a main "attraction" for highest level gear.

    Quote Originally Posted by Duelle View Post
    Because a lot of gear that was given to BRD/MCH suits RDM's aesthetic incredibly well (WoD aiming set, for example)..
    the same can be said for most gear, most of which are role locked.
    HA fending armor looks great on DRG for example....can't do that.
    HA healing gear would look awesome on nin (assassins creed:ish look) can't do that.
    it would be nice if they could just remove most of the restrictions, and it would be awesome.

    it would be absurd to put RDM in ranged gear, for that; i hope they just make less of the boring robes+pointy hat, and make caster gear that looks good on both BLM/SMN as well as RDM - also they will probably continue to make gear where casters/ranged share look anyway.
    with glam system, it doesn't really matter what the gear actually looks like anyway.

    Quote Originally Posted by hagare View Post
    because RDM has a different combat style *supposedly*
    They weave in and out of melee range as they do spells and skills.
    Robes just aren't suited for that kind of combat style.

    BLM and SMN have similar aesthetic since they are both mainly turret casters. Even if SMNs are less so.
    But I can see them taking the easy way out in just not caring about aesthetics outside of AF gear.
    Because again, glamours.
    robes aren't suited for any kind of combat, it's just an annoying unrealistic gimmick.
    (0)
    Last edited by Radacci; 12-28-2016 at 09:22 PM.

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