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Thread: BLM in 4.0

  1. #41
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    i'm not so much concerned about the difficulty per se, more about unneeded and unintuitive twists in skill use that make the gameplay feel clunky and leave you frustrated often.
    having to cast fire 1 to maintain astral fire, while spamming fire 4 doesn't go well with the "fire for af, ice for ui" logic the 2.0 blm followed. you also no longer have a flow to your rotation, since you renew eno with 2 separate skills you have to cast too. you basically buy 4 f4 by using 3 different spells, to keep up the timer and "unlock" the nuke itself, which is a pita. can't even appreciate the big nukes, since you're following the ticking clock and when mechanics get in the way, the whole construct needs to be rebuilt or the buff falls off.

    instead of following a hectic gameplay pattern, blm should be more deliberate. instead of calculating casttime, buff timer and refresh cycle, which is basically mathematics, i'd like to think tactical while fighting. controlling the battle field while following the mechanics.

    right now, all encounters have to be rather uninspired to accomodate for the fact that your own character already uses a lot of your concentration, which is bad, since it's tiring and still boring.

    i like a lot of the ideas in this thread, they're all more elegant than enochian in its current iteration.
    (2)

  2. #42
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    rather just see t2 proc be an aoe, to match f2 and b2 convention, and t4 be a high-potency oGCD bolt. That way, in most instances I can choose to either refresh my dot with t3, or just bolt if theres still >12 secs on my dot
    (1)

  3. #43
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip the part about Fire DoT
    I see where you're going and it would in fact bring some very interesting gameplay.
    But I still believe that the DoT part should just be left to Thunder.
    This ensure clear distinction between all three element, Fire nuke, Ice regen, Thunder Burst underproc. (The DoT is really only here to give you proc... it become negligeable DPS considering how huge our spell potency is under AF3)

    I am convinced the mechanic you mentionned with the Fire DoT would greatly benefit a different job. Such as the Summoner with Mega Ruin or some new spell.

    I have the feeling SE and Player tend to want to give too much of everything to everyjob which effectively reduces the gap and uniqueness of each individual job.
    If every job has big nuke, big dot, big buff, big blablabla ... at somepoint everything feels the same. The way you acquire and apply those change the way you play but it also feel like your job loose identity. I personally feel the BLM is very lucky to have the unique mana management under its belt, because so many other job feel so similar.

    To me, a BLM should be about slow and huge nuke. Even the thunder mechanic you proposed with the Thundercloud charges perfectly fits this logic as you slowly "gather" thunder power. You slowly wait for the proc to raise to unleash all your might. The DoT from Thunder at this point is insignificant in the rotation and its only purpose is to make you gather proc for more nuke... (I said nuke a lot)

    About the fire1 here and there to refresh the buff, this obviously comes down to personnal preference. But kazeandi also did a good resume of my feeling on this particuliar case.
    (2)
    Last edited by Sylvain; 01-12-2017 at 05:47 PM.

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