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  1. #1
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RiisWolf View Post
    blah blah blah
    Except it started in ARR when people figured out the potential of their classes. You don't have to keep everyone at full hp all the time. Tanks don't have to stay in tank stance for the whole instance. And I find it funny that most people complaining about these are pretty bad themselves.
    (5)

  2. #2
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by HoodRat View Post
    You don't have to keep everyone at full hp all the time.
    i wish more people felt that way. what's the point of using a regen if you're not gonna let the regen do its job? or when people throw a cure if even a single hit point was lost on somebody i kinda die inside.
    (0)

  3. #3
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by RiisWolf View Post
    Gordias Savage and it continued to perpetuate as healers rarely had to deal with things like photon, hellwind, and that prey. All any healer needs to do is heal them but NOPE gotta keep attacking, gotta keep teetering at the edge of failure, or pretend it's the baby damage Gordias Savage babied healers with, enabling them to get away with attacking almost if not just plain all of the time, then they wonder why things are going slow when the going gets tough.
    wao this guy, go do A1S - A4S synced and then tell me what healing was like lol. I'll give you a hint, A1S had Prey, A2S had Prey, A4S needed healers to do balls. There were TONs of mechanics, not only that, if you were one of those 100% healer types, you were not clearing Gordias full stop.
    (4)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiisWolf View Post
    Gordias Savage and it continued to perpetuate as healers rarely had to deal with things like photon, hellwind, and that prey. All any healer needs to do is heal them but NOPE gotta keep attacking, gotta keep teetering at the edge of failure, or pretend it's the baby damage Gordias Savage babied healers with, enabling them to get away with attacking almost if not just plain all of the time, then they wonder why things are going slow when the going gets tough.
    Uh... what? Gordias Savage had such massive DPS checks it was literally impossible for the DPS jobs to actually meet them if healers didn't contribute. At least upon release. This eased only very slightly once people had some 210 gear. There's a reason even the likes of Elysium took five weeks to get their first clear.
    (3)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Bourne_Endeavor View Post
    Snip.
    This is correct. And except for tank busters, the damage that tanks took were so low that healers could effectively DPS with impunity
    (0)

  6. #6
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is correct. And except for tank busters, the damage that tanks took were so low that healers could effectively DPS with impunity
    This is very much incorrect. I think you've mentioned you haven't actually raided Alexander, so why would you claim something like this without any personal experience? Gordias required a lot from healers also in terms of healing when it came out, in fact much more than any other previous raid (perhaps excluding Savage Coil since I didn't do that one). I remember preys + tank busters being difficult in A1, but also the adds and group-wide AoEs. In A2 there were some very difficult waves (we had trouble with especially the last one and the one after the dolls) and A3 was just a nightmare in its entirety. A4S we didn't beat when it was current (only got to the last phase), but that wasn't a piece of cake either even when we were progressing in it at the end of the raid cycle.
    (4)

  7. #7
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Thoro39 View Post
    The prey doesnt even need a shield, even a timed cure + ogcd heal like tetra is more often than not more than enough.
    Adlo is nice though as gives some breathing room for it's physical damage,. Not everyone is 240+ in these normal modes either, so HP pools/damage/cooldowns vary.


    Quote Originally Posted by RiisWolf View Post
    Gordias Savage and it continued to perpetuate as healers rarely had to deal with things like photon, hellwind, and that prey. All any healer needs to do is heal them but NOPE gotta keep attacking, gotta keep teetering at the edge of failure, or pretend it's the baby damage Gordias Savage babied healers with, enabling them to get away with attacking almost if not just plain all of the time, then they wonder why things are going slow when the going gets tough.
    I don't think you raided Gordias Savage as a healer. I'd argue the healing checks in Gordias were 2nd most difficult in Alexander.

    A1S was prey city. DPS got it twice, more brutal than the A11N one. Then you had large splash AoE damage, two DPS prey again, tank cleave, and tank buster.

    So yeah A1S at minimum item level with mostly i180 and Ravana weapons was a heal check, and it still did require healer DPS to push through in the first week. Groups that brought 0 healer DPS were stuck at faust.

    A2S wasn't too bad, tank preys meant you had to ensure they were topped-off before they expired. So we had prey here too. This floor also tested your MP battery capabilities.

    A3S was a lesson in pushing your raid limits, healer aggro/co-healer management. Cause you were certainly not going to have your MT be in Grit or Shield Oats for long in that fight with STR accessories if you actually wanted to clear it. Last phase Cascade damage and x6 splash can be heartburn.

    A4S where just about every group including ours, lets the straf dolls explode. A lesson in that you were going to lose all your MP anyway, might as well toss that damage to beat the DPS check and save your refresh cool downs/potions when you drop to 0 MP. Healers also ate all the yellow balls in each phase they appeared. So yeah don't tell us how slack we are.
    (1)
    Last edited by technole; 12-29-2016 at 05:35 AM.

  8. #8
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Don't get baited by the guy who never stepped a foot into any Savage content.
    (5)
    Last edited by Accelerating; 12-29-2016 at 05:02 AM.

  9. #9
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    @technole

    What is the first most difficult savage healing?
    (0)

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Midas Savage. Although Gordias is pretty darn close.

    A few things stand out. It was the first time they ever nerfed a heal check mechanic, in A6S in the middle of the patch. The healing needed from the Brawler orb damage is impossible if you didn't coordinate the orb stun. Overall I think they did it just to eliminate the frustration from constant progression wipes, and shaving 200k off of Vortexer was probably the most serious in helping push through.

    Darkness damage. It's all over the place from bio to j-kicks and Arcanist Virus is useless for it. Astrologian was pretty darn good in this area with Disable/CU support. We came from it all over the place in Midas Savage to just one mechanic in Creator Savage having it.

    Highwire boss damage up stacks. Two or more deaths in A7S just makes it practically a wipe. Same with A8S pretty much with BJ. More groups used tank LB for J-kick progression because the timing of the mitigation needed.

    Then of course everyone wanted to avoid the waterspout damage in A8S because of the positioning, healing and damage loss. So saccing the DPS to it was just easier. It's amazing they didn't let this become an automatic wipe like A6S if the player with water dies.
    (0)

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