Quote Originally Posted by Zojha View Post
As melee, I'd rather not. Between the 2 seconds GCD that I have to perform my set rotation, I have to look at the target circle and move for positionals, watch my own debuffs and buffs, watch the ground and boss for mechanics and weave in OGCDs. And all of that at 130 MS latency. I'm busy.

I can see and agree that early game can feel slow, but ugh...sorry, I'm not seeing it at 60. Maybe if rotations and OGCDs weren't a thing >_>
Maybe the broader issue is on how some classes are structured versus others? I don't feel busy or engaged as a caster at endgame, tbh, maybe because of the lack of oGCDs and positionals. SMN has a decent amount of oGCDs, but nothing spectacular, and I never had difficulty clicking the pet abilities from the default bar either, so I can't imagine how easier it's be if I macroed or hotkey'd them. BLM probably feels slow as heck, but mine is still only 50 so not sure how accurate that is. It also doesn't help that aside from MNK and DRG's Heavy Thrust positionals don't actually come into play until the seriously advanced levels (does NIN even get any pre-50?).

If most every ability triggered a global, but the global was faster, I think every job would start to feel the same in terms of "busyness", AND it would help alleviate the boredom of those two-button early level rotations. Maybe I'm too used to other games though, idk.