


It's not really on par with SCH. SCH is just a better off-healer. AST was buffed too much and if it wasn't for Lily, a SCH would be fighting a lot harder to keep it'a spot.
Last edited by VanilleFang; 12-29-2016 at 06:20 AM.


That would work too, as long as the MP values are normalized, either by reduction in the WHM kit or increase in the AST kit. It doesn't matter to me which but it does show a gross imbalanace at face value if they leave it as is.
By reducing WHM's MP costs they can replace those MP cost reduction traits with more fun stuff. Everyone wins.


At the same time, their buffs were trash as well.
Currently the buffs are so strong it has to power to outright trivialize dps checks. This is the perfect time to reduce their healing spells once again.
That way it would be a healer that specializes in buffs but lacks in healing power, and the WHM would be the healing specialist but lacking in buffs.
You decide if you want to have a easier time surviving, or more attack power but less security. It's a fair trade off.
There is one problem though...if WHM is going to be a healer that has base higher potency than other healers, that means every healer from here on will have to heal less than WHM, and I can see that being a problem.
Sigh, honestly I'm ready for them to just give WHM something special and stop with this "pure healer" mess.


Ugh, I can't help but think the mass shaming on AST was one of the reasons it was buffed so significantly.
SE wasn't going to let their job sit and be made a permanent laughing stock. It was fine after buffs but the stigma was so strong on it from release they had to over buff it just so people can take AST seriously.
And now here we are, sigh.
How about just making something more unique and useful out of what we have already?
I'm not sure how four 20% chance of free/half-cost combo spell procs ever satisfied any checklist for "unique job identity". At best WHM has its longer (but non-self-extendable) HoT, more frequent power CD, and an extra direct healing ability, but in effect that just leaves it as the "healer-est" of healers, rather than having anything of its own. Its elements are left as flavor text, and its only unique mechanics are the same RNG we tend to complain about in AST, but with greater setup frequently required.


Would FFXIV break the mold of having 4th tier magic spells ie; Curaja/CURE IV?
as far as I'm aware 4th tier is the highest and there is no 5th tier unless you count things like Full Cure as being a Cure V. (I think there's already a spell like that under a different name in XIV tho haven't played White Mage in ages)

I don't think it would, I don't know if it would have its uses. Cure V currently exists in XI with WHM / SCH / RDM and PUP I believe. Before that, I don't know. How would you see Cure V working? Or IV?Would FFXIV break the mold of having 4th tier magic spells ie; Curaja/CURE IV?
as far as I'm aware 4th tier is the highest and there is no 5th tier unless you count things like Full Cure as being a Cure V. (I think there's already a spell like that under a different name in XIV tho haven't played White Mage in ages)
I like the benediction idea. HP / TP / MP. Would it be too powerful to add a full esuna to the mix?
I'd also like to see some party enhancements in the ways of things like En-Light for DPS
Bar-Magi to increase elemental resistance or a buff to increase defense overall for a period of time.
I'd like to see Sharpcast become a Role based ability, for healers and casters.
Lastly, this applies to all jobs. I'd like to get the aoe toggle back for spells.
I like this one, in some things (non-raiding) I am casting spells and if there's a troubled player, throwing out a free stoneskin would help with mitigation if for a little bit.
I like this one, was curious. Do you think it would be over powered to give reflect a defense boost while giving a 15% chance to reflect some damage? I say some because giving such a boost would require something to be lost in return.
Reading your post I like where it was heading, giving stronger SINGLE target buffs while others can give aoe's but not as strong.
Another thing the game doesn't have a high amount of are enfeebles. Even silence is only 1s. PoTD though I like that lengthy silence that we're given. Both ways, I feel we should have lengthy / potent enfeebles that actually help / hurt.
Last edited by Leigaon; 12-31-2016 at 12:38 AM.


I want new interesting spells, WHM and Astro spells are so.. mainstream... they lack inspiration, they have no flavor. heal, bigger heal, aoe heal, aoehealwitheffect, bubble...
I want more spell that makes the job unique. They are only 3 healing job, it shouldn't be too hard to make every one of them really special and stand out. More Scholar-like basically.
We need more spell like Benediction, Essential Dignity, Synastry.
Gonna quote WoW spells as reference, I want more spells like Lifebloom, Prayer of Mending, Binding Heal, Holy Words, Circle of Healing, mechanic like Serenpidity, Leap of Faith, Halo, Swiftmend, Mushroom-heals, Envelopping Mist, Chain Heal, etc etc...
Like, when people say things like "Medica reduce damage taken by 5%", or "casting X spell increase by casting speed by 10% for 10sec", yes, it's good, that's not the point. But it is BORING, it is dull. On top of that, they'll balance you around keeping those buff up. You can't be creative in your way of using those, there are no moment where that can make you shine over another healer.
It's like all these super boring talent "increase your spell effect by 10,20,30%", X spell cooldown is reduced by 20sec. yes, they are good. but they're dull. I want more cool effect, more option.
I want more cool thing like casting Synastry on one tank on Bysmark and almost solo healing the 2 tank for 20sec. That's great. that's 10 time more fun than "increase your healing potency by 30% for 20sec" (I don't say it is weak though)
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