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  1. #1
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    I'd prefer it if they bumped AST' MP costs up to equal the equivalents in the WHM kit versus weakening AST's healing.
    No need to nerf AST when it's on par with SCH. Just fix WHM's MP costs, it's the outlier in healer balance at the moment.
    (1)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rennies View Post
    No need to nerf AST when it's on par with SCH. Just fix WHM's MP costs, it's the outlier in healer balance at the moment.
    It's not really on par with SCH. SCH is just a better off-healer. AST was buffed too much and if it wasn't for Lily, a SCH would be fighting a lot harder to keep it'a spot.
    (0)
    Last edited by VanilleFang; 12-29-2016 at 06:20 AM.

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rennies View Post
    No need to nerf AST when it's on par with SCH. Just fix WHM's MP costs, it's the outlier in healer balance at the moment.
    That would work too, as long as the MP values are normalized, either by reduction in the WHM kit or increase in the AST kit. It doesn't matter to me which but it does show a gross imbalanace at face value if they leave it as is.
    (1)

  4. #4
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    That would work too, as long as the MP values are normalized, either by reduction in the WHM kit or increase in the AST kit. It doesn't matter to me which but it does show a gross imbalanace at face value if they leave it as is.
    By reducing WHM's MP costs they can replace those MP cost reduction traits with more fun stuff. Everyone wins.
    (1)

  5. #5
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Assirra View Post
    That is what they started with and it failed spectaculary.
    A healer is worth nothing if he/she can't heal right.
    At the same time, their buffs were trash as well.
    Currently the buffs are so strong it has to power to outright trivialize dps checks. This is the perfect time to reduce their healing spells once again.

    That way it would be a healer that specializes in buffs but lacks in healing power, and the WHM would be the healing specialist but lacking in buffs.
    You decide if you want to have a easier time surviving, or more attack power but less security. It's a fair trade off.

    There is one problem though...if WHM is going to be a healer that has base higher potency than other healers, that means every healer from here on will have to heal less than WHM, and I can see that being a problem.

    Sigh, honestly I'm ready for them to just give WHM something special and stop with this "pure healer" mess.
    (0)

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by technole View Post
    I still remember players like myself and Staris getting slammed in this forum by White Mages telling us how of a crutch we were in Gordias Savage.
    Ugh, I can't help but think the mass shaming on AST was one of the reasons it was buffed so significantly.
    SE wasn't going to let their job sit and be made a permanent laughing stock. It was fine after buffs but the stigma was so strong on it from release they had to over buff it just so people can take AST seriously.

    And now here we are, sigh.
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    How about just making something more unique and useful out of what we have already?

    I'm not sure how four 20% chance of free/half-cost combo spell procs ever satisfied any checklist for "unique job identity". At best WHM has its longer (but non-self-extendable) HoT, more frequent power CD, and an extra direct healing ability, but in effect that just leaves it as the "healer-est" of healers, rather than having anything of its own. Its elements are left as flavor text, and its only unique mechanics are the same RNG we tend to complain about in AST, but with greater setup frequently required.
    (0)

  8. #8
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,226
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Would FFXIV break the mold of having 4th tier magic spells ie; Curaja/CURE IV?
    as far as I'm aware 4th tier is the highest and there is no 5th tier unless you count things like Full Cure as being a Cure V. (I think there's already a spell like that under a different name in XIV tho haven't played White Mage in ages)
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  9. #9
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Yasuhiro View Post
    Would FFXIV break the mold of having 4th tier magic spells ie; Curaja/CURE IV?
    as far as I'm aware 4th tier is the highest and there is no 5th tier unless you count things like Full Cure as being a Cure V. (I think there's already a spell like that under a different name in XIV tho haven't played White Mage in ages)
    I don't think it would, I don't know if it would have its uses. Cure V currently exists in XI with WHM / SCH / RDM and PUP I believe. Before that, I don't know. How would you see Cure V working? Or IV?

    I like the benediction idea. HP / TP / MP. Would it be too powerful to add a full esuna to the mix?

    I'd also like to see some party enhancements in the ways of things like En-Light for DPS

    Bar-Magi to increase elemental resistance or a buff to increase defense overall for a period of time.

    I'd like to see Sharpcast become a Role based ability, for healers and casters.

    Lastly, this applies to all jobs. I'd like to get the aoe toggle back for spells.

    Quote Originally Posted by Rawrz View Post
    Odds and Ends-
    Quicker Stoneskin trait changed to "One with Earth" - Casting Stone, Stone II, Stone III or Stoneskin has a 15% chance to reduce the cast time to instant and the MP cost to 0 for the next Stoneskin cast. Duration: 20 Seconds..
    I like this one, in some things (non-raiding) I am casting spells and if there's a troubled player, throwing out a free stoneskin would help with mitigation if for a little bit.

    Quote Originally Posted by Cleftobismal View Post
    Reflect: For a moderate duration. 15% chance to reflect most spells. [Can not be used on self] Single Target.
    I like this one, was curious. Do you think it would be over powered to give reflect a defense boost while giving a 15% chance to reflect some damage? I say some because giving such a boost would require something to be lost in return.

    Reading your post I like where it was heading, giving stronger SINGLE target buffs while others can give aoe's but not as strong.

    Another thing the game doesn't have a high amount of are enfeebles. Even silence is only 1s. PoTD though I like that lengthy silence that we're given. Both ways, I feel we should have lengthy / potent enfeebles that actually help / hurt.
    (0)
    Last edited by Leigaon; 12-31-2016 at 12:38 AM.

  10. #10
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I want new interesting spells, WHM and Astro spells are so.. mainstream... they lack inspiration, they have no flavor. heal, bigger heal, aoe heal, aoehealwitheffect, bubble...
    I want more spell that makes the job unique. They are only 3 healing job, it shouldn't be too hard to make every one of them really special and stand out. More Scholar-like basically.

    We need more spell like Benediction, Essential Dignity, Synastry.


    Gonna quote WoW spells as reference, I want more spells like Lifebloom, Prayer of Mending, Binding Heal, Holy Words, Circle of Healing, mechanic like Serenpidity, Leap of Faith, Halo, Swiftmend, Mushroom-heals, Envelopping Mist, Chain Heal, etc etc...

    Like, when people say things like "Medica reduce damage taken by 5%", or "casting X spell increase by casting speed by 10% for 10sec", yes, it's good, that's not the point. But it is BORING, it is dull. On top of that, they'll balance you around keeping those buff up. You can't be creative in your way of using those, there are no moment where that can make you shine over another healer.
    It's like all these super boring talent "increase your spell effect by 10,20,30%", X spell cooldown is reduced by 20sec. yes, they are good. but they're dull. I want more cool effect, more option.

    I want more cool thing like casting Synastry on one tank on Bysmark and almost solo healing the 2 tank for 20sec. That's great. that's 10 time more fun than "increase your healing potency by 30% for 20sec" (I don't say it is weak though)
    (1)

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