Quote Originally Posted by Ragology View Post
mmm I've got no qualms with the threat generated by Flash.

I think I'd be able to use the blinding effect of paladins flash more strategically If I wasn't making things immune at the start of a pull. Also I'd like to contribute more to aoe damage. Things get better at higher levels when I can tag everything with goring blade and circle of scorn, but until then I feel like I'd be contributing more if I had Overpower or Unleash in AOE situations.

People say that they should make flash into a damaging move but I like being able to flash sleeping or bound mobs without freeing them from the negative status.
Hum... a Flash that makes things less likely to dodge your attacks (so you don't miss Rage of Halone) would be nice, but yeah, Blinding enemies tends to be way less effective. (SE why you no remove vulnerability on this ;_
Quote Originally Posted by Shurrikhan View Post
There's probably a good reason Flash was never originally designed to be an AoE filler. Originally, Gladiator had physical AoEs, same as Marauder, and these remained, distinct, even after the removal of most cross-class skills in 1.18. (Flash was merely a ranged enmity nuke, cross-classable.)

Would it really be so wrong for Gladiator to take up a physical, TP-based AoE, such as Circle Slash or Brandish, whether be that be with some unique component?
In my nonexistent defense, that last part was a bit of a shitpost, but yeah, Gladiator having something worthwhile, in terms of crowd control, would be nice.

Maybe for every target Flash hits, chance for Circle of Scorn's CD reduces by 10 seconds/ends CD? Nah, sounds pretty bust. But where my Rive @ from the Axe-wielding Training Partner