I personally do not like the sword becoming a staff like that. That said, I'm waiting to see what else it can do.

I personally do not like the sword becoming a staff like that. That said, I'm waiting to see what else it can do.


Honestly, that's my favorite part of the job's iteration for FFXIV. You don't see that in any other FF game, and I think it makes for a very interesting mechanic.
Last edited by Vexander; 12-27-2016 at 03:02 AM.



There's something to be said for rejecting difference for its own sake. It does look a bit weird because the alternative would have been the RDM using their free hand to cast spells (which IMO would have been just fine). I'm not too bothered by it since I instantly thought to myself that someone on the dev team has played Bloodborne; the RDM weapon is basically the Rakuyo but with a jewel instead of a dagger off-hand.
Personally, I wouldn't have gone with the Agrippa-style stance. Partly because I'm not a fan of floating weaponry, as they look very impractical in combat. I'd have gone with a stance derived from Capo Ferro (tucking the off-hand to the chest while holding the jewel, or preferably a short scepter), especially since Capo Ferro involved use of the free hand (sometimes to grapple, sometimes to knock the enemy's blade out of the way) so it'd be fitting to cast weak melee-range spells using the offhand, combine both to cast the bigger spells, and so on.
As for the limit break...
Last edited by Duelle; 12-28-2016 at 09:44 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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