Quote Originally Posted by Thunda_Cat_SMASH View Post
I'm not sure how me complaining that there's great emphasis in keeping at range with the job design has anything to do with tanking. Sure, I was hoping for a tank, but I could very much accept an rdm that spends the majority of it's time in melee distance.
Clearly you can't. You need to understand that RDM is a caster before a melee fighter. Always has been. The strongest of their abilities, in any incarnation of the franchise, has always been what they can dish out magically.

Quote Originally Posted by Thunda_Cat_SMASH View Post
My issue with this version of RDM has nothing to do with tanking, and everything to do with the fact the sword so far looks like a complete afterthought, a one off gimmick, rather than a seamless blend of sword and spell to lay waste.
Play XI then come back. If you think this is an afterthought, you would dread at what they did with RDM melee capability in that game. In this game, it is going to be an intricate requirement to optimize damage. You seem to have been fed steak before beans. It might not do anything to help, but it is still the truth because if you carry an expectation of a job that cannot be met other than reliving past shit, everyone loses. Including you.

I am not sure why your are discounting ogcds. The stance changes likely are, as is the instant magic attack shown in the video, but it is all contributed to damage. Shit man, at least you got some kind of melee damage even if you want to look at it as only two gcds used. How about those of us who like the healing aspect of rdm? We didn't get shit. No heals used in the vid. Yet, many of us are still well on board to at least see everything the job has to offer before making an informed decision.