My point exactly.Yeah, the degree of change is probably going to be relatively small. Cross Class skills are being overhauled so that there's more homegenity in what is available (MCN not having Second Wind comes to mind). Meanwhile it seems that these skills may be removed from the classes they came from. The number of choices may increase. Some skills that are underused/under-powered may be removed entirely or fixed. We'll have new skills from level 61-70, but the total number of skills each job has will be about the same as now. Parry and Accuracy are probably going to be removed. New UI job-specific elements will be added making it easier to keep track of your job's main buff. Some abilities may change to reduce the penalty for doing things wrong (Enochian drop was an example). I even suspect they may unify skill speed and spell speed (as that's a problem for a hybrid DoM/DoW like RDM), but there's been no mention of it.
While that's a lot of change. Its not a sweeping adjustment to the GCD/oGCD skills, combos/procs, DoT/buff maintenance, tab-targeted combat we have now.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.