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  1. #1
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dorander View Post
    This is such a misconception. They aren't 'redoing' the combat system. It's going to be the same in 4.0 as it has been since 2.0. They are just taking a look over the skills. Seeing what works, what doesn't, what isn't used, and either deleting them or reworking them. That's it.
    Yeah, the degree of change is probably going to be relatively small. Cross Class skills are being overhauled so that there's more homegenity in what is available (MCN not having Second Wind comes to mind). Meanwhile it seems that these skills may be removed from the classes they came from. The number of choices may increase. Some skills that are underused/under-powered may be removed entirely or fixed. We'll have new skills from level 61-70, but the total number of skills each job has will be about the same as now. Parry and Accuracy are probably going to be removed. New UI job-specific elements will be added making it easier to keep track of your job's main buff. Some abilities may change to reduce the penalty for doing things wrong (Enochian drop was an example). I even suspect they may unify skill speed and spell speed (as that's a problem for a hybrid DoM/DoW like RDM), but there's been no mention of it.

    While that's a lot of change. Its not a sweeping adjustment to the GCD/oGCD skills, combos/procs, DoT/buff maintenance, tab-targeted combat we have now.
    (1)

  2. #2
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Madrone View Post
    Yeah, the degree of change is probably going to be relatively small. Cross Class skills are being overhauled so that there's more homegenity in what is available (MCN not having Second Wind comes to mind). Meanwhile it seems that these skills may be removed from the classes they came from. The number of choices may increase. Some skills that are underused/under-powered may be removed entirely or fixed. We'll have new skills from level 61-70, but the total number of skills each job has will be about the same as now. Parry and Accuracy are probably going to be removed. New UI job-specific elements will be added making it easier to keep track of your job's main buff. Some abilities may change to reduce the penalty for doing things wrong (Enochian drop was an example). I even suspect they may unify skill speed and spell speed (as that's a problem for a hybrid DoM/DoW like RDM), but there's been no mention of it.

    While that's a lot of change. Its not a sweeping adjustment to the GCD/oGCD skills, combos/procs, DoT/buff maintenance, tab-targeted combat we have now.
    My point exactly.
    (0)