Another thing to keep in mind they are redoing the combat system. So who really knows what the big picture is.
Another thing to keep in mind they are redoing the combat system. So who really knows what the big picture is.
This is such a misconception. They aren't 'redoing' the combat system. It's going to be the same in 4.0 as it has been since 2.0. They are just taking a look over the skills. Seeing what works, what doesn't, what isn't used, and either deleting them or reworking them. That's it.
Yeah, the degree of change is probably going to be relatively small. Cross Class skills are being overhauled so that there's more homegenity in what is available (MCN not having Second Wind comes to mind). Meanwhile it seems that these skills may be removed from the classes they came from. The number of choices may increase. Some skills that are underused/under-powered may be removed entirely or fixed. We'll have new skills from level 61-70, but the total number of skills each job has will be about the same as now. Parry and Accuracy are probably going to be removed. New UI job-specific elements will be added making it easier to keep track of your job's main buff. Some abilities may change to reduce the penalty for doing things wrong (Enochian drop was an example). I even suspect they may unify skill speed and spell speed (as that's a problem for a hybrid DoM/DoW like RDM), but there's been no mention of it.This is such a misconception. They aren't 'redoing' the combat system. It's going to be the same in 4.0 as it has been since 2.0. They are just taking a look over the skills. Seeing what works, what doesn't, what isn't used, and either deleting them or reworking them. That's it.
While that's a lot of change. Its not a sweeping adjustment to the GCD/oGCD skills, combos/procs, DoT/buff maintenance, tab-targeted combat we have now.
My point exactly.Yeah, the degree of change is probably going to be relatively small. Cross Class skills are being overhauled so that there's more homegenity in what is available (MCN not having Second Wind comes to mind). Meanwhile it seems that these skills may be removed from the classes they came from. The number of choices may increase. Some skills that are underused/under-powered may be removed entirely or fixed. We'll have new skills from level 61-70, but the total number of skills each job has will be about the same as now. Parry and Accuracy are probably going to be removed. New UI job-specific elements will be added making it easier to keep track of your job's main buff. Some abilities may change to reduce the penalty for doing things wrong (Enochian drop was an example). I even suspect they may unify skill speed and spell speed (as that's a problem for a hybrid DoM/DoW like RDM), but there's been no mention of it.
While that's a lot of change. Its not a sweeping adjustment to the GCD/oGCD skills, combos/procs, DoT/buff maintenance, tab-targeted combat we have now.
It's a skill by skill re-look that will either (a) buff/modify the skill, or (b) remove the choice entirely, focused only on those skills that are already rarely used, have designs that cause unnecessary contention in reaching what the skill was designed for, or could be better visually integrated for job identity. Little to nothing is be changed about the combat system itself.
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