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  1. #11
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
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    In my opinion I don't think they may go with the positioning mechanic but instead go for a Stack Buff mechanic with one providing a boost to melee skills by building it through using range skills then a seperate for the range skills by using melee skills to stack the buff. However, this could get a bit iffy on fights with heavy AoE and constant movement since most fights currently expect players to stick with Melee or Range but never both thus the push on Heavy AoE mechanic bosses in 3.X.

    Or they could go with.....


    a type of stance switch mechanic where players set up their stance by casting it then certain skills will change the stance for a certain combat style. For example using what we see in the Red Mage Trailer as visual image, the Red Mage cast itself into a Range stance and during that stance they get a boost in faster cast time along with chainspell effect and a damage boost to their range skills. Then they use their Charge skill to go into melee range for battle which then the skill will automatically switch the Red Mage Stance into its Melee Combat Stace thus they get a increase to their Melee Damage and a melee chainspell. Then they use their "Repelling Shot" skill and jump back which then their stance is switched back to Range combat Stance.
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    Last edited by EdwinLi; 12-27-2016 at 11:04 AM.