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  1. #11
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    I feel ill be based around its positional moves to be honest, like cast at range lunge in melee to set up chain/rest mp repel out cast chain(s) What I don't really know is how the incentive for this cycle ill work. You start out casting just cuz spells at "face value" are more potency, then jump in to melee to debuff for chain spell(s) the cast your "bursts phase" chain spell rotation, which maybe debuffs to prepare mobs to take better elemental damage? The pacing gets my attention cuz it reminds me a bit of why i liked rdm solo in ff 11, the "cycle" of debuff > cast >rest etc. To be honest im pretty excited atm, i honestly was afraid ff 14s version of rdm was gonna be gld with en- spells XD (don't kill me im assuming the melee phase might have en- spell elements!, just meant im glad its a raw actual caster and not some put fire in sword hit! put air in sword hit thing)

    if you played legion, what im imagining is like Demon hunter without the derping all over the palce part, kinda like if you lept out and used like 3-4 glaive tosses lol, then ran in build up 4 glaive tosses then ran out, but rdm would have a third phase to this. Kinda why im expecting the whole "rotation" to maybe be about 45sec-1min long with the chainspell(s) being the big finale.
    (0)
    Last edited by Gumbercules; 12-26-2016 at 09:00 PM.