Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 150
  1. #51
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I dont understand how you can be worried about RDM being mainly caster when it uses 3 sword skills in the video. It is categorized as ranged DPS because all jobs have a role that shares a specific LB and soon to be specific cross class skills. If things stay the same, this means RDM will likely get things like swiftcast, Raging strikes, Bliz 2 and other junk. It does both ranged and melee, as seen in the video, but it is classified in the "Rnaged Magic DPS" role for the sake of classification within the game.

    Why did the red mage start at ranged position and cast? That's simple, to show positioning aspect of RDM. Namely, being far for cast and close for weaponskills. Alternatively, they could have just did it in reverse. Weapon skill first, backflip and start to cast, gab closer, and then finish with a presumed melee chainspell finisher. Would the compliant then be that RDM has too much melee and not enough magic? Would there be another topic with someone crying that RDM isn't mage enough even though it has MAGE in it's name?

    Do you see why your judgment here is a bit silly and why people are wondering why you are so disappointed? From what is shown, RDM mage has an even amount of magic and melee based around chainspell and positioning. You can literally see it in the video as I explained in my previous post. I wouldn't be surprised if, instead of rear and flank positionals, RDM had far and close instead, considering Yoshi said it's gameplay would be based on high-speed positioning. You know what doesn't have those things, other casters. You know what does have postionals, melee classes.

    My previous post in case you missed it:
    Quote Originally Posted by BubblyBoar View Post
    Well, it is a Red MAGE. The video and slide after explained all that needed to be explained for now really. We saw a spell chain and the result with some oGCDs tossed in for positioning. Buff for chainspell, a cast, oGCD gap closer, melee skill, oGCD backdash, then a burst skill using the chainspell stacks or however the measure it. It's not just a casting Job with 1 melee skill because you saw 2 spells and 1 weapon skill. It was just an example of the job's system.
    (2)

  2. #52
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Darkstride View Post
    Personally I don't care how they implement Red Mage as long as it's unique and doesn't negatively affect how other jobs are played.

    When Machinist was introduced and had Gauss Barrel, it felt to me like Wanderer's Minuet was just thrown onto Bard so that both ranged DPS had the same mobility. It would have been better to have Machinist utilize Gauss Barrel and have Bard acquire something else that makes them a different version of the same role.
    I will agree with that, while it makes sense why they added Wanderer's Minuet to BRD, it does feel more like a reaction to BLM and MCH and less like it's own thing.

    If we use BLM and SMN as examples, they are the same archetype but play different, BLM using it's gimmicks as an opener and then upkeeping the cost to get the most out of it meanwhile a SMN is one the builds up to use their gimmick. Granted I know BLM doesn't outright open with their gimmick but they have the capabilities to use their gimmick freely while SMN has to build it up and use their entire stack of Aetherpool to have the requirements to use it.

    MCH and BRD is just a similar stance but MCH gets a better deal out of it because their bullets allow them to bypass the cost for casting abilities that triggered their effect and Rapid Fire outright ignores the casting time til it wears off. Meanwhile, the only thing BRD has to negate the casting times are their reactive effects going off, which is very far and few in between compared to the amount of manipulation MCH has.

    With that said, what BRD should/could have to make it stand out is focus on their songs, make the aspect of standing still based on being able to activate more songs with an MP/tick cost. The longer you stand still the more songs you can active or increase the potency of along with the tick cost of the song. When you stand still the song/tick cost way less compared to when you move around. So while you won't outright lose the song effect upon moving, the tick could could be quadruple of what it would normally be, so the idea behind BRD would be the most efficient placement to reduce the need to move to get the most out of their songs that would both buff them and certain abilities that would buff the party.
    (1)

  3. #53
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I like this version of Red Mage, in fact I've liked every version of Red Mage, they have more similarities than they do differences. The Sword/Staff/Medium hybrid thing is beautiful, and this is one thing that I wish FF14 did more of....unique/cool weapons.

    The Astrologian Globe is one of my favourite weapons ever, as are some of the Bard Bow Harps....but other weapons are kinda "meh/generic"
    (1)

  4. #54
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BubblyBoar View Post
    I dont understand how you can be worried about RDM being mainly caster when it uses 3 sword skills in the video. It is categorized as ranged DPS because all jobs have a role that shares a specific LB and soon to be specific cross class skills. If things stay the same, this means RDM will likely get things like swiftcast, Raging strikes, Bliz 2 and other junk. It does both ranged and melee, as seen in the video, but it is classified in the "Rnaged Magic DPS" role for the sake of classification within the game.
    I really like your post, and agree with it a lot. The term ranged dps might in fact even be a placeholder until the combat system revamp/cross class skills and so on are announced for Stormblood.

    Woops double.
    (0)

  5. #55
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Averax View Post
    We've already got a sword/shield job, and i don't think RDM has ever used a shield in any incarnation.
    It has...several times.
    (2)

  6. #56
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Duelle View Post
    I'm reserving judgement until I see the full ability list and all the involved mechanics, but so far I'm not impressed.
    Good job on reserving judgement.

    (3)
    Last edited by NorthernLadMSP; 12-26-2016 at 01:38 AM.

  7. #57
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Red Mage shouldn't be a reason to not buy the expansion.

    I'd say it's a combination of the same type of content released every 3 months, the constant ladder of gear level climb, and old content that becomes pointless (i.e. relics, dungeons, everything).
    (0)

  8. #58
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DeadRiser View Post
    Red Mage shouldn't be a reason to not buy the expansion.
    There still is one or two jobs to show at the EU Fanfest, after all. >w>
    (0)

  9. #59
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    It seemed pretty interesting to me, if not a bit complex. My guess would be that magic/melee work in specific chains to trigger each other and deal more damage. Something akin to the combos on Drg/Nin/Mch, but they can lead into melee attacks, more powerful magic spells, or positioning moves.

    I'm also interested in what may be the weaving of TP and MP. Casually using sprint as a Blm main is going to be a hard habit to break on Rdm if the physical skills need TP as well. I was never really a big fan of Rdm in other games, but if this can combine nuking and melee combos, I may have a new main. Also, I've been begging for a sword wielding dps for the longest.
    (1)

  10. #60
    Player
    AshlikeSnow's Avatar
    Join Date
    Oct 2011
    Location
    Ul''dah
    Posts
    134
    Character
    Weyland Yutani
    World
    Excalibur
    Main Class
    Black Mage Lv 73
    Quote Originally Posted by Averax View Post
    We've already got a sword/shield job, and i don't think RDM has ever used a shield in any incarnation. They've always been fencer type sword fighters, not knight type sword fighters.
    Oh I though I remembered that's how RDM was in FFXI
    (0)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast