Quote Originally Posted by Duelle View Post

I'm reserving judgement until I see the full ability list and all the involved mechanics, but so far I'm not impressed.
Sorry to nail you on semantics but... you are rendering judgement, even if it's tentative.

Strange as I actually had a better take away from you, and am rather impressed that both Melee and Caster were utilized in a seamless manner. Yes, it seems to lean more heavily on casting - but that's not dynamically opposed to what Red Mage is

As much of a front-line proponent as I am, the one thing that seems to divide us here is that you feel as if 'front line' was the sole argument for Red Mage. That seems to snuff in the face of those who prefer the caster aspects of the class. It also kinda pushes away from what your own quote in the signature says - both casts and has regular melee attacks. What I saw displayed in front of me was something who utilizes both cast and melee to benefit one another - which is honestly more than what Red Mage ever was in any of it's previous incarnations. (Previously it was always one way, casting improving physical presence and Physical just being on its own.)

Anyways, it does not matter how the job was displayed this early on. We're still six months out and adjustments will be made - and there will also be discussions on how the class will be played in Meta. For example - Auto Attacks - depending on their overall impact on DPS performance verses other casters playing "At a range" may not be optimal in spite of initial design display. We'll see.

But thematically, I don't see anything wrong with what was displayed - I just see, yet again, Red Mages refusing to agree on what the class 'should be'. And I'm getting too old for that kind of nonsense. If playing it is fun, that's all that matters, and honestly, this is looking fun for me.