FFXI Red Mage can use shields, broad swords, and longswords, and not just raipiers. Granted, natural shield skill rating is lowest possible for actually having a skill, but they can use them there.
FFXI Red Mage can use shields, broad swords, and longswords, and not just raipiers. Granted, natural shield skill rating is lowest possible for actually having a skill, but they can use them there.
Well, it is a Red MAGE. The video and slide after explained all that needed to be explained for now really. We saw a spell chain and the result with some oGCDs tossed in for positioning. Buff for chainspell, a cast, oGCD gap closer, melee skill, oGCD backdash, then a burst skill using the chainspell stacks or however the measure it. It's not just a casting Job with 1 melee skill because you saw 2 spells and 1 weapon skill. It was just an example of the job's system.
This confuses me so much. How was BD's Red Mage a "Tank" that game was turn based. But also BD's Red Mage was completely unique to the FF series. Plus that outfit, lol. (insert appropriate meme here) Basically, as long as it meets certain "criteria", the core principles of the job, then it can qualify as said job in the series.
Can it cast Black Magic(offensive) & White Magic (Defensive): CHECK
Can it perform well in both physical and magical attacks: CHECK
Does it have well balanced/average stats: CHECK
Does it wear red: CHECK
Verdict- it's a RED MAGE
I will add one thing, that some people might notice I didn't include in that "list" Chainspell/Dualcasting. That is considered the "main" RDM skill, but it's not in the original FF or BD, so can they be considered RDMs?
Put I will give you major props, because unlike everyone else, you did not mention XI, THANK YOU.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Splitting hairs is splitting hairs. The fact still remains, you're pissed about 20 seconds of the first Red Mage video we've ever been shown.
I'll leave you to wallow in your disappointment, while I will continue to be excited about the expansion. Good day to you.
The class's innate trait was Revenge, which when they got hit, could proc and give them a free BP. In addition, they could also learn the 'Turn Tables' and 'Eye for an Eye traits, which gave a free bp on dodge and and increased crit rate to the max when the RDM hit low health. I equipped mine with a Red Muleta to boost the rate she got attacked, equipped the counter centric SAM skill set, a sword for more frequent limit breaks, and Buff Up for constantly raising stats, as well as E4E and The cover trait where she'd take the hit for a weakened ally. It worked fairly well, especially when Revenge procced multiple times. Not a gamebreaker, but a style I certainly adored most. Admittedly, I looked at the fact it had Revenge, and started to work on a build based around getting the RDM hit as much as possible, so I suppose I did the best I could to make it a true tank? XD My party was RDM, Spiritmaster, NIN, and BLM.
Admittedly the idea started simply because I was curious if it was actually possible to make a mage job durable, and Revenge made RDM seem like the best candidate, but it worked fairly well, at least IMHO.
I avoided the game like a plague after what they did to RDM, honestly. XD Making it a refresh bot...
Someone understands my complaints!
Last edited by Thunda_Cat_SMASH; 12-25-2016 at 03:38 PM.
I was mad over the skill reveal trailer for 3.0 when they showed 15 seconds of a BRD not getting anything interesting. So no, the fact someone who might have been really excited for this class, seeing it turn out like this, might make them lose interest.
Not like the core of the game is changing, you'll still practically fight all bosses like every other boss fight, and the game is still following the trinity system. And really swimming and diving isn't anything anyone should say is worth buying this expansion for, it's minor fluff that should have been implemented in 2.0.
So honestly, to see that a class that could have broken the mold of the game and breathed fresh life into the dps scene, being nothing more then a generic combination of other dps classes. Is something that can be assessed from that video, because again, go watch the 3.0 BRD skill video and you'll understand that X seconds can completely ruin your views that you had previously held.
Last edited by Jetstream_Fox; 12-25-2016 at 03:43 PM.
We can just agree to disagree.
We know NOTHING about how Red Mage is actually going to work based on 20 seconds of a video showcasing 5-6 skills.
If you want to be angry and disappointed with the absolute minimum amount of information possible, then have at it. I prefer to wait and see everything before forming judgement.
I never said I was mad, A+ with your assumptions.
And I pointed out to a past video that showed off skills that gave enough insight into how a class was going to be expanded in 3.0.
I knew nothing for 3.0 other than BRD was getting the following skills, glowing arrow, broken body animation arrow, stupid hand twirl skill, purple explosion arrow, and two songs. THAT same video segment was roughly the same length as RDM preview. And again that SAME skill showcase video was meant to show off the skills of BRD just like how the RDM video was to show off RDM SKILLS.
If you can't make a educated decision based off information that has been presented to you so far as how the basic idea of the class will play, that's entirely on you as for the video the wick quick jumping in and out of melee range and weaving in magic attacks, is enough to tell me the class is likely going to stance dance or need to utilize melee to get stacks up. It's really not hard to figure out how they're going to use a class based off skills.
Last edited by Jetstream_Fox; 12-25-2016 at 04:42 PM.
I never played RDM before in any game but I do find it a interesting job in the sense it can do "everything", dps, heal and range of support spells in earlier games, even act as a solo tank class in XI.
I am really curious about the way they mention Chainspell and spell combo being a thing in its XIV version.
Yes I can see in the short movie its casting spell as BLM then jumps in DRG style, stabstabstab, Elusive Jump back out, but I belive RDM holds much more than what has been shown to us.
My theory on this is that RDM spells works as melee skills, that you press 1 and 2 highlights then 3 highlights into a combo and each next skill brings added effect and damage up.
The way this could work with spells is that the spell combination could branch out into different end spells which then adds stun, silence, knockback, bind, a virus type debuff, etc, depending on the situation that is needed and still keeping it in the "jack of all traits, masters or none" style that RDM is, and it's enfeeblement type of spells.
Combine that with it's flurry of fast melee skills which then could add different effects again like refresh, haste, slow etc.
Of course with this a normal dps rotation of spells is still a thing since its being labeled as a caster dps from what they told us. Looking at the video and how fast the RDM cast its spells makes me think it's going to be a fast-cast dps mage that refills it's MP pool with flurry of melee skills.
Then again we could all be wrong and they surprise us with a different playstyle.
Last edited by YakushiHinata; 12-25-2016 at 04:56 PM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
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