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  1. #21
    Player
    AshlikeSnow's Avatar
    Join Date
    Oct 2011
    Location
    Ul''dah
    Posts
    134
    Character
    Weyland Yutani
    World
    Excalibur
    Main Class
    Black Mage Lv 73
    Its interesting to see how the swords docks with the crystal and then turns into a staff and that'll be interesting to find out. But I wonder if such an elaborate weapon scheme is really needed? why not stick to the sword and shield? Still interested to see how the job turns out!
    (0)

  2. #22
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I'll give it a try. Even though is a very short clip, I fail to see the "high speed" combat that was advertised in the slide show. I wish I had a full skillset and some rotations in action, but they did the same with all the showcased jobs so far. Some ended up being more interesting than the preview in the end. I've never focused on a DPS class, I'm more of a tank/healer player. Hopefully I will find in this class what I'm looking for.

    Quote Originally Posted by NorthernLadMSP View Post
    Honestly you sound quite ridiculous right now. You've lost all interest in the entire expansion because a minute long video that showcased like three whole moves weren't up to your dream of what RDM is supposed to be?
    With this community, I'm not even surprised. Remember some days ago, people threatened SE to quit the game if they included a "jump potion". People love to act like drama queens on these boards all the time.
    (5)

  3. #23
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Here's my hope slash take on possible gameplay:

    Disclaimer: Pure speculation with a dash of wish list.

    Red Mage will have a buff effect that is either called Chainspell or is initiated by an ability called Chainspell. It will essentially be a haste buff. Refreshing it and maintaining it will be done via positional changes abilities, and the different positions will have different purposes. An example of a typical rotation that I could see would be to cast normal ranged spells while chainspell is up, jump into melee to refresh chainspell, perform a melee attack that provides a burst ammunition stack, jump back out to ranged which provides another burst ammunition stack, and then use those burst stacks for high damage spell attacks. Rinse and repeat. There'd be cooldowns to provide additionl burst stacks or instantly gain chainspell effect, etc.. E.g. Sort of a combo of monk and sunmoner.
    (0)

  4. #24
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    One other way I could see it happening is simpler where each ability having a baseline damage potency that is increased if farther than 15 yalms away for spells and less than 5 yalms for melee. This way would only require maintaining a chainspell and the positional attacks might combo together like a melee, but with spell-melee-spell instead, and the positional moves are used to make sure you get the max potency for each skill in the convo with less down time then manually running in and out, or just simply as part of the combo itself.

    Regardless, Im super excited for red mage!
    (0)

  5. #25
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AshlikeSnow View Post
    Its interesting to see how the swords docks with the crystal and then turns into a staff and that'll be interesting to find out. But I wonder if such an elaborate weapon scheme is really needed? why not stick to the sword and shield? Still interested to see how the job turns out!
    We've already got a sword/shield job, and i don't think RDM has ever used a shield in any incarnation. They've always been fencer type sword fighters, not knight type sword fighters.
    (0)
    Last edited by Averax; 12-25-2016 at 11:53 AM.

  6. #26
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Sho86 View Post
    Clearly we need to look no further than 8 Bit's RDM incarnation.



    (That and this image fits the usual antics of this forum anyways <_<)
    Considering the amount of pizzaz he's got in the trailer that sounds totally right.
    (0)

  7. #27
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    In a general sense I imagine that spell casting will see the most use when AoE damage is necessary while swordplay will be the primary method of dealing single target damage, although it would be nice to see some interesting interactions between the two. In FFXI there was a Magic Burst mechanic which involved casting a spell for high damage after a successful weaponskill combo was executed. Obviously it wouldn't have the same level of team interaction, but a similar mechanic could be self-contained within Red Mage.
    (1)

  8. #28
    Player
    TheMagickHat77's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    2
    Character
    Kokonatsu Kanoa
    World
    Lamia
    Main Class
    Summoner Lv 60
    I've always loved the Red mage type characters in the series and I've recently found myself drawn more to melee/mage hybrid classes in games, so I'm super excited for RDM. Especially after seeing that video.

    I'm looking forward to seeing more of how it'll actually play, though.
    (2)

  9. #29
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Blueyes View Post
    In a general sense I imagine that spell casting will see the most use when AoE damage is necessary while swordplay will be the primary method of dealing single target damage.
    This is what I'm hoping it turns out to be honestly, an emphasis on sword play for single target and magic for AoE, but I'm fairly certain it's going to completely revolve around magic for both combat types.
    (1)

  10. #30
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Melee/Ranged hybrid.
    Damage would be both magical and physical.

    The fact that the sword can turn into a staff might be a stance that you activate.
    (0)
    "BAAAAAARD!" - 2018

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