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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Not particularly impressed with the magic dragoon gameplay choice, so far. My current biggest gripe is how the sword currently feels extremely disconnected from the way the job has classically had many viable options for both range and melee attacks, and to maximize you would need to strike a balance with both varieties of spells. As it is now, it doesn't feel like an RDM. At least, in my opinion. After being hyped for the job for so long, I've pretty much lost all interest in the expansion because of the way the job currently feels really halfhearted.
    (3)

  2. #2
    Player
    dragonseth07's Avatar
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    Aug 2016
    Location
    Manhattan Beach
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    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Not particularly impressed with the magic dragoon gameplay choice, so far. My current biggest gripe is how the sword currently feels extremely disconnected from the way the job has classically had many viable options for both range and melee attacks, and to maximize you would need to strike a balance with both varieties of spells. As it is now, it doesn't feel like an RDM. At least, in my opinion. After being hyped for the job for so long, I've pretty much lost all interest in the expansion because of the way the job currently feels really halfhearted.
    Which RDM? From which game?

    This is the core issue for many. They played a Red Mage in one game and have that experience as their idea of what it is, but this series is HUGE, and every class has lots of incarnations.
    (17)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by dragonseth07 View Post
    Which RDM? From which game?

    This is the core issue for many. They played a Red Mage in one game and have that experience as their idea of what it is, but this series is HUGE, and every class has lots of incarnations.
    It's been ages, but I ran with an RDM tank in Bravely Default, used RDM slot in the tactics series, and played around with them in both 1 and 5 for a bit. Honestly my favorite incarnation was BD's tanks red mage, though.
    (0)

  4. #4
    Player
    Eloah's Avatar
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    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It's been ages, but I ran with an RDM tank in Bravely Default, used RDM slot in the tactics series, and played around with them in both 1 and 5 for a bit. Honestly my favorite incarnation was BD's tanks red mage, though.
    This confuses me so much. How was BD's Red Mage a "Tank" that game was turn based. But also BD's Red Mage was completely unique to the FF series. Plus that outfit, lol. (insert appropriate meme here) Basically, as long as it meets certain "criteria", the core principles of the job, then it can qualify as said job in the series.

    Can it cast Black Magic(offensive) & White Magic (Defensive): CHECK
    Can it perform well in both physical and magical attacks: CHECK
    Does it have well balanced/average stats: CHECK
    Does it wear red: CHECK

    Verdict- it's a RED MAGE

    I will add one thing, that some people might notice I didn't include in that "list" Chainspell/Dualcasting. That is considered the "main" RDM skill, but it's not in the original FF or BD, so can they be considered RDMs?
    Put I will give you major props, because unlike everyone else, you did not mention XI, THANK YOU.
    (7)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Eloah View Post
    This confuses me so much. How was BD's Red Mage a "Tank" that game was turn based.
    The class's innate trait was Revenge, which when they got hit, could proc and give them a free BP. In addition, they could also learn the 'Turn Tables' and 'Eye for an Eye traits, which gave a free bp on dodge and and increased crit rate to the max when the RDM hit low health. I equipped mine with a Red Muleta to boost the rate she got attacked, equipped the counter centric SAM skill set, a sword for more frequent limit breaks, and Buff Up for constantly raising stats, as well as E4E and The cover trait where she'd take the hit for a weakened ally. It worked fairly well, especially when Revenge procced multiple times. Not a gamebreaker, but a style I certainly adored most. Admittedly, I looked at the fact it had Revenge, and started to work on a build based around getting the RDM hit as much as possible, so I suppose I did the best I could to make it a true tank? XD My party was RDM, Spiritmaster, NIN, and BLM.

    Admittedly the idea started simply because I was curious if it was actually possible to make a mage job durable, and Revenge made RDM seem like the best candidate, but it worked fairly well, at least IMHO.
    Quote Originally Posted by Eloah View Post
    Put I will give you major props, because unlike everyone else, you did not mention XI, THANK YOU.
    I avoided the game like a plague after what they did to RDM, honestly. XD Making it a refresh bot...

    Quote Originally Posted by Jetstream_Fox View Post
    I was mad over the skill reveal trailer for 3.0 when they showed 15 seconds of a BRD not getting anything interesting. So no, the fact someone who might have been really excited for this class, seeing it turn out like this, might make them lose interest.
    Someone understands my complaints!
    (0)
    Last edited by Thunda_Cat_SMASH; 12-25-2016 at 03:38 PM.

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    XD My party was RDM, Spiritmaster, NIN, and BLM.
    Sounds cool, seems like an MMO party in a turn based game. I went a different route, Vampire/BLM, Monk/DRK, Salve-Maker/WHM, Valkyrie/Mystic Knight. it was a deadly party, the boosted stats, all those 9999 hits, lol.

    But oh yeah..?

    RED MAGE, lol.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Eloah View Post
    Sounds cool, seems like an MMO party in a turn based game.
    Haha, something like that I guess? I was experimenting with alot of different builds with my "dps", though I could never find something I liked with my ninja. I think I wound up going Nin/Pirate and BLM/SMN. But yeah, I really enjoyed going through the game with an RDM tank. ;u;
    (0)

  8. #8
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    The class's innate trait was Revenge, which when they got hit, could proc and give them a free BP. In addition, they could also learn the 'Turn Tables' and 'Eye for an Eye traits, which gave a free bp on dodge and and increased crit rate to the max when the RDM hit low health. I equipped mine with a Red Muleta to boost the rate she got attacked, equipped the counter centric SAM skill set, a sword for more frequent limit breaks, and Buff Up for constantly raising stats, as well as E4E and The cover trait where she'd take the hit for a weakened ally. It worked fairly well, especially when Revenge procced multiple times. Not a gamebreaker, but a style I certainly adored most. Admittedly, I looked at the fact it had Revenge, and started to work on a build based around getting the RDM hit as much as possible, so I suppose I did the best I could to make it a true tank? XD My party was RDM, Spiritmaster, NIN, and BLM.
    So in short, you don't like what you've seen from this short RDM clip because it makes no indication of tanking? You are talking about an attention grabbing RDM in a console version of the game, and this is an mmo where DPS and healers need to focus on NOT grabbing the attention of mobs. It is also really too bad that you didn't play RDM in XI, because you would have a massive amount of appreciation for the thought that has gone into this job for XIV if you did. I think SE knows they really effed up that job in XI, and have put a lot of thought into correcting that mistake.

    You are too blind to see that in this very short video we see style that is unique to this game. No class/job weaves in and out of ranged/melee DPS. RDM not only does this, it also weaves in and out of casting magic and doing melee damage. From the video, we are guaranteed that the job not only does ranged DPS, but also gets up close and personal with the target to do melee damage.

    Here is what I see in the video as the RDM commences battle:

    Magic attack 1 [magic damage]
    Magic attack 2 [magic damage]
    Instant cast MA [magic damage] - very similar looking to BLM's Scathe
    Tether to mob [melee damage] as indicated by Fencer's thrust animation
    2x sword attacks [melee damage]
    Flips back [melee damage] as indicated by cross slash animation during backflip that they slow down to make sure you don't miss it (how could you not drool at this)
    Finisher [huge magic damage] animation very reminiscent to flarestar from FF IX.

    Count them up, and even view the video to verify. 8 gcds are used, and are evenly spread 4x magic damage, 4x melee damage, and this RDM does it in STYLE.

    You might have discounted that when the RDM weaves in and out of caster/melee range, they still cause melee damage. I haven't played all the jobs in this game past 30, but as of now, I am currently unaware of any job in this game that actually causes damage when it changes stances.

    It is easy to come to the conclusion that players such as yourself enlighten others to the fact that there is no satisfying every gamer out there. Nostalgia, and a past oriented mind makes it impossible to introduce a class or job that lives up to your expectations. I personally wanted RDM to be another healer to compete with SCH, yet I am still giving this job every opportunity to be something really fun and awesome to play, instead of looking for every window to paint it black.
    (5)

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Gemina View Post
    So in short, you don't like what you've seen from this short RDM clip because it makes no indication of tanking.
    I'm not sure how me complaining that there's great emphasis in keeping at range with the job design has anything to do with tanking. Sure, I was hoping for a tank, but I could very much accept an rdm that spends the majority of it's time in melee distance.

    My issue with this version of RDM has nothing to do with tanking, and everything to do with the fact the sword so far looks like a complete afterthought, a one off gimmick, rather than a seamless blend of sword and spell to lay waste.

    Further note, but there was only one, maybe two physical weapon skills. Chargein/retreat aren't going to be gcd weapon skills, but ocd abilities. You can see this much clearly with abilities like Spine shatter Dive, Repelling Shot, and Shoulder Tackle. There are no gcd abilities that forcefully reposition the user, so those attacks can be discounted as weapon skills, leaving four spells, and two physical attacks, or gcds as you prefer, leaving the gap closer/widener as ocd abilities. My gripe, which was explained multiple times already, is that this version of RDM is a caster with a one off physical attack gimmick, just judging on what we know so far. It won't be spending significant time in melee laying the hurt, it'll be predominantly hiding out in the back row spamming spells a safe distance away. That's my issue with this iteration.

    Saying I'd have appreciation for this job if I'd played 11 is like saying I'd enjoy a McD's burger if I'd tried convenience store food, it does nothing to help, and in fact only worsens your argument.

    Quote Originally Posted by Gemina View Post
    You might have discounted that when the RDM weaves in and out of caster/melee range, they still cause melee damage. I haven't played all the jobs in this game past 30.
    It's not changing stances, it's changing positions, and as of now, there are 4 jobs in the game that do this much. Bard(Repelling), Monk(Shoulder Tackle) Dragoon(SpineShatter, Dragon fire), and DRK(Plunge).

    I have every job in the game at 60 incidentally, which a quick lodestone search would've uncovered and have extensive practice on each one mathing and learning everything I could to learn every nuance I feasibly could.

    Quote Originally Posted by Gemina View Post
    Clearly you can't. You need to understand that RDM is a caster before a melee fighter.
    Factually incorrect. A red Mage is a swordsman that seamlessly blends steel and spells, has access to two functionally opposing varieties of magic, and has unmatched versatility. Even the most basic definition does not leave them as a caster first and foremost, but a blend of the two disciplines, which is a concept that's betrayed by what evidence we have available to peruse. There is a reason RDM is considered a Jack of all trades, and it most definitely has nothing to do with 'Caster first, Swordsman second'.
    (4)
    Last edited by Thunda_Cat_SMASH; 12-25-2016 at 08:44 PM.

  10. #10
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
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    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Which RDM? From which game?

    This is the core issue for many. They played a Red Mage in one game and have that experience as their idea of what it is, but this series is HUGE, and every class has lots of incarnations.
    How was Final Fantasy 13's Red Mage?

    Edit: Nvm that game didn't have redmage. FF explorers had them tho. They seem mostly range but the concept of redmage itself should be more we rounded in all aspects besides.
    (0)
    Last edited by Kurogaea; 12-26-2016 at 09:42 PM.