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  1. #37
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    To be fair, the other part of "combat system overhaul" is remaking Enochian, maybe Greased Lightning, and maybe Darkside. Those could be substantial, but yeah, the game isn't getting anything fundamentally huge like changing the GCD, removing global server tick, removing delay of others' movements on your screen, etc. I was expecting we would be getting an option to collapse the various weaponskill combos into one button each, but it seems like that won't happen, oh well.

    Anyway, to stay on-topic: Red Mage will primarily play like Black Mage, in my opinion. That means it'll spend about 80-90% of its time at range but unlike BLM will need to melee for MP or something, probably. I believe the video shown at Fanfest shows 3 different actions before the mini-Flare at the end: An Ability to get into melee (the holy tether at the beginning), a Weaponskill to cause damage with some personal benefit (the rapier barrage), and a second Ability to leap back with a slash (like Elusive Jump with damage). I've also considered the possibility that the backwards leap is actually the same Ability as the holy tether but dynamically changed to a leap after use, starting its recast after 10 seconds or leaping back, or something like that. Keep in mind Ability means off the GCD, Weaponskill/Spell means on the GCD. I very much doubt Red Mage will have any actual weaponskill combos like DRG but instead activated weaponskills like Monk.

    The only problem is that, unless they do something hokey like making some spells literally have a minimum range requirement to do full damage or be cast at all (both VERY bad ideas), I don't know how they expect to "force" Red Mage to fight at range. Then again, just the naturally HUGE benefit of being able to attack at range will likely be enough by itself.
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    Last edited by Teiren; 12-29-2016 at 04:32 PM.