


Splitting hairs is splitting hairs. The fact still remains, you're pissed about 20 seconds of the first Red Mage video we've ever been shown.
I'll leave you to wallow in your disappointment, while I will continue to be excited about the expansion. Good day to you.
I was mad over the skill reveal trailer for 3.0 when they showed 15 seconds of a BRD not getting anything interesting. So no, the fact someone who might have been really excited for this class, seeing it turn out like this, might make them lose interest.Splitting hairs is splitting hairs. The fact still remains, you're pissed about 20 seconds of the first Red Mage video we've ever been shown.
I'll leave you to wallow in your disappointment, while I will continue to be excited about the expansion. Good day to you.
Not like the core of the game is changing, you'll still practically fight all bosses like every other boss fight, and the game is still following the trinity system. And really swimming and diving isn't anything anyone should say is worth buying this expansion for, it's minor fluff that should have been implemented in 2.0.
So honestly, to see that a class that could have broken the mold of the game and breathed fresh life into the dps scene, being nothing more then a generic combination of other dps classes. Is something that can be assessed from that video, because again, go watch the 3.0 BRD skill video and you'll understand that X seconds can completely ruin your views that you had previously held.
Last edited by Jetstream_Fox; 12-25-2016 at 03:43 PM.



We can just agree to disagree.
We know NOTHING about how Red Mage is actually going to work based on 20 seconds of a video showcasing 5-6 skills.
If you want to be angry and disappointed with the absolute minimum amount of information possible, then have at it. I prefer to wait and see everything before forming judgement.
Clearly we need to look no further than 8 Bit's RDM incarnation.
(That and this image fits the usual antics of this forum anyways <_<)
Its going to be more street fighter / mortal kombat button smashing combo nonsense, X ABBB Y O XB to jump in, out, twirl around and pull flower petals out of your butt to unleash the killing blow.......was hoping red mages would actually be a mage, crazy right.

I've always loved the Red mage type characters in the series and I've recently found myself drawn more to melee/mage hybrid classes in games, so I'm super excited for RDM. Especially after seeing that video.
I'm looking forward to seeing more of how it'll actually play, though.

I'm loving the idea of the crystal attaching to the sword and making it a staff. Thank you to the person who created the thread explaining the holding the crystal and how it related to the lanterns in history.
My guess would be they will keep it simple, you'll perform your chains that will open up either magical AoE or a melee single damage attack. I'm curious though if the moves that close / create the gaps are part of the move sets or if they're their own actions.
If they are mixed in with the actions, that's less bloat, but less control. I wouldn't want a mob to target me at range and then I go in for my closer, only to have myself jump back to the AoE. I guess a good middle ground would be to split it. Ranged Skill > Ranged Skill (down a melee WS finisher) at that time it brings you in, so you can time your melee WS and jump back if you decide you need to move to the side. So connecting it between and after the spells.
Then I guess the biggest thing would be what do these moves actually do with the limitations we have in terms of combat to give it a wider range of "jack of all trades" feel. The design alone I like though, a lot.
Last edited by Leigaon; 12-27-2016 at 01:10 AM.


Or even Shoulder Tackle + Repelling Shot, but only in the forward/backward motion. The animations look entirely different. The video doesn't give me any "magic Dragoon" feelings at all, in fact it looks to me like it could offer some unique gameplay.
I'm excited.
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