Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 150

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I mean people have to have realized beforehand that the job with how this game's mechanics work that RDM would not be one 100% in a traditional sense. I think in terms of mixing melee and ranged as a DPS is pretty much as close as you can get in keeping the tradition of RDM in the context of FFXIV's concepts.

    I like this, it is a unique concept in the DoM role.
    (2)

  2. #2
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by GMERC View Post
    Well, they could always (as a nod to Twincast, which is sort of the opposite of Dualcast) give them Twin Meteor (W Meteor).

    It wouldn't be too out there. The "Flare-like" spell from the footage we saw screams Pyroblast (Mini Flare, also known as Pyro in some EN translations) to me, and that was also a Twincast ability.
    I hope it's not twin meteor. Just because I don't want another LB that blinds me everytime it goes off.

    Though due to twincast I hope it's a combination of white and black magic like a fusion of holy and flare.
    (0)

  3. #3
    Player
    Blonde_Huntress's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Blonde Renwynd
    World
    Famfrit
    Main Class
    Astrologian Lv 68
    I for one am excited for it. Reminds me of FFTA2, in concept at least.

    Rapier and magick, but looking like a very awesome Melee DPS. Very nice addition in my opinion. I'm eager to see how it evolves, skill wise. I'm also curious if it may get its own repertoire of magick to use (like Arcan magick in XII).

    #hype
    (0)
    Last edited by Blonde_Huntress; 12-28-2016 at 01:06 PM.

  4. #4
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I wonder if it will have white magic utility spells like Haste, Phalanx for the party or even Refresh, we do miss a class with a MP Goad. At least a raise like SMN has. I think it will be wasted opportunity to not have something that helps healers out a bit, kinda like Clemency but a regen instead.
    (1)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hagen View Post
    I wonder if it will have white magic utility spells like Haste, Phalanx for the party or even Refresh, we do miss a class with a MP Goad. At least a raise like SMN has. I think it will be wasted opportunity to not have something that helps healers out a bit, kinda like Clemency but a regen instead.
    I'd have to imagine they would be given some kind of battle raise or healing, even if your core job is DPS a skill here or there to just make a nod to its role as being able to use black and white magic. Granted calling it "red magic", lore wise, guess we just have to wait and see in the end.
    (1)

  6. #6
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,621
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mhaeric View Post
    My guess for support abilities: debuff to magic and/or slashing, phalanx, speed buff, slow, silence, stun, heavy, tp/mp regen.
    Or debuff to piercing rather than slashing. Red Mage uses thrusting attacks.
    (0)

  7. #7
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    LB & shared/unique gear are a really big deal as far as party comp goes. Need to know what they will be to get a better picture of where this hybrid DPS will fit in.

    Slashing is covered with WAR or NIN. Blunt is covered by the only one who benefits from it. Piercing debuff is somewhat likely for RDM IMO, unless all its damage dealt is magical. DRG has a monopoly, and it potentially effects more than just the DRG. I'd also be fine with a more tactical/more universal damage taken debuff on a long cooldown though. Either one, or both.


    Think of the utility across the board of DPS jobs (minus Ranged). RDM would have a similar degree even though its usually very high in utility, else it will be unbalanced and potentially niche itself into every "good" party comp.
    ST= Single target by the way.

    NIN: ST Enmity +/-, ST Slashing & All Vulnerability inflictions, ST Bind, ST heavy, ST Stun/Silence, ST TP recovery, ST normal item drop amount increase (4 pretty good things + typical debuffs)

    DRG: AoE Crit rate up, ST Piercing Vulnerability infliction, ST Slow, ST Stun (2 good things, and some typical melee debuffs)

    MNK: AoE Healing received +, ST Blunt Vulnerability infliction, ST Stun, ST INT -, ST Dispel (nothing all that great/pretty independent)

    BLM: AoE Sleep, AoE Bind, ST Slow/Heavy, ST STR/DEX down, ST Magic damage taken -%, E4E, weak Physick (alot of cc and debuffs, and 1 good thing apocatastasis)

    SMN: ST & AoE Blind, AoE Bind, ST STR/DEX/MND/INT down, combat Raise, E4E, weak Physick. Pets: ST Stun, ST knockback, weak tanking, weak damage reflection (whole lot of debuffs/flexibility, 2 good things raise/supervirus)

    And then they mostly have personal things to mitigate/avoid damage, self hp/tp/mp recovery, drain-on-hit/siphon mp, and various ways to enhance personal speed/damage. NIN, SMN, BLM are on the high side of this spectrum (although caster debuffs/cc aren't that great for pve content), while DRG has less, but what it has is high value. MNK lags behind in utility due to being a personal DPS monster. I expect RDM to be on the high side like its caster brothers and NIN, and 1-2 things would be high value, even if Single Target.


    Out of all that, I think RDM would have some of the following:

    ST Sleep, Bind, Stun, Silence, Slow (these are pretty commonly attached to skills/spells or stand-alone GCDs/oGCDs)
    ST Damage vulnerability infliction (5-10%) of Piercing, Magic, and/or All (debuff cooldowns, and/or delivered rotationally like melee jobs)
    Caster/healer cross skills like Cure/Physick, Raise, Stoneskin, Swiftcast + some DPS ones (this whole system is up in the air though)

    1-2 of these, and possibly more if they were self-only:
    Self, ST or AoE Damage mitigation cooldown (Phalanx) or it could be personal only
    Self or ST mp recovery cooldown, (Refresh self and/or party member)
    Self or ST Speed boost cooldown, (Haste self and/or party member)
    Self or ST party member melee damage boost cooldown (Enspell/Bravery/Faith) <-- could be reserved for a true Mystic Knight/SpellBlade
    Self or ST party member damage reflection/absorbtion cooldown (Element Spikes/Reflect/Runic)


    I expect RDM to get most of the typical debuffs/cc like stun, heavy, slow, bind, sleep; some kind of self-healing if not a spammable weak spell (possibly better at it than Casters), combat raise, one type of vulnerability infliction (unlike casters), ST/self Refresh, Stoneskin, and at least one variety of party/party member enhancement like but not limited to Phalanx, Haste, Spikes/Reflect, Enspell/Brave/Faith examples. Casters have some debuffs and CC, and those debuffs currently help reduce damage taken by the party rather than increase damage dealt by the party. Hopefully RDM will utility with 2-3 good things.

    The problem remains... will RDM sit in a caster slot or a melee slot, or will it wind up so good its monopolizes its own slot? Its not that hard to out-compete casters at utility if you also have their LB.


    Just my notes about Physick as used by Casters in general... as gear goes up its relative power level stays the same. So its healing value keeps getting lower compared to max hp. I feel SE should re-evaluate it or base attributes, as its a lot weaker than Second Wind. Though it is spammable, its just terribly under-powered and will be even moreso in 4.0 if nothing is done to adjust it or base MND. I don't think SMN or BLM need a very potent heal spell since its place is that of a general/basic spell learned from an outside school of magic. And yet if RDM had something similar, I would expect it to be stronger or to have a way to leverage it more properly in an emergency (like reverse Cleric's Stance). Caster heal's should do about 8-10% of a DPS/Healer's max hp IMO, RDM's 12-16%. Right now they do around 2% and will be even less in 4.0 without changes.
    (2)
    Last edited by Madrone; 12-31-2016 at 01:20 AM.

  8. #8
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Madrone View Post
    [assorted silliness]
    I don't know if you know this, but Red Mage has existed in games besides Final Fantasy XI.
    (0)

  9. #9
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    You may not have noticed this, but we do have a ton of spell, weaponskill, and ability names that were in XI. The two games are different style MMOs, but they share final fantasy jobs in common, even if the implementations are different. There might be some spells/abilities that I think FFXI did well, but you can bet that I don't love the many problems its RDM design suffered with.

    Phalanx, Refresh, and Spikes are the only XI-specific things I listed. RDM have had full access to white and black spell lists up to a certain tier in most games. Even spellblade (enspell analog) has occasionally been usable by RDM. Phalanx could be pretty analagous to Apocatastasis, while Refresh would be like a variant form of Goad. Haste may forever be just an Astro card. My point was for RDM utility to dabble in party/party member defense and offense. I expect a very weak healing kit if RDM has one at all. Those things could not be present or could be self only. I'd still be happy murdering my enemies with a sword and spells. Don't hate on a guy's wishlist. I thought I was pretty specific about staying line with NIN/SMN/BLM utility, and presented it as I hope we get some/a lot of this.
    (1)
    Last edited by Madrone; 12-30-2016 at 03:42 AM.

  10. #10
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Madrone View Post
    Even spellblade (enspell analog) has occasionally been usable by RDM.


    Literally only in FFXI.

    Which means RDM using spellblade is actually equally irrelevant to the job as equipping maces, which they've also done only one time ever.
    (0)
    Last edited by GMERC; 12-29-2016 at 09:24 AM.

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast