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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EdwinLi View Post
    A bit off topic...
    to jump back.

    Back on topic...

    Well looking at it this way the most effective way to handle Red Mage once they get their melee skills would certainly be to keep the Red Mage Melee Range so it does not need to waste time running back and forth between melee and range combat. This way the Red Mage can get strait to their melee attacks and chainspell attacks much faster and only need to "Repelling shot" if things are safe to jump back.
    It's interesting to find out exactly how RDM positionals will come into play, should they exist. Part of me wants to say there should be a penalty to dmg if casting in melee range, because something needs to force the rdm to retreat back into a ranged stance, otherwise what is the point. The other part of me though doesn't see a big issue with not having a penalty because it is generally bad practice for ranged fighters to remain in melee range. A future vision I have of bad rdms, and complaints about rdms are those who refuse to move out of melee range to cast.

    The penalty for remaining in melee range while casting will likely be around the same as it is for our current positional fighters, and certain mechanics and bosses take away optimal positioning. That is just how it is and part of how difficulty is engaged. The difference here though is taking a penalty on something with a cast time.

    In any case, the video suggests that optimizing rdm requires tactful positionining, and I am quite sure that in the end, a big challenge with playing rdm will be using these draw/retreat methods of positioning along with proper timing and coordination of their abilities. It would be crazy boring if a set rotation forces you to use the draw/retreat instead of giving that flexibility to the rdm to choose when it is the best time to.

    Not going to lie but if that "Repelling shot" skill is a required combo skill for Red Mage just to get into proper distance I will be laughing like crazy when a bunch of Red Mages "jump" off to their death on Primal Fights or any Dungeon Boss Fights that have dangerous zones that made the stage too small
    Back flipping to their doom? I'd honestly laugh so hard whether I see it, or do it myself. Enjoy those derps while they can be laughed off! "p
    (0)
    Last edited by Gemina; 12-27-2016 at 05:35 AM.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
    ----
    In my opinion I don't think they may go with the positioning mechanic but instead go for a Stack Buff mechanic with one providing a boost to melee skills by building it through using range skills then a seperate for the range skills by using melee skills to stack the buff. However, this could get a bit iffy on fights with heavy AoE and constant movement since most fights currently expect players to stick with Melee or Range but never both thus the push on Heavy AoE mechanic bosses in 3.X.

    Or they could go with.....


    a type of stance switch mechanic where players set up their stance by casting it then certain skills will change the stance for a certain combat style. For example using what we see in the Red Mage Trailer as visual image, the Red Mage cast itself into a Range stance and during that stance they get a boost in faster cast time along with chainspell effect and a damage boost to their range skills. Then they use their Charge skill to go into melee range for battle which then the skill will automatically switch the Red Mage Stance into its Melee Combat Stace thus they get a increase to their Melee Damage and a melee chainspell. Then they use their "Repelling Shot" skill and jump back which then their stance is switched back to Range combat Stance.
    (0)
    Last edited by EdwinLi; 12-27-2016 at 11:04 AM.

  3. #3
    Player
    Aryalandi's Avatar
    Join Date
    Mar 2014
    Posts
    624
    Character
    U'semih Gah
    World
    Sagittarius
    Main Class
    Bard Lv 80
    I am looking forward to red mage a great deal~ it looks downright pretty on screen (and the cosplays I'll be able to come up with.. and the ffxi character remake i can do.. and the sheer kingdom heartsyness of the moves.. its great)

    Honestly this is exactly what I expected rdm would end up being from the standpoint that it is a mage who can also use a sword, i think people are neglecting to consider the fact that all they showed on the video were red mage specific combat moves, cross class things are still going to exist I'm sure and thus.. presto~ white and black magic, swordsmanship, /that hat/

    One thing i hope for... the combat style looks awfully masculine (because it is a male miqo'te of course it does)
    I wonder if the female version will be more Amy Sorel or Aqua (feminine, elegant, almost ballet-like) and less Raphael Sorel-like (again masculine, i half expect him to do the dance from the soul calibur character combat demo)
    (1)

  4. #4
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    From the RDM preview, it looks like the RDM will have a gap-closing melee ability. Maybe the end/ finishing move of their 1-2-3 rotation?
    (0)

  5. #5
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by myahele View Post
    From the RDM preview, it looks like the RDM will have a gap-closing melee ability. Maybe the end/ finishing move of their 1-2-3 rotation?
    The gap closer was an oGCD, not a GCD. Same thing with the Repel Shot-like move. You can tell because of the blue flash/aura that appears around the user shortly before the skill animation (indicative of oGCDs; GCDs meanwhile generate a yellow aura flash, which you see with the multistab move).
    (1)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    So one thing that comes to mind, what about the limit break? Would it be like what we saw in the story quest battle or something else all together?
    (0)

  7. #7
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlphaFox View Post
    So one thing that comes to mind, what about the limit break? Would it be like what we saw in the story quest battle or something else all together?
    I'm assuming maybe Caster LB. But I may be wrong. Could be cool to see if they could make a magical version of the ranged LB or Melee LB though.
    (0)

  8. #8
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by VanilleFang View Post
    I'm assuming maybe Caster LB. But I may be wrong. Could be cool to see if they could make a magical version of the ranged LB or Melee LB though.
    I mean more like the skill itself. :3
    If its not the skill we saw, the only thing that I can even imagine is like Shantottos "Play Rough" in Dissidia, just a bombardment of spells on the location.
    (0)

  9. #9
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by AlphaFox View Post
    I mean more like the skill itself. :3
    If its not the skill we saw, the only thing that I can even imagine is like Shantottos "Play Rough" in Dissidia, just a bombardment of spells on the location.
    Well, they could always (as a nod to Twincast, which is sort of the opposite of Dualcast) give them Twin Meteor (W Meteor).

    It wouldn't be too out there. The "Flare-like" spell from the footage we saw screams Pyroblast (Mini Flare, also known as Pyro in some EN translations) to me, and that was also a Twincast ability.
    (0)
    Last edited by GMERC; 12-28-2016 at 08:33 AM.

  10. #10
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    I'm going to be very pissed if RDM doesn't have support healing skills.


    RDMS ARE MEANT TO BE HYBRIDS
    (3)

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