Well, which ranking do you suggest we look at? DPS? HPS?
Well, which ranking do you suggest we look at? DPS? HPS?
You cannot take anything for granted, change eventually swallows everything you may try to immortalize.
Whichever class can clear content while bringing the highest DPS to the entire raid (through personal DPS or support buffs) is the best :P
This is the case for every game.
Sorry, that makes no sense to me. We are talking about healers in this thread and my post was relating to healer ranking for 3.4 A12S on FFlogs. You cannot rank healers on FFlogs based on "Overall group the class brings".
You cannot take anything for granted, change eventually swallows everything you may try to immortalize.
You also can't legitimately rank healers based on HPS since it's a nigh-meaningless metric.
I feel the same, and I also got from my group 'with an AST, we could deal more damage and skip more phases!' in A11S not too long ago. Mind you, I'm dps'ing as much as I can, and usually nobody dies except of stupidity (read: failing mechanics). We cleared the fight, too. But, you know 'with AST, we could be faster'. I was really glad our raid leader intervened. However, that behaviour of people makes me want to play AST less and less... call me childish, but I refuse to be pressured into playing something I don't want to.Obviously this is just the start. People that were WHMs from 3.0-3.4 most likely decided to stick to WHM for progressions sake rather than crash course AST.
In battle AST is undeniably better, and it's only a matter of WHM mains being accepting enough to switch to AST after playing WHM for so long.
Most WHMs I talk to mention that they start to feel like a handicap to their group after a while, and most groups "jokingly" ask their WHMs when they're going AST.
It's only the latter. Selfish high personal DPS from MNK do not add up to the overall raid buff and utility that NIN brings with Trick Attack (Raid DPS) and Shadewalker (Tank DPS).
WHM vs AST is in that same position too, although we depend on RNG but it's an overall buff.
The game doesn't have a proper HoT heal, like the resto druid in WoW.
That's pretty much the only thing the game misses.
White Mage - Generic bazooka heal healer
Scholar - Shield Absorption healer (with a pet on top of that)
Astromancer - Jake-of-all trade buffer
...Dancer? - Heal over time healer?
Unless you have some idea as to how to make a refreshingly unique healer, I don't really see what difference it would make. Though that's could already be said about RDM or SAM.
Personally I'd much rather see the current jobs looked at and refreshed a bit than get a third new job.
The last thing I want to see are these niches alone taken as warrant to produce a new healer that will end up mostly functioning in the same way as the next apart from those overlying traits. They may as well be colored differently or just be classified as "ramp/linger +[1/2/3]". By the time you reach a real raid fight, be it in WoW or here in XIV, those niches do directly determine anything relevant—after reaching the minimum eHP to survive particular events, the timings and dynamics and concurrent dps and mana-sustain will be the only thing you really look at.
Last edited by Shurrikhan; 12-31-2016 at 07:28 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.