There are still equal ilvl and experience raid teams with Monks getting faster clear times than those without in multiple Creator Savage fights, going by FFlogs...
Depends a whole lot on the Monk; those exceptions didn't just phase clean out of existence in 3.4.



Oh you can bring MNK for speed savage, but you still have to bring NIN. So that means you are likely swapping out DRG Litany. However you also likely to bring BRD+MCH for the ranged synergy, which is a bit OP this tier. Caster is technically in the same realm as MNK but you usually bring a caster for composition.
Still, the top synergy composition is DRK/WAR/AST/SCH/NIN/DRG/MCH/BRD


It doesn't have a wider or even better toolkit actually.It doesn't make the mechanics easier. But it has a wider toolkit to catchup mechanic issues. For groups like ours this fits very well, as our primary progression is: survive the mechanics and it will be done.
Even our first A8S kill (pre 3.4) was not free of minor and major mistakes. But the first time we survived till the final phase was the pull we finished it.
Divine Seal is about as good as it gets. Presence of Mind is not generally used for healing. They have Benediction which is a wonky mess half the time and on a CD way too long for what it does. As good as "completely restores HP" sounds, most insta cast spells can mimic this with a crit, and doesn't have to wait 5 minutes to do it again. It taking so long to actually hit the target after cast also makes it a terrible emergency heal.
Tetragrammaton is good though, but it's nowhere near good enough to say " I want WHM over AST".
Well HPS is useless as a metric and the top ranks in the DPS parses are inflated, so the best way to compare is by looking at the overall fastest kills for each floor.



Samurai will be melee healers, with a gap closer with a short cd usable on allies to quickly help heal teammates before going back to attacking the enemy.
Dragoons will be jealous of the fact that SAMs can jump so much more than themselves.
I keep seeing posts that confirm scholar as the off- heal. This seems to be a very fixed mindset and consensus. Even though I would like scholar to be viewed as a main healer because so many people I know love playing scholar as a healer, not a dps. I find it more interesting to play than wmg. I am forced to play wmg if I actually want to heal. This would be fine if SE actually made it into a class that dpsed to heal and made it officially meant to dps class. What I dont enjoy so much is not having one role or the other and changing between 2 roles just for dps worship. Id love to see broil heal as it dpsed. Ofc this would have to be a weaker heal so as not to be op. Either that or make the other two classes dps viable as well so people can actually choose which class they want to play with.
Last edited by Feyona; 12-31-2016 at 09:11 PM.
You have to understand that even the mainhealer is doing as much damage as possible. There's no such thing as only healing if you wanna play effeciently.I keep seeing posts that confirm scholar as the off- heal. This seems to be a very fixed mindset and consensus. Even though I would like scholar to be viewed as a main healer because so many people I know love playing scholar as a healer, not a dps. I find it more interesting to play than wmg. I am forced to play wmg if I actually want to heal. This would be fine if SE actually made it into a class that dpsed to heal and made it officially meant to dps class. What I dont enjoy so much is not having one role or the other and changing between 2 roles just for dps worship. Id love to see broil heal as it dpsed. Ofc this would have to be a weaker heal so as not to be op. Either that or make the other two classes dps viable as well so people can actually choose which class they want to play with.



Yeah, HPS is useless. Even execution ranking is a better metric in that regard which includes deaths and damage taken. Like HPS is going to be naturally higher when the raid takes more damage than other groups. But it is likely due to overall gear, mistakes, phases/mechanics not skipped, etc. Having to heal less which drops HPS because of such factors is a good thing.
Broil is the weakest healer nuke of the three.
But there isn't really a main or off-healer. It's such a bad term. There are two healers, and the best groups take advantage of healer cool downs and strengths which allow both to DPS as appropriate. It's inefficient to have one healer that is focused on almost all healing because they can't put up their DoTs too, so with the right efficiencies both can cleric safely, which results in better combined healer dps.
Shielding healer should put up barriers as necessary to lessen damage from mechanics so the other healer doesn't have to heal "as much", that includes tank busters. More importantly for SCH things like using Indom/Emergency Tactics as-necessary to prevent the AST/WHM from having to use extra GCDs to top-off the raid for mechanics. Think of mechanics like A11-S photon. Selfish SCHs are just sitting there in cleric stance, when it's just as easy to swap out to toss these skills up.
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